@onready var _tree: AnimationTree = %AnimationTree
-func set_movement_speed(s: float):
- _tree.set("parameters/movement/blend_position", s)
+func set_grounded_speed(s: float):
+ _tree.set("parameters/grounded/blend_position", s)
-func set_motion_forward():
- _tree.set("parameters/motion/transition_request", "move")
+func set_grounded():
+ _tree.set("parameters/motion/transition_request", "grounded")
-func set_motion_idle():
- _tree.set("parameters/motion/transition_request", "idle")
+func set_falling():
+ _tree.set("parameters/motion/transition_request", "falling")
+
+
+func set_landing():
+ _tree.set("parameters/motion/transition_request", "landing")
func set_timescale(s: float):