extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT) tween.tween_property(node, 'position:y', base_position.y-node.get_viewport().size.y/10, time*0.4).set_trans(Tween.TRANS_EXPO) tween.parallel().tween_property(node, 'scale:y', base_scale.y*1.05, time*0.4).set_trans(Tween.TRANS_EXPO) tween.tween_property(node, 'position:y', base_position.y, time*0.6).set_trans(Tween.TRANS_BOUNCE) tween.parallel().tween_property(node, 'scale:y', base_scale.y, time*0.6).set_trans(Tween.TRANS_BOUNCE) tween.finished.connect(emit_signal.bind('finished_once')) func _get_named_variations() -> Dictionary: return { "bounce": {"type": AnimationType.ACTION}, }