--- /dev/null
+[gd_scene load_steps=3 format=3 uid="uid://baol0a7qqcn3x"]
+
+[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="1_nd8nt"]
+[ext_resource type="Script" uid="uid://uhr6sr2hggfc" path="res://script/piece.gd" id="1_pu3h3"]
+
+[node name="Piece" type="Node2D"]
+script = ExtResource("1_pu3h3")
+piece_name = "I"
+
+[node name="Cell" parent="." instance=ExtResource("1_nd8nt")]
+
+[node name="Cell2" parent="." instance=ExtResource("1_nd8nt")]
+position = Vector2(20, 0)
+
+[node name="Cell3" parent="." instance=ExtResource("1_nd8nt")]
+position = Vector2(-20, 0)
+
+[node name="Cell4" parent="." instance=ExtResource("1_nd8nt")]
+position = Vector2(-40, 0)
--- /dev/null
+[gd_scene load_steps=3 format=3 uid="uid://dy0ckr6gerb0u"]
+
+[ext_resource type="Script" uid="uid://uhr6sr2hggfc" path="res://script/piece.gd" id="1_vj3oe"]
+[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="2_ptex0"]
+
+[node name="Piece" type="Node2D"]
+script = ExtResource("1_vj3oe")
+
+[node name="Cell" parent="." instance=ExtResource("2_ptex0")]
+position = Vector2(-20, 0)
+
+[node name="Cell2" parent="." instance=ExtResource("2_ptex0")]
+position = Vector2(-20, -20)
+
+[node name="Cell3" parent="." instance=ExtResource("2_ptex0")]
+
+[node name="Cell4" parent="." instance=ExtResource("2_ptex0")]
+position = Vector2(-20, -40)
--- /dev/null
+[gd_scene load_steps=3 format=3 uid="uid://d0810r1cqtcgi"]
+
+[ext_resource type="Script" uid="uid://uhr6sr2hggfc" path="res://script/piece.gd" id="1_pgu83"]
+[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="2_agi1u"]
+
+[node name="Piece" type="Node2D"]
+script = ExtResource("1_pgu83")
+
+[node name="Cell" parent="." instance=ExtResource("2_agi1u")]
+
+[node name="Cell2" parent="." instance=ExtResource("2_agi1u")]
+position = Vector2(0, -20)
+
+[node name="Cell3" parent="." instance=ExtResource("2_agi1u")]
+position = Vector2(-20, 0)
+
+[node name="Cell4" parent="." instance=ExtResource("2_agi1u")]
+position = Vector2(-20, -20)
--- /dev/null
+[gd_scene load_steps=3 format=3 uid="uid://cippodirvtoil"]
+
+[ext_resource type="Script" uid="uid://uhr6sr2hggfc" path="res://script/piece.gd" id="1_c75fa"]
+[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="2_ymjp1"]
+
+[node name="Piece" type="Node2D"]
+script = ExtResource("1_c75fa")
+
+[node name="Cell" parent="." instance=ExtResource("2_ymjp1")]
+position = Vector2(-20, 0)
+
+[node name="Cell2" parent="." instance=ExtResource("2_ymjp1")]
+position = Vector2(-20, -20)
+
+[node name="Cell3" parent="." instance=ExtResource("2_ymjp1")]
+
+[node name="Cell4" parent="." instance=ExtResource("2_ymjp1")]
+position = Vector2(0, 20)
--- /dev/null
+[gd_scene load_steps=3 format=3 uid="uid://36g8xep7m4ly"]
+
+[ext_resource type="Script" uid="uid://uhr6sr2hggfc" path="res://script/piece.gd" id="1_ad4jm"]
+[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="2_h7cue"]
+
+[node name="Piece" type="Node2D"]
+script = ExtResource("1_ad4jm")
+
+[node name="Cell" parent="." instance=ExtResource("2_h7cue")]
+position = Vector2(-20, 0)
+
+[node name="Cell2" parent="." instance=ExtResource("2_h7cue")]
+position = Vector2(20, 0)
+
+[node name="Cell3" parent="." instance=ExtResource("2_h7cue")]
+
+[node name="Cell4" parent="." instance=ExtResource("2_h7cue")]
+position = Vector2(0, 20)
--- /dev/null
+[gd_scene load_steps=3 format=3 uid="uid://dkiqoguo8ulrj"]
+
+[ext_resource type="Script" uid="uid://uhr6sr2hggfc" path="res://script/piece.gd" id="1_wls6v"]
+[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="2_ayqon"]
+
+[node name="Piece" type="Node2D"]
+script = ExtResource("1_wls6v")
+piece_name = "I"
+
+[node name="Cell" parent="." instance=ExtResource("2_ayqon")]
-[gd_scene load_steps=4 format=3 uid="uid://4saff6435gux"]
+[gd_scene load_steps=5 format=3 uid="uid://4saff6435gux"]
[ext_resource type="Script" uid="uid://bex8wrsgbx63r" path="res://script/board.gd" id="1_b3264"]
-[ext_resource type="PackedScene" uid="uid://cmdvtaiunt32k" path="res://piece/cell.tscn" id="2_32fhn"]
+[ext_resource type="PackedScene" uid="uid://dkiqoguo8ulrj" path="res://piece/base-piece.tscn" id="2_rl6p6"]
+[ext_resource type="PackedScene" uid="uid://baol0a7qqcn3x" path="res://piece/I-piece.tscn" id="3_cpyxj"]
[ext_resource type="Texture2D" uid="uid://b6om08wjtci31" path="res://asset/grid.png" id="3_rl6p6"]
[node name="Board" type="Control"]
-custom_minimum_size = Vector2(200, 300)
+custom_minimum_size = Vector2(200, 400)
layout_mode = 3
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
grow_horizontal = 2
script = ExtResource("1_b3264")
-cell_catalogue = Array[PackedScene]([ExtResource("2_32fhn")])
+piece_catalogue = Array[PackedScene]([ExtResource("2_rl6p6"), ExtResource("3_cpyxj")])
[node name="grid" type="TextureRect" parent="."]
