4 @export var fullscreen: bool = true
5 @export var screen_size_fractional: float = 0.5
8 var _started: bool = true
9 var _start_time: int = 0
10 var _elapsed_time: int = 0
13 func _ready() -> void:
14 _set_project_version()
16 _start_time = Time.get_ticks_msec()
19 func _set_project_version() -> void:
20 var version = ProjectSettings.get_setting("application/config/version")
21 %buildVersion.text = "v" + str(version)
24 func _set_screen_size() -> void:
25 var _screen_size: Vector2i = DisplayServer.screen_get_size()
27 DisplayServer.window_set_position(Vector2i.ZERO)
28 DisplayServer.window_set_size(_screen_size)
30 var _win_pos = _screen_size * (1.0 - screen_size_fractional) * 0.5
31 var _win_size = _screen_size * screen_size_fractional
32 DisplayServer.window_set_position(_win_pos)
33 DisplayServer.window_set_size(_win_size)
36 func _input(event: InputEvent) -> void:
37 if event.is_action_pressed("ui_cancel"):
41 func _process(_delta: float) -> void:
43 _elapsed_time = Time.get_ticks_msec() - _start_time
44 %label_time_passed.text = "%04d" % [_elapsed_time]
47 func _on_board_added_piece() -> void:
48 %label_num_pieces.text = str(%Board.num_pieces)