From: Clifton Palmer Date: Wed, 4 Dec 2024 11:16:41 +0000 (+0200) Subject: Disabled jigglebones for now, since they use set_bone_global_pose_override() which... X-Git-Url: http://git.purplebirdman.com/william-skin.git/commitdiff_plain/2a3ca80a5cb25de8de2ea6665f1870956513f098 Disabled jigglebones for now, since they use set_bone_global_pose_override() which interferes with head tracking --- diff --git a/project.godot b/project.godot index 61b5495..c48d53e 100644 --- a/project.godot +++ b/project.godot @@ -20,6 +20,10 @@ config/icon="res://icon.svg" window/size/viewport_width=3456 window/size/viewport_height=1944 +[editor_plugins] + +enabled=PackedStringArray("res://addons/jigglebones/plugin.cfg") + [global_group] player-lockon="" diff --git a/william.tscn b/william.tscn index 689c0d4..73bc055 100644 --- a/william.tscn +++ b/william.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"] +[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] @@ -6,8 +6,9 @@ [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] -[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"] +[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"] [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] +[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"] [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] @@ -179,6 +180,54 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(-260, 920) node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] +[sub_resource type="Resource" id="Resource_2rjdy"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-back" +stiffness = 2.0 +damping = 2.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_7y4fq"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-front" +stiffness = 2.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_kfq4j"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-ass" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_n2mxm"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-balls" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_orlqw"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-penis" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_65olk"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-breast" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") @@ -206,18 +255,18 @@ libraries = { } [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163) -bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313) +bones/0/position = Vector3(-0.0309692, 0.951593, -0.107306) +bones/0/rotation = Quaternion(0.0943206, -0.0710542, -0.0343918, 0.992407) bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128) +bones/4/rotation = Quaternion(0.244995, 0.00221437, 0.12983, 0.96079) bones/4/scale = Vector3(1, 1, 1) -bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439) -bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614) +bones/5/rotation = Quaternion(-0.0948524, 0.00997605, -0.000950435, 0.995441) +bones/6/rotation = Quaternion(-0.0723547, 0.0217614, -0.0840369, 0.993594) bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) @@ -293,27 +342,27 @@ bones/45/scale = Vector3(1, 1, 1) bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669) -bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278) -bones/48/scale = Vector3(0.997058, 1.00591, 0.997058) -bones/49/position = Vector3(0.227561, 0.104019, 0.125792) -bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164) -bones/49/scale = Vector3(1.05744, 0.894313, 1.05744) -bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697) -bones/50/scale = Vector3(0.912266, 1.05925, 1.04385) -bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296) -bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163) -bones/51/scale = Vector3(1.08267, 0.853143, 1.08267) +bones/48/rotation = Quaternion(0.0268154, -0.409863, -0.688099, 0.598175) +bones/48/scale = Vector3(0.997391, 1.00524, 0.997391) +bones/49/position = Vector3(0.228062, 0.104573, 0.124999) +bones/49/rotation = Quaternion(0.519691, -0.117498, 0.828101, -0.174255) +bones/49/scale = Vector3(1.05458, 0.899177, 1.05457) +bones/50/rotation = Quaternion(-0.545686, 0.0816836, -0.0507015, 0.832456) +bones/50/scale = Vector3(0.911558, 1.06789, 1.03559) +bones/51/position = Vector3(0.141099, 0.0394381, 0.0489972) +bones/51/rotation = Quaternion(-0.0898971, -0.400816, 0.597227, 0.688901) +bones/51/scale = Vector3(1.08712, 0.846162, 1.08712) bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669) -bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855) -bones/53/scale = Vector3(0.99771, 1.0046, 0.99771) -bones/54/position = Vector3(-0.226537, 0.104635, 0.127234) -bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695) -bones/54/scale = Vector3(1.0524, 0.902896, 1.0524) -bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436) -bones/55/scale = Vector3(0.91484, 1.06392, 1.03489) -bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401) -bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967) -bones/56/scale = Vector3(1.07963, 0.857935, 1.07963) +bones/53/rotation = Quaternion(0.0243414, 0.408277, 0.688328, 0.5991) +bones/53/scale = Vector3(0.997414, 1.00519, 0.997414) +bones/54/position = Vector3(-0.228751, 0.10451, 0.124176) +bones/54/rotation = Quaternion(-0.519068, -0.113016, 0.828865, 0.17544) +bones/54/scale = Vector3(1.05677, 0.895439, 1.05677) +bones/55/rotation = Quaternion(-0.551199, -0.0808537, 0.0525446, 0.828783) +bones/55/scale = Vector3(0.910309, 1.06454, 1.04058) +bones/56/position = Vector3(-0.141489, 0.0397868, 0.0488346) +bones/56/rotation = Quaternion(-0.088559, 0.398533, -0.599776, 0.688184) +bones/56/scale = Vector3(1.086, 0.847895, 1.086) bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107) bones/57/scale = Vector3(1, 1, 1) bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243) @@ -413,93 +462,93 @@ bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994) bones/105/scale = Vector3(1, 0.99999, 1.00001) bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509) bones/106/scale = Vector3(1, 1, 1) -bones/108/rotation = Quaternion(-0.0975026, -0.000262186, -0.00264089, 0.995232) -bones/109/rotation = Quaternion(-0.0990569, -0.000247472, -0.00276359, 0.995078) -bones/110/rotation = Quaternion(-0.0986107, -0.000201474, -0.00199687, 0.995124) +bones/108/rotation = Quaternion(-0.0903696, 1.43808e-05, 0.00314306, 0.995903) +bones/109/rotation = Quaternion(-0.0915473, 0.00020205, 0.00373144, 0.995794) +bones/110/rotation = Quaternion(-0.0958237, 0.000286892, 0.0020646, 0.995396) bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887) bones/111/scale = Vector3(1, 1, 1) bones/112/scale = Vector3(1, 1, 1) -bones/113/rotation = Quaternion(-0.0582864, 0.00497806, 0.0722378, 0.99567) -bones/114/rotation = Quaternion(-0.0621172, 0.00480661, 0.0854612, 0.994392) +bones/113/rotation = Quaternion(-0.0514349, 0.00545756, 0.0792577, 0.995511) +bones/114/rotation = Quaternion(-0.0543703, 0.00572538, 0.092509, 0.99421) bones/114/scale = Vector3(1, 1, 1) -bones/115/rotation = Quaternion(-0.0160829, 0.0050461, 0.141582, 0.989783) +bones/115/rotation = Quaternion(-0.0126762, 0.00575698, 0.145181, 0.989307) bones/115/scale = Vector3(1, 1, 1) bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907) -bones/118/rotation = Quaternion(-0.219406, -0.004253, -0.00151272, 0.975623) +bones/118/rotation = Quaternion(-0.222662, -0.00423506, -0.00140778, 0.974886) bones/118/scale = Vector3(1, 1, 1) bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08) bones/119/scale = Vector3(1, 0.999999, 1) -bones/120/rotation = Quaternion(-0.151082, -0.000189137, -0.000743238, 0.988521) -bones/121/rotation = Quaternion(-0.142002, 0.000104141, 0.000681184, 0.989866) +bones/120/rotation = Quaternion(-0.14507, 7.98288e-05, 0.00162851, 0.98942) +bones/121/rotation = Quaternion(-0.143841, -1.907e-05, -0.000302621, 0.989601) bones/121/scale = Vector3(1, 1, 1) bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539) -bones/123/rotation = Quaternion(-0.264699, 8.00334e-05, -0.00230667, 0.964328) +bones/123/rotation = Quaternion(-0.259164, 0.000940819, 0.000974511, 0.965832) bones/123/scale = Vector3(1, 1, 1) -bones/124/rotation = Quaternion(-0.187935, 0.00173886, 0.00212732, 0.982178) +bones/124/rotation = Quaternion(-0.187379, 0.00152879, 0.00097465, 0.982286) bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887) bones/125/scale = Vector3(1, 1, 1) bones/126/scale = Vector3(1, 1, 1) -bones/127/rotation = Quaternion(-0.0584578, -0.00513411, -0.0785714, 0.99518) -bones/128/rotation = Quaternion(-0.0619739, -0.00516017, -0.092949, 0.993727) +bones/127/rotation = Quaternion(-0.0514145, -0.00549075, -0.0721481, 0.996053) +bones/128/rotation = Quaternion(-0.054287, -0.00554829, -0.085558, 0.994838) bones/128/scale = Vector3(1, 1, 1) -bones/129/rotation = Quaternion(-0.0158285, -0.00397203, -0.114614, 0.993276) -bones/130/position = Vector3(-0.0321247, 0.951928, -0.102163) -bones/130/rotation = Quaternion(-0.106283, -0.789576, -0.382177, 0.468204) -bones/131/position = Vector3(-0.0321247, 0.951928, -0.102163) -bones/131/rotation = Quaternion(-0.0992405, 0.732314, 0.334599, 0.584731) +bones/129/rotation = Quaternion(-0.0121287, -0.00451661, -0.111563, 0.993673) +bones/130/position = Vector3(-0.0309692, 0.951593, -0.107306) +bones/130/rotation = Quaternion(-0.109661, -0.791773, -0.386729, 0.459903) +bones/131/position = Vector3(-0.0309692, 0.951593, -0.107306) +bones/131/rotation = Quaternion(-0.0956655, 0.728984, 0.329598, 0.59228) bones/131/scale = Vector3(1, 1, 1) -bones/132/position = Vector3(0.0862235, 0.92054, -0.0801261) -bones/132/rotation = Quaternion(-0.762841, -0.0164583, -0.0707116, 0.642497) -bones/133/position = Vector3(-0.155402, 0.936702, -0.109658) -bones/133/rotation = Quaternion(-0.762594, -0.0164738, -0.0706929, 0.642793) -bones/134/position = Vector3(-0.0286946, 0.900093, 0.0893747) -bones/134/rotation = Quaternion(0.997979, -0.0173837, 0.0594571, 0.014152) -bones/135/rotation = Quaternion(0.0107798, -9.79466e-05, -0.00941081, 0.999898) -bones/136/rotation = Quaternion(0.00201188, -1.4518e-06, -0.00112696, 0.999997) -bones/137/position = Vector3(-0.0881461, 0.904071, 0.0821486) -bones/137/rotation = Quaternion(0.997997, -0.0173251, 0.0593533, 0.0133672) -bones/138/rotation = Quaternion(0.0110247, -0.00010229, -0.00942573, 0.999895) -bones/139/rotation = Quaternion(0.00148002, -1.78311e-06, -0.00135161, 0.999998) -bones/140/position = Vector3(-0.0556928, 0.901836, 0.063238) -bones/140/rotation = Quaternion(-0.0186339, 0.628916, 0.775007, 0.0590095) -bones/141/rotation = Quaternion(-0.292863, -0.00615582, 0.0222875, 0.955875) -bones/142/rotation = Quaternion(-0.159043, -0.00183536, 0.0135201, 0.987177) -bones/143/rotation = Quaternion(-0.0734919, -0.000543583, 0.00559817, 0.99728) -bones/144/rotation = Quaternion(-0.0339642, -0.00012136, 0.00255185, 0.99942) -bones/145/position = Vector3(0.0955965, 0.915883, -0.0491515) -bones/145/rotation = Quaternion(0.978571, 0.120962, 0.047079, 0.159844) -bones/145/scale = Vector3(1.00677, 0.986594, 1.00677) -bones/146/rotation = Quaternion(3.26893e-08, -0.0729622, -1.19715e-09, 0.997335) -bones/147/rotation = Quaternion(0.160533, -0.0733715, 0.0117642, 0.984229) -bones/147/scale = Vector3(1.00029, 0.997517, 1.00227) -bones/148/rotation = Quaternion(3.43568e-08, -0.00481263, -1.79303e-08, 0.999988) -bones/149/rotation = Quaternion(-0.471894, -0.00542361, 0.0867528, 0.87736) -bones/149/scale = Vector3(0.993957, 0.998653, 1.00763) -bones/150/rotation = Quaternion(2.5087e-05, 0.965996, -0.258557, -0.000225191) +bones/132/position = Vector3(0.0865793, 0.918381, -0.0836216) +bones/132/rotation = Quaternion(-0.761974, -0.0152609, -0.0812267, 0.642313) +bones/133/position = Vector3(-0.154381, 0.938318, -0.116556) +bones/133/rotation = Quaternion(-0.762044, -0.0151902, -0.0811401, 0.642242) +bones/134/position = Vector3(-0.0310684, 0.899671, 0.084268) +bones/134/rotation = Quaternion(0.997518, -0.0193941, 0.0660711, 0.0147313) +bones/135/rotation = Quaternion(0.0100895, -9.79479e-05, -0.0132324, 0.999862) +bones/136/rotation = Quaternion(0.00198149, -1.44948e-06, -0.00147437, 0.999997) +bones/137/position = Vector3(-0.0902654, 0.904554, 0.0760787) +bones/137/rotation = Quaternion(0.997519, -0.0193963, 0.0660658, 0.0146976) +bones/138/rotation = Quaternion(0.0105128, -0.000102277, -0.0132305, 0.999857) +bones/139/rotation = Quaternion(0.000586085, -1.78109e-06, -0.00130128, 0.999999) +bones/140/position = Vector3(-0.057591, 0.901805, 0.0575946) +bones/140/rotation = Quaternion(-0.0176184, 0.628308, 0.774791, 0.0679537) +bones/141/rotation = Quaternion(-0.289445, -0.00837412, 0.0281513, 0.956744) +bones/142/rotation = Quaternion(-0.15605, -0.00227674, 0.016879, 0.987602) +bones/143/rotation = Quaternion(-0.0724405, -0.000543609, 0.00953061, 0.997327) +bones/144/rotation = Quaternion(-0.0323269, -0.000121365, 0.00408967, 0.999469) +bones/145/position = Vector3(0.0954467, 0.913536, -0.052482) +bones/145/rotation = Quaternion(0.977199, 0.123074, 0.0519422, 0.165033) +bones/145/scale = Vector3(1.00728, 0.985604, 1.00728) +bones/146/rotation = Quaternion(-2.91762e-08, -0.0742692, 2.99226e-08, 0.997238) +bones/147/rotation = Quaternion(0.16808, -0.0748194, 0.0125701, 0.98285) +bones/147/scale = Vector3(1.00031, 0.997275, 1.0025) +bones/148/rotation = Quaternion(3.6765e-08, -0.00508533, -2.58464e-08, 0.999987) +bones/149/rotation = Quaternion(-0.471317, -0.005569, 0.0867902, 0.877666) +bones/149/scale = Vector3(0.993631, 0.998612, 1.00803) +bones/150/rotation = Quaternion(2.4767e-05, 0.965803, -0.259276, -0.000225157) bones/150/scale = Vector3(0.99967, 1.00041, 0.999919) -bones/151/position = Vector3(-0.172456, 0.933816, -0.0819122) -bones/151/rotation = Quaternion(0.995943, 0.070269, 0.0560567, 0.00421393) -bones/151/scale = Vector3(1.00509, 0.989892, 1.00509) -bones/152/rotation = Quaternion(4.52117e-09, 0.0397239, 2.73837e-08, 0.999211) -bones/153/rotation = Quaternion(0.14083, 0.0397094, -0.00558021, 0.989221) -bones/153/scale = Vector3(1.00024, 0.998487, 1.00131) -bones/154/rotation = Quaternion(-5.37472e-08, 0.0129334, -1.84217e-08, 0.999916) -bones/155/rotation = Quaternion(-0.61113, 0.0130842, 0.0745878, 0.7879) -bones/155/scale = Vector3(0.995005, 0.995314, 1.00979) -bones/156/rotation = Quaternion(0.000112833, 0.95983, -0.280584, 0.000186715) +bones/151/position = Vector3(-0.171853, 0.935682, -0.0890468) +bones/151/rotation = Quaternion(0.995527, 0.0705735, 0.0625205, 0.00604707) +bones/151/scale = Vector3(1.00489, 0.990294, 1.00489) +bones/152/rotation = Quaternion(8.62779e-10, 0.0380266, 1.96343e-09, 0.999277) +bones/153/rotation = Quaternion(0.13632, 0.0367301, -0.00499539, 0.989971) +bones/153/scale = Vector3(1.00025, 0.99826, 1.00152) +bones/154/rotation = Quaternion(-5.68689e-08, 0.0121986, 1.98656e-08, 0.999926) +bones/155/rotation = Quaternion(-0.605744, 0.0123536, 0.0756436, 0.791959) +bones/155/scale = Vector3(0.995141, 0.995493, 1.00947) +bones/156/rotation = Quaternion(0.000118064, 0.95988, -0.280411, 0.000185176) bones/156/scale = Vector3(0.999826, 1.0002, 0.999978) -bones/157/position = Vector3(0.0211373, 1.54827, -0.0604212) -bones/157/rotation = Quaternion(-0.504319, -0.49761, -0.466189, 0.529825) -bones/158/position = Vector3(0.254008, 1.5437, -0.0794793) -bones/158/rotation = Quaternion(-0.240239, -0.117853, 0.943355, -0.196157) -bones/158/scale = Vector3(1.00075, 0.998503, 1.00075) -bones/159/rotation = Quaternion(-3.94294e-08, 0.0209691, 6.68101e-08, 0.99978) +bones/157/position = Vector3(0.0309402, 1.54704, -0.0645917) +bones/157/rotation = Quaternion(-0.507462, -0.508762, -0.474596, 0.508334) +bones/158/position = Vector3(0.264242, 1.53721, -0.074372) +bones/158/rotation = Quaternion(-0.246812, -0.134176, 0.939727, -0.194919) +bones/158/scale = Vector3(1.0006, 0.998802, 1.0006) +bones/159/rotation = Quaternion(6.78934e-09, 