unique_name_in_owner = true
class_name Board
@export var block_size: int = 20
-@export var cell_catalogue: Array[PackedScene]
+@export var piece_catalogue: Array[PackedScene] = []
var _grid_filled: Array[bool] = []
var _player_position: Vector2i = Vector2i.ZERO
-var _player_cell: Cell = null
+var _player_piece: Piece = null
var _grid_final_y_row: int = 0
var _grid_final_x_row: int = 0
var _num_pieces: int = 0
func _ready() -> void:
+ assert(piece_catalogue.size() >= 1, "Expected at least one piece in catalogue")
+
+ # calculate grid
_grid_final_y_row = size.y / block_size
_grid_final_x_row = size.x / block_size
print("Grid is " + str(_grid_final_x_row) + " by " + str(_grid_final_y_row))
func _input(event: InputEvent) -> void:
if event.is_action_pressed("player_left"):
- _move_cell(Vector2i(-1, 0))
+ _move(Vector2i(-1, 0))
elif event.is_action_pressed("player_right"):
- _move_cell(Vector2i(1, 0))
+ _move(Vector2i(1, 0))
if event.is_action_pressed("player_up"):
# TODO: rotate
pass
if event.is_action("player_down"):
- _move_cell(Vector2i(0, 1))
+ _move(Vector2i(0, 1))
-func _add_player_cell():
- var scene: PackedScene = cell_catalogue.pick_random()
- var cell: Cell = scene.instantiate()
- cell.block_size = block_size
+func _add_player_piece():
+ var scene: PackedScene = piece_catalogue.pick_random()
+ var piece: Piece = scene.instantiate()
+ piece.block_size = block_size
_player_position = Vector2i(5, 0)
- cell.position = _player_position * block_size
- _player_cell = cell
+ piece.position = _player_position * block_size
+ _player_piece = piece
- add_child(cell)
+ add_child(piece)
_num_pieces += 1
- print("Added piece: " + str(_num_pieces))
-func _move_cell(v: Vector2i):
+func _move(v: Vector2i):
var new_player_position: Vector2i = _player_position + v
if new_player_position.x < 0 or new_player_position.x >= _grid_final_x_row:
# update player position
_player_position = new_player_position
- if _player_cell:
- _player_cell.position = _player_position * block_size
+ if _player_piece:
+ _player_piece.position = _player_position * block_size
# if at the bottom of the grid, we're done
if (_player_position.y == _grid_final_y_row - 1):
_end_round()
func _end_round():
- print("Time for a new piece!")
# disconnect player controls from current piece
- _player_cell = null
+ _player_piece = null
# fill in collision grid with piece cells
_set_grid_position(_player_position, true)
- #_print_grid()
# now start a new round
_on_turn_timer_timeout()
func _on_turn_timer_timeout() -> void:
- if _player_cell == null:
- _add_player_cell()
+ if _player_piece == null:
+ _add_player_piece()
else:
- _move_cell(Vector2i(0, 1))
+ _move(Vector2i(0, 1))
%turnTimer.start()
--- /dev/null
+extends Node2D
+class_name Piece
+
+
+@export var piece_name: String = ""
+
+var cells: Array[Cell] = []
+var block_size: int = 0
+
+var cell_grid: Array[Vector2i] = []
+
+func _ready() -> void:
+ for c in self.get_children():
+ if c is Cell:
+ cells.append(c)
+
+ # all cells must have same block size
+ for c in cells:
+ if block_size == 0:
+ block_size = c.block_size
+ else:
+ assert(block_size == c.block_size, "All cells must have same block size")
+
+ # build cell grid coordinates
+ for c in cells:
+ var pos_x: int = floori(c.position.x / block_size)
+ var pos_y: int = floori(c.position.y / block_size)
+ cell_grid.append(Vector2i(pos_x, pos_y))
--- /dev/null
+uid://uhr6sr2hggfc