]> Untitled Git - baabarian.git/blobdiff - player/skin.tscn
* Added falling animation
[baabarian.git] / player / skin.tscn
index ada25d9b10ed40d5314b00a51edd91dcfee0148d..24f9f4223f98c7ce915260e1fd67e4b01cd73e52 100644 (file)
@@ -1,22 +1,10 @@
-[gd_scene load_steps=13 format=3 uid="uid://127fi2uta0p8"]
+[gd_scene load_steps=14 format=3 uid="uid://127fi2uta0p8"]
 
 [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"]
 [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://player/skin.gd" id="2_0vn8v"]
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0vn8v"]
-animation = &"idle-standing"
-
-[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"]
-sync = true
-xfade_time = 0.5
-input_0/name = "idle"
-input_0/auto_advance = false
-input_0/break_loop_at_end = false
-input_0/reset = true
-input_1/name = "move"
-input_1/auto_advance = false
-input_1/break_loop_at_end = false
-input_1/reset = true
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uiah6"]
+animation = &"move-falling"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ogs51"]
 animation = &"idle-standing"
@@ -48,19 +36,41 @@ min_space = 0.0
 max_space = 20.0
 sync = true
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kx47x"]
+animation = &"move-landing"
+
+[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"]
+sync = true
+xfade_time = 0.2
+input_0/name = "falling"
+input_0/auto_advance = false
+input_0/break_loop_at_end = false
+input_0/reset = true
+input_1/name = "landing"
+input_1/auto_advance = true
+input_1/break_loop_at_end = false
+input_1/reset = true
+input_2/name = "grounded"
+input_2/auto_advance = false
+input_2/break_loop_at_end = false
+input_2/reset = true
+
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_uiah6"]
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_slxxm"]
-nodes/idle/node = SubResource("AnimationNodeAnimation_0vn8v")
-nodes/idle/position = Vector2(-320, -40)
+graph_offset = Vector2(-552.936, -98.8168)
+nodes/falling/node = SubResource("AnimationNodeAnimation_uiah6")
+nodes/falling/position = Vector2(-310, 20)
+nodes/grounded/node = SubResource("AnimationNodeBlendSpace1D_lkge1")
+nodes/grounded/position = Vector2(-310, 370)
+nodes/landing/node = SubResource("AnimationNodeAnimation_kx47x")
+nodes/landing/position = Vector2(-320, 190)
 nodes/motion/node = SubResource("AnimationNodeTransition_slxxm")
 nodes/motion/position = Vector2(-30, 90)
-nodes/movement/node = SubResource("AnimationNodeBlendSpace1D_lkge1")
-nodes/movement/position = Vector2(-320, 180)
 nodes/output/position = Vector2(550, 110)
 nodes/timescale/node = SubResource("AnimationNodeTimeScale_uiah6")
 nodes/timescale/position = Vector2(250, 100)
-node_connections = [&"motion", 0, &"idle", &"motion", 1, &"movement", &"output", 0, &"timescale", &"timescale", 0, &"motion"]
+node_connections = [&"motion", 0, &"falling", &"motion", 1, &"landing", &"motion", 2, &"grounded", &"output", 0, &"timescale", &"timescale", 0, &"motion"]
 
 [node name="skin" instance=ExtResource("1_slxxm")]
 script = ExtResource("2_0vn8v")
@@ -70,86 +80,87 @@ unique_name_in_owner = true
 root_node = NodePath("%AnimationTree/..")