0.023431, 7.70126e-08, 0.999725) bones/159/scale = Vector3(0.999999, 1, 1) -bones/160/rotation = Quaternion(0.35235, 0.0222049, -0.00836151, 0.935567) -bones/160/scale = Vector3(1.00002, 0.998931, 1.00106) -bones/161/rotation = Quaternion(6.68066e-08, 0.0135093, -7.75189e-08, 0.999909) -bones/162/rotation = Quaternion(0.0486255, 0.0187694, -0.0244507, 0.998341) -bones/162/scale = Vector3(0.999239, 1.00151, 0.999247) +bones/160/rotation = Quaternion(0.384489, 0.0237718, -0.00990415, 0.92277) +bones/160/scale = Vector3(1.00003, 0.998584, 1.00139) +bones/161/rotation = Quaternion(1.16154e-07, 0.0228609, -3.21839e-08, 0.999739) +bones/162/rotation = Quaternion(0.0304526, 0.0283363, -0.0106711, 0.999078) +bones/162/scale = Vector3(0.999356, 1.00128, 0.999366) bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734) bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) @@ -533,18 +582,18 @@ bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/182/position = Vector3(-0.0151141, 1.5507, -0.0648353) -bones/182/rotation = Quaternion(-0.667995, 0.402242, 0.429591, 0.455452) -bones/183/position = Vector3(-0.226991, 1.47242, -0.124815) -bones/183/rotation = Quaternion(0.114049, -0.105708, 0.98226, 0.104804) -bones/183/scale = Vector3(0.999039, 1.00193, 0.999039) -bones/184/rotation = Quaternion(-7.77584e-08, 0.0139998, -9.87914e-08, 0.999902) +bones/182/position = Vector3(-0.00520391, 1.55003, -0.0695138) +bones/182/rotation = Quaternion(-0.663681, 0.409085, 0.442055, 0.443582) +bones/183/position = Vector3(-0.218339, 1.46942, -0.121178) +bones/183/rotation = Quaternion(0.127982, -0.119031, 0.978115, 0.112884) +bones/183/scale = Vector3(0.999049, 1.0019, 0.999049) +bones/184/rotation = Quaternion(4.54167e-08, 0.0165822, 8.94388e-08, 0.999863) bones/184/scale = Vector3(1, 1, 1) -bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907) -bones/185/scale = Vector3(0.999965, 1.00055, 0.999483) -bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775) -bones/187/rotation = Quaternion(-0.0641636, 0.0168689, 0.0924421, 0.993505) -bones/187/scale = Vector3(1.00093, 0.998093, 1.00098) +bones/185/rotation = Quaternion(0.319208, 0.0166682, -0.0056169, 0.947521) +bones/185/scale = Vector3(0.999958, 1.00075, 0.999292) +bones/186/rotation = Quaternion(9.24581e-08, 0.0255189, -1.06448e-07, 0.999674) +bones/187/rotation = Quaternion(-0.0616937, 0.0204298, 0.081947, 0.994516) +bones/187/scale = Vector3(1.00095, 0.99807, 1.00099) bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735) bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) @@ -579,17 +628,19 @@ bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/207/position = Vector3(0.104333, 1.40421, 0.00703726) -bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859) +bones/207/position = Vector3(0.110959, 1.4017, 0.00401887) +bones/207/rotation = Quaternion(-0.0174562, 0.678729, 0.730583, 0.0726013) bones/207/scale = Vector3(1, 1, 1) -bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965) -bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319) +bones/208/position = Vector3(-0.122881, 1.42102, -0.027914) +bones/208/rotation = Quaternion(-0.0176228, 0.67884, 0.730461, 0.0727497) bones/208/scale = Vector3(1, 1, 1) -bones/209/position = Vector3(0.178758, 1.37109, -0.134744) -bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) -bones/210/position = Vector3(-0.172333, 1.39463, -0.177478) -bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) -script = ExtResource("7_2sr7c") +bones/209/position = Vector3(0.186903, 1.36748, -0.136655) +bones/209/rotation = Quaternion(-0.726681, -0.016337, -0.0772309, 0.682425) +bones/210/position = Vector3(-0.163115, 1.39643, -0.184448) +bones/210/rotation = Quaternion(-0.726681, -0.016337, -0.0772309, 0.682425) +script = ExtResource("7_4sh2k") +enable_jigglebones = false +jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")]) [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] _import_path = NodePath("")