extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) var end_position_x: float = base_position.x if is_reversed: end_position_x = -node.get_viewport().size.x / 2 else: node.position.x = -node.get_viewport().size.x / 5 tween.tween_property(node, 'position:x', end_position_x, time) await tween.finished finished_once.emit() func _get_named_variations() -> Dictionary: return { "slide in left": {"reversed": false, "type": AnimationType.IN}, "slide out right": {"reversed": true, "type": AnimationType.OUT}, }