]> Untitled Git - baabarian.git/blob - skin.tscn
9e8383479534f107ea023733f86efac4551a5ff3
[baabarian.git] / skin.tscn
1 [gd_scene load_steps=12 format=3 uid="uid://127fi2uta0p8"]
2
3 [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"]
4 [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://skin.gd" id="2_0vn8v"]
5
6 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0vn8v"]
7 animation = &"idle-standing"
8
9 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"]
10 sync = true
11 xfade_time = 0.5
12 input_0/name = "idle"
13 input_0/auto_advance = false
14 input_0/break_loop_at_end = false
15 input_0/reset = true
16 input_1/name = "move"
17 input_1/auto_advance = false
18 input_1/break_loop_at_end = false
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21 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ogs51"]
22 animation = &"idle-standing"
23
24 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5n2vx"]
25 animation = &"move-walk"
26
27 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_slxxm"]
28 animation = &"move-jog"
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30 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lkge1"]
31 animation = &"move-run"
32
33 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2kaph"]
34 animation = &"move-charge"
35
36 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_lkge1"]
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48 max_space = 20.0
49 sync = true
50
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55 nodes/motion/node = SubResource("AnimationNodeTransition_slxxm")
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57 nodes/movement/node = SubResource("AnimationNodeBlendSpace1D_lkge1")
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59 nodes/output/position = Vector2(260, 100)
60 node_connections = [&"motion", 0, &"idle", &"motion", 1, &"movement", &"output", 0, &"motion"]
61
62 [node name="skin" instance=ExtResource("1_slxxm")]
63 script = ExtResource("2_0vn8v")
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65 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
66 unique_name_in_owner = true
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68 tree_root = SubResource("AnimationNodeBlendTree_slxxm")
69 anim_player = NodePath("../AnimationPlayer")
70 parameters/motion/current_state = "move"
71 parameters/motion/transition_request = ""
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264 bones/107/rotation = Quaternion(0.795722, -0.366868, -0.472797, 0.093265)
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266 bones/109/rotation = Quaternion(0.806556, 0.302009, 0.488444, 0.14029)
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268 bones/111/rotation = Quaternion(0.705799, 0.0101586, 0.708274, 0.00966742)
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270 bones/112/rotation = Quaternion(0.788377, 0.0791014, 0.610011, 0.00952507)
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272 bones/113/rotation = Quaternion(0.927383, 0.0665714, 0.366569, 0.034011)
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274 bones/114/rotation = Quaternion(0.724324, -0.0643154, -0.684992, -0.0447608)
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276 bones/115/rotation = Quaternion(0.798349, -0.139325, -0.584523, -0.0395112)
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278 bones/116/rotation = Quaternion(0.930383, -0.138203, -0.339519, 0.00386543)
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280 bones/117/rotation = Quaternion(0.987576, -0.0400964, 0.00935013, 0.151652)
281 bones/118/rotation = Quaternion(-0.0510243, -8.36275e-09, -1.62563e-07, 0.998697)
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283 bones/119/position = Vector3(-0.00925337, 2.34233, 0.520368)
284 bones/119/rotation = Quaternion(0.978976, -0.0343767, 0.0226585, -0.199777)
285 bones/119/scale = Vector3(0.999996, 1.00001, 0.999998)
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287 bones/120/rotation = Quaternion(0.987774, -0.00042991, 0.0157294, -0.155097)
288 bones/121/position = Vector3(-0.116616, 2.56038, 0.421622)
289 bones/121/rotation = Quaternion(0.98494, -0.0702479, 0.0264221, -0.15576)
290 bones/122/position = Vector3(0.0332116, 2.65944, -0.0705842)
291 bones/122/rotation = Quaternion(-0.633333, 0.00842316, -0.0460125, 0.772464)
292 bones/123/rotation = Quaternion(-0.322584, -0.00121162, -0.00683712, 0.946515)
293 bones/124/rotation = Quaternion(-0.28706, 1.33863e-05, -0.00053349, 0.957912)
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296 bones/126/rotation = Quaternion(-0.554912, -0.227743, -0.403546, 0.69091)
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298 bones/127/rotation = Quaternion(-0.160674, -0.27628, 0.92092, -0.22307)
299 bones/127/scale = Vector3(1.00914, 0.981966, 1.00914)
300 bones/128/rotation = Quaternion(2.98339e-09, -0.0893274, 1.67719e-08, 0.996002)
301 bones/129/rotation = Quaternion(0.471696, -0.0887018, 0.047945, 0.875977)
302 bones/129/scale = Vector3(1.00072, 0.979843, 1.02016)
303 bones/130/rotation = Quaternion(-2.04077e-08, 0.200744, -7.04901e-09, 0.979644)
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305 bones/131/scale = Vector3(0.99186, 1.01381, 0.99477)
306 bones/132/rotation = Quaternion(0.0783025, 0.555143, 0.160821, 0.812294)
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309 bones/134/rotation = Quaternion(0.311173, -0.0424918, -0.0571949, 0.947679)
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311 bones/136/rotation = Quaternion(0.474587, -0.33913, 0.218, 0.782454)
312 bones/137/rotation = Quaternion(0.119079, -0.0302991, -0.146089, 0.981611)
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318 bones/145/rotation = Quaternion(0.312628, -0.0513284, -0.0305345, 0.947996)
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323 bones/151/rotation = Quaternion(-0.55163, 0.249406, 0.390817, 0.693371)
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325 bones/152/rotation = Quaternion(0.164793, -0.257712, 0.916438, 0.258011)
326 bones/152/scale = Vector3(1.0129, 0.974698, 1.0129)
327 bones/153/rotation = Quaternion(-1.17463e-07, 0.0760118, -5.84345e-08, 0.997107)
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330 bones/155/rotation = Quaternion(-6.51005e-10, -0.202436, 6.24587e-08, 0.979295)
331 bones/156/rotation = Quaternion(0.169748, -0.201895, 0.0816823, 0.96112)
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333 bones/157/rotation = Quaternion(0.0906175, -0.555281, -0.154177, 0.812208)
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341 bones/166/rotation = Quaternion(0.219395, 0.0450474, 0.0493877, 0.973343)
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351 bones/177/rotation = Quaternion(-0.0219893, 0.596623, 0.802012, -0.0182615)