@export var scene: PackedScene
-@export var fullscreen: bool = true
+@export var load_scene_immediately: bool = false
+@export var fullscreen: bool = false
@export var screen_size_fractional: float = 0.5
func _ready() -> void:
_set_project_version()
_set_screen_size()
+
+ if load_scene_immediately:
+ _load_scene()
func _set_project_version() -> void:
func _on_start_pressed() -> void:
+ _load_scene()
+
+
+func _load_scene():
if scene:
get_tree().change_scene_to_packed(scene)
else: