@tool extends DialogicEditor ## Editor that allows #region EDITOR STUFF func _get_title() -> String: return "Variables" func _get_icon() -> Texture: return load(self.get_script().get_path().get_base_dir().get_base_dir() + "/variable.svg") func _register() -> void: editors_manager.register_simple_editor(self) alternative_text = "Create and edit dialogic variables and their default values" func _open(argument:Variant = null): %ReferenceInfo.hide() %Tree.load_info(ProjectSettings.get_setting('dialogic/variables', {})) func _save() -> void: ProjectSettings.set_setting('dialogic/variables', %Tree.get_info()) ProjectSettings.save() func _close() -> void: _save() #endregion func _ready() -> void: %ReferenceInfo.get_node('Label').add_theme_color_override('font_color', get_theme_color("warning_color", "Editor")) %Search.right_icon = get_theme_icon("Search", "EditorIcons") #region RENAMING func variable_renamed(old_name:String, new_name:String): if old_name == new_name: return editors_manager.reference_manager.add_variable_ref_change(old_name, new_name) %ReferenceInfo.show() func _on_reference_manager_pressed() -> void: editors_manager.reference_manager.open() %ReferenceInfo.hide() #endregion func _on_search_text_changed(new_text: String) -> void: %Tree.filter(new_text)