2 class_name InputHandler
5 func get_camera_input_direction() -> Vector2:
6 return Input.get_vector("camera-left", "camera-right", "camera-up", "camera-down")
9 func get_player_input() -> InputPacket:
10 var p: InputPacket = InputPacket.new()
11 if Input.is_action_just_pressed("player-dash"):
12 p.actions.append("dash")
13 p.movement_direction = Input.get_vector("player-left", "player-right", "player-forward", "player-backward")