 tree_root = SubResource("AnimationNodeBlendTree_slxxm")
 anim_player = NodePath("../AnimationPlayer")
-parameters/motion/current_state = "move"
+parameters/grounded/blend_position = 0.0
+parameters/motion/current_state = "grounded"
 parameters/motion/transition_request = ""
-parameters/motion/current_index = 1
-parameters/movement/blend_position = 0.0
+parameters/motion/current_index = 2
 parameters/timescale/scale = 1.0
 
 [node name="Skeleton3D" parent="." index="1"]
-bones/0/position = Vector3(-0.00267065, 2.38603, 0.199771)
-bones/0/rotation = Quaternion(0.239609, 0.000249904, -0.0302077, 0.970399)
-bones/2/position = Vector3(0.0106148, 1.06697, -0.155807)
-bones/2/rotation = Quaternion(0.198047, -0.0236731, 0.00276388, 0.979903)
+bones/0/position = Vector3(-0.00304451, 2.36958, 0.201732)
+bones/0/rotation = Quaternion(0.179923, -0.0203535, -0.0309344, 0.982984)
+bones/2/position = Vector3(0.013472, 1.05098, -0.16999)
+bones/2/rotation = Quaternion(0.203538, -0.0246143, 0.00304171, 0.978753)
 bones/3/rotation = Quaternion(-0.0515642, -1.19138e-07, -9.52299e-09, 0.99867)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(-0.115084, 0.00528055, 0.00473896, 0.99333)
+bones/4/rotation = Quaternion(-0.10979, 0.00375247, 0.0058305, 0.993931)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(0.0458719, 0.0117897, 0.00977276, 0.99883)
+bones/5/rotation = Quaternion(0.0497245, 0.00853736, 0.0100116, 0.998676)
 bones/5/scale = Vector3(0.999999, 1, 0.999999)
-bones/6/rotation = Quaternion(0.248499, 0.00805833, -0.0367739, 0.9679)
-bones/7/rotation = Quaternion(-0.0948396, 0.0195393, -0.00186186, 0.995299)
-bones/8/rotation = Quaternion(0.00825577, -0.0308189, -0.00906405, 0.99945)
-bones/9/position = Vector3(0.00633017, 1.04915, -0.0671743)
-bones/9/rotation = Quaternion(-0.011999, -0.74511, -0.40534, 0.529497)
-bones/10/position = Vector3(0.00633022, 1.04915, -0.0671743)
-bones/10/rotation = Quaternion(-0.0282832, 0.719165, 0.402212, 0.565886)
-bones/11/position = Vector3(-0.010296, 0.940563, 0.273476)
-bones/11/rotation = Quaternion(0.975224, -0.00719365, 0.022743, 0.219932)
+bones/6/rotation = Quaternion(0.2142, 0.00713651, -0.0406406, 0.975918)
+bones/7/rotation = Quaternion(-0.0948536, 0.00814933, -0.000776588, 0.995458)
+bones/8/rotation = Quaternion(-0.0324625, -0.0339369, -0.00576777, 0.99888)
+bones/9/position = Vector3(0.00903038, 1.03223, -0.0817403)
+bones/9/rotation = Quaternion(-0.00846974, -0.743354, -0.409401, 0.528908)
+bones/10/position = Vector3(0.00903043, 1.03223, -0.0817404)
+bones/10/rotation = Quaternion(-0.0257605, 0.716406, 0.406199, 0.566658)
+bones/11/position = Vector3(-0.00822125, 0.919822, 0.257638)
+bones/11/rotation = Quaternion(0.976311, -0.00719093, 0.0236773, 0.214954)
 bones/11/scale = Vector3(0.999999, 0.999999, 1)
-bones/12/position = Vector3(0.238329, 1.03615, -0.0427686)
-bones/12/rotation = Quaternion(0.97194, 0.151313, 0.0331481, 0.177026)
-bones/12/scale = Vector3(1.01391, 0.972759, 1.01391)
-bones/13/rotation = Quaternion(2.25727e-08, -0.0603173, 3.86079e-08, 0.998179)
-bones/14/rotation = Quaternion(0.482517, -0.0596135, 0.0330136, 0.873232)
-bones/14/scale = Vector3(1.00239, 0.966426, 1.03299)
-bones/15/rotation = Quaternion(3.15411e-08, -0.00786937, -5.35516e-08, 0.999969)
-bones/16/rotation = Quaternion(-0.75751, -0.00801581, 0.112817, 0.642951)
-bones/16/scale = Vector3(0.985174, 0.985403, 1.03034)
+bones/12/position = Vector3(0.240986, 1.01906, -0.0570216)
+bones/12/rotation = Quaternion(0.967171, 0.159845, 0.0354786, 0.19435)
+bones/12/scale = Vector3(1.01454, 0.971551, 1.01454)
+bones/13/rotation = Quaternion(-1.96516e-08, -0.0661919, -6.12607e-08, 0.997807)
+bones/14/rotation = Quaternion(0.509704, -0.0653382, 0.039032, 0.856977)
+bones/14/scale = Vector3(1.0026, 0.962063, 1.03744)
+bones/15/rotation = Quaternion(4.67972e-08, 0.00102586, -2.16801e-08, 1)
+bones/16/rotation = Quaternion(-0.765287, 0.000963699, 0.107961, 0.63457)
+bones/16/scale = Vector3(0.984099, 0.984916, 1.032)
 bones/17/rotation = Quaternion(-0.000131442, 0.977292, -0.211898, -0.000613969)
 bones/17/scale = Vector3(0.999998, 1, 0.999998)
-bones/18/position = Vector3(-0.227032, 1.038, -0.0648937)
-bones/18/rotation = Quaternion(0.969333, -0.142191, 0.0135083, 0.19998)
-bones/18/scale = Vector3(1.01644, 0.967919, 1.01644)
-bones/19/rotation = Quaternion(-4.17223e-09, 0.0566505, 2.4988e-08, 0.998394)
-bones/20/rotation = Quaternion(0.478587, 0.0560147, -0.030681, 0.875715)
-bones/20/scale = Vector3(1.00235, 0.961857, 1.03824)
-bones/21/rotation = Quaternion(4.25747e-08, 0.0105861, 1.65266e-08, 0.999944)
-bones/22/rotation = Quaternion(-0.741466, 0.00982181, -0.135983, 0.656994)
-bones/22/scale = Vector3(0.983688, 0.982557, 1.03498)
-bones/23/rotation = Quaternion(-0.000139739, 0.976142, -0.217133, -0.000613285)
+bones/18/position = Vector3(-0.224332, 1.02095, -0.0800479)
+bones/18/rotation = Quaternion(0.964238, -0.14872, 0.0131037, 0.218986)
+bones/18/scale = Vector3(1.01666, 0.967494, 1.01666)
+bones/19/rotation = Quaternion(4.10491e-08, 0.0564494, -3.0245e-08, 0.998406)
+bones/20/rotation = Quaternion(0.504476, 0.0558302, -0.0328587, 0.860992)
+bones/20/scale = Vector3(1.00256, 0.958075, 1.04205)
+bones/21/rotation = Quaternion(3.27399e-08, 0.00791074, -3.96059e-08, 0.999969)
+bones/22/rotation = Quaternion(-0.747865, 0.00704424, -0.136463, 0.649635)
+bones/22/scale = Vector3(0.983132, 0.982336, 1.03583)
+bones/23/rotation = Quaternion(-0.000141628, 0.975984, -0.217842, -0.000612861)
 bones/23/scale = Vector3(0.999997, 1, 0.999998)
-bones/24/position = Vector3(0.135939, 2.43565, 0.340442)
-bones/24/rotation = Quaternion(0.257456, -0.081828, -0.143206, 0.95211)
-bones/25/position = Vector3(0.14939, 2.48387, 0.370411)
-bones/25/rotation = Quaternion(-0.306539, 0.0857769, -0.417251, 0.851221)
-bones/26/position = Vector3(0.18094, 2.50612, 0.341945)
-bones/26/rotation = Quaternion(0.750105, -0.159481, 0.622202, -0.157394)
+bones/24/position = Vector3(0.131129, 2.43498, 0.340234)
