extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) var start_position_y: float = node.get_viewport().size.y * 2 var end_position_y := base_position.y if is_reversed: start_position_y = base_position.y end_position_y = node.get_viewport().size.y * 2 node.position.y = start_position_y tween.tween_property(node, 'position:y', end_position_y, time) await tween.finished finished_once.emit() func _get_named_variations() -> Dictionary: return { "slide in up": {"reversed": false, "type": AnimationType.IN}, "slide out down": {"reversed": true, "type": AnimationType.OUT}, }