extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) var end_scale: Vector2 = node.scale var end_modulate_alpha := 1.0 var modulation_property := get_modulation_property() if is_reversed: end_scale = Vector2(0, 0) end_modulate_alpha = 0.0 else: node.scale = Vector2(0, 0) var original_modulation: Color = node.get(modulation_property) original_modulation.a = 0.0 node.set(modulation_property, original_modulation) tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_SINE) tween.set_parallel() (tween.tween_property(node, "scale", end_scale, time) .set_trans(Tween.TRANS_SPRING) .set_ease(Tween.EASE_OUT)) tween.tween_property(node, modulation_property + ":a", end_modulate_alpha, time) await tween.finished finished_once.emit() func _get_named_variations() -> Dictionary: return { "bounce in": {"reversed": false, "type": AnimationType.IN}, "bounce out": {"reversed": true, "type": AnimationType.OUT}, }