+bones/24/rotation = Quaternion(0.200464, -0.108981, -0.138228, 0.963758)
+bones/25/position = Vector3(0.144124, 2.4864, 0.364534)
+bones/25/rotation = Quaternion(-0.350334, 0.0461838, -0.431657, 0.829943)
+bones/26/position = Vector3(0.17694, 2.50472, 0.334729)
+bones/26/rotation = Quaternion(0.74619, -0.121949, 0.645072, -0.110503)
 bones/26/scale = Vector3(0.999998, 1.00001, 0.999995)
-bones/28/position = Vector3(0.147337, 2.40668, 0.33163)
-bones/28/rotation = Quaternion(0.202518, -0.405425, 0.10624, 0.885059)
-bones/29/position = Vector3(-0.130272, 2.45126, 0.344432)
-bones/29/rotation = Quaternion(0.263916, 0.0808602, 0.0833871, 0.957526)
-bones/30/position = Vector3(-0.137099, 2.50066, 0.374705)
-bones/30/rotation = Quaternion(-0.304756, -0.0549504, 0.371275, 0.875362)
-bones/31/position = Vector3(-0.16667, 2.52649, 0.347155)
-bones/31/rotation = Quaternion(0.748758, 0.112949, -0.62308, -0.195896)
-bones/33/position = Vector3(-0.145235, 2.42383, 0.336015)
-bones/33/rotation = Quaternion(0.224279, 0.406078, -0.160858, 0.871163)
-bones/34/position = Vector3(-0.00320069, 2.3062, 0.476614)
-bones/34/rotation = Quaternion(-0.516746, 0.0215367, -0.0211833, 0.855605)
-bones/35/position = Vector3(-0.00199491, 2.30966, 0.543529)
-bones/35/rotation = Quaternion(-0.679437, 0.0253827, -0.016379, 0.733111)
+bones/28/position = Vector3(0.142463, 2.40505, 0.335466)
+bones/28/rotation = Quaternion(0.143574, -0.415056, 0.129982, 0.888943)
+bones/29/position = Vector3(-0.134838, 2.45316, 0.332531)
+bones/29/rotation = Quaternion(0.203348, 0.0671869, 0.0779682, 0.973682)
+bones/30/position = Vector3(-0.142102, 2.50596, 0.356245)
+bones/30/rotation = Quaternion(-0.364989, -0.0461563, 0.363803, 0.855745)
+bones/31/position = Vector3(-0.170352, 2.52845, 0.324671)
+bones/31/rotation = Quaternion(0.771085, 0.0739593, -0.614221, -0.150632)
+bones/33/position = Vector3(-0.149841, 2.42503, 0.327)
+bones/33/rotation = Quaternion(0.175217, 0.378459, -0.186053, 0.889636)
+bones/34/position = Vector3(-0.0143648, 2.32442, 0.486072)
+bones/34/rotation = Quaternion(-0.56785, 0.00748188, -0.036266, 0.822299)
+bones/35/position = Vector3(-0.0154793, 2.33608, 0.552057)
+bones/35/rotation = Quaternion(-0.72272, 0.0146763, -0.0339973, 0.690149)
+bones/35/scale = Vector3(0.999995, 1.00001, 0.999993)
 bones/36/rotation = Quaternion(0.172857, -8.96689e-08, 5.17381e-07, 0.984947)
 bones/36/scale = Vector3(1.00001, 0.99999, 1)
-bones/37/position = Vector3(0.0240037, 2.32828, 0.498317)
-bones/37/rotation = Quaternion(-0.0480895, 0.515431, 0.815977, 0.257295)
-bones/38/position = Vector3(-0.0269791, 2.33127, 0.499081)
-bones/38/rotation = Quaternion(0.0903657, 0.507826, 0.828823, -0.216795)
-bones/39/position = Vector3(0.0784617, 2.41923, 0.478438)
-bones/39/rotation = Quaternion(0.0215367, 0.516746, 0.855605, 0.0211833)
-bones/40/position = Vector3(0.0408224, 2.40087, 0.502459)
-bones/40/rotation = Quaternion(0.734724, 0.499731, 0.346613, -0.300516)
+bones/37/position = Vector3(0.0123342, 2.34878, 0.505884)
+bones/37/rotation = Quaternion(-0.0758279, 0.560202, 0.780345, 0.267368)
+bones/38/position = Vector3(-0.0386019, 2.35226, 0.504409)
+bones/38/rotation = Quaternion(0.0912536, 0.561223, 0.798612, -0.197282)
+bones/39/position = Vector3(0.0686099, 2.43614, 0.477006)
+bones/39/rotation = Quaternion(0.00748181, 0.56785, 0.822299, 0.036266)
+bones/40/position = Vector3(0.0299158, 2.42119, 0.501704)
+bones/40/rotation = Quaternion(0.748051, 0.521628, 0.329955, -0.243833)
 bones/40/scale = Vector3(0.999991, 1.00002, 0.999991)
 bones/41/rotation = Quaternion(0.0748443, -0.0181031, -0.0431399, 0.996097)
 bones/41/scale = Vector3(1.00002, 0.999968, 1.00002)
@@ -157,8 +168,8 @@ bones/42/rotation = Quaternion(0.274345, -0.0136419, -0.129806, 0.952732)
 bones/42/scale = Vector3(0.999996, 1, 1)
 bones/43/rotation = Quaternion(0.27804, -0.00341172, 0.0671248, 0.958215)
 bones/43/scale = Vector3(0.999993, 1.00001, 0.999995)
-bones/44/position = Vector3(0.114994, 2.41725, 0.479451)
-bones/44/rotation = Quaternion(-0.623357, 0.604359, 0.399417, -0.294352)
+bones/44/position = Vector3(0.105055, 2.434, 0.479591)
+bones/44/rotation = Quaternion(-0.607986, 0.636256, 0.351703, -0.319119)
 bones/44/scale = Vector3(0.999998, 1, 0.999998)
 bones/45/rotation = Quaternion(0.2161, 2.22311e-06, 4.32705e-05, 0.976371)
 bones/45/scale = Vector3(1, 0.999993, 1)
@@ -166,12 +177,12 @@ bones/46/rotation = Quaternion(0.356977, 0.00869095, -0.115439, 0.926912)
 bones/46/scale = Vector3(1.00001, 0.99998, 1.00001)
 bones/47/rotation = Quaternion(0.0323413, 0.0279362, -0.125436, 0.991181)
 bones/47/scale = Vector3(0.999984, 1.00003, 0.999982)
-bones/48/position = Vector3(0.0784617, 2.41923, 0.478438)
-bones/48/rotation = Quaternion(0.0215367, 0.516747, 0.855605, 0.0211832)
-bones/50/position = Vector3(-0.0710107, 2.42799, 0.480678)
-bones/50/rotation = Quaternion(0.0215367, 0.516746, 0.855605, 0.0211833)
-bones/51/position = Vector3(-0.0350725, 2.40532, 0.503597)
-bones/51/rotation = Quaternion(0.698954, -0.546307, -0.339386, -0.312776)
+bones/48/position = Vector3(0.0686099, 2.43614, 0.477006)
+bones/48/rotation = Quaternion(0.00748188, 0.56785, 0.822299, 0.0362659)
+bones/50/position = Vector3(-0.0807253, 2.44634, 0.472681)
+bones/50/rotation = Quaternion(0.00748181, 0.56785, 0.822299, 0.036266)
+bones/51/position = Vector3(-0.0459094, 2.42637, 0.499508)
+bones/51/rotation = Quaternion(0.719977, -0.564137, -0.290829, -0.280715)
 bones/51/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/52/rotation = Quaternion(0.0748532, 0.0181026, 0.0431495, 0.996096)
 bones/52/scale = Vector3(1.00001, 0.999982, 1.00001)
@@ -179,8 +190,8 @@ bones/53/rotation = Quaternion(0.274339, 0.013641, 0.129806, 0.952734)
 bones/53/scale = Vector3(0.999994, 1.00001, 0.999996)
 bones/54/rotation = Quaternion(0.278045, 0.00341402, -0.0671337, 0.958213)
 bones/54/scale = Vector3(1.00001, 0.999981, 1.00001)
-bones/55/position = Vector3(-0.107477, 2.43029, 0.482786)
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