X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/e46d5d33366290dafdd7b1236fd52fce486e8898..c92b8f1fd53dee92846473ca69f62de008b07509:/william.tscn diff --git a/william.tscn b/william.tscn index d486de2..df12d2e 100644 --- a/william.tscn +++ b/william.tscn @@ -1,9 +1,15 @@ -[gd_scene load_steps=22 format=3 uid="uid://2tvylmtejq0u"] +[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] +[ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] +[ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] +[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"] +[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] +[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"] +[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" @@ -20,11 +26,17 @@ animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] +animation = &"idle/posing" + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"] +animation = &"face/test-talking" + [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] -animation = &"idle/neutral" +animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" @@ -54,29 +66,37 @@ animation = &"move/run" blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") -blend_point_1/pos = 3.0 +blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") -blend_point_2/pos = 8.0 +blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true -[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] -xfade_time = 0.5 -input_0/name = "talk" -input_0/auto_advance = true -input_0/break_loop_at_end = true -input_0/reset = true -input_1/name = "talk2" -input_1/auto_advance = true -input_1/break_loop_at_end = true -input_1/reset = true -input_2/name = "yell" -input_2/auto_advance = true -input_2/break_loop_at_end = true -input_2/reset = true +[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"] +filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] +animation = &"hips/rotateLegsRight" + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] +animation = &"hips/rotateLegsLeft" + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"] +animation = &"hips/rotateLegsCenter" + +[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] +blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") +blend_point_0/pos = -1.6 +blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") +blend_point_1/pos = 1.6 +blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh") +blend_point_2/pos = 0.0 +min_space = -2.0 +max_space = 2.0 +sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 @@ -104,9 +124,29 @@ input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true +input_6/name = "pose" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true + +[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"] + +[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] +xfade_time = 0.5 +input_0/name = "talk" +input_0/auto_advance = true +input_0/break_loop_at_end = true +input_0/reset = true +input_1/name = "talk2" +input_1/auto_advance = true +input_1/break_loop_at_end = true +input_1/reset = true +input_2/name = "yell" +input_2/auto_advance = true +input_2/break_loop_at_end = true +input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] -graph_offset = Vector2(-627.603, 136.455) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") @@ -114,399 +154,559 @@ nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") -"nodes/Animation 4/position" = Vector2(-180, 760) +"nodes/Animation 4/position" = Vector2(-520, 890) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") -"nodes/Animation 5/position" = Vector2(-190, 920) +"nodes/Animation 5/position" = Vector2(-530, 1030) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") -"nodes/Animation 6/position" = Vector2(-190, 1070) -nodes/BlendSpace1D/node = SubResource("AnimationNodeBlendSpace1D_4rddd") -nodes/BlendSpace1D/position = Vector2(-230, 200) -"nodes/BlendSpace1D 2/node" = SubResource("AnimationNodeBlendSpace1D_h1uk8") -"nodes/BlendSpace1D 2/position" = Vector2(-240, 520) -nodes/Transition/node = SubResource("AnimationNodeTransition_rgwlt") -nodes/Transition/position = Vector2(80, 790) +"nodes/Animation 6/position" = Vector2(-520, 1160) +"nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") +"nodes/Animation 7/position" = Vector2(630, 620) +"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io") +"nodes/Animation 8/position" = Vector2(-240, 1190) +nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") +nodes/backward/position = Vector2(-250, 520) +nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") +nodes/forward/position = Vector2(-240, 200) +nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd") +nodes/hips_add2/position = Vector2(1330, 30) +nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") +nodes/hips_direction/position = Vector2(1080, -50) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") -nodes/motion/position = Vector2(470, 140) -nodes/output/position = Vector2(800, 160) -node_connections = [&"Transition", 0, &"Animation 4", &"Transition", 1, &"Animation 5", &"Transition", 2, &"Animation 6", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"BlendSpace1D", &"motion", 3, &"Animation 3", &"motion", 4, &"BlendSpace1D 2", &"motion", 5, &"Transition", &"output", 0, &"motion"] +nodes/motion/position = Vector2(860, 80) +nodes/output/position = Vector2(1620, 90) +nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs") +nodes/talk_add2/position = Vector2(20, 890) +nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") +nodes/talking/position = Vector2(-260, 920) +node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] + +[sub_resource type="Resource" id="Resource_2rjdy"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-back" +stiffness = 2.0 +damping = 2.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_7y4fq"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-front" +stiffness = 2.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_kfq4j"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-ass" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_n2mxm"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-balls" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_orlqw"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-penis" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_65olk"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-breast" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") +[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4) + +[node name="AnimationTree" type="AnimationTree" parent="." index="1"] +tree_root = SubResource("AnimationNodeBlendTree_uygj1") +anim_player = NodePath("../AnimationPlayerLibrary") +parameters/backward/blend_position = 3.0 +parameters/forward/blend_position = 3.0 +parameters/hips_add2/add_amount = 1.0 +parameters/hips_direction/blend_position = 0.0 +parameters/motion/current_state = "idle" +parameters/motion/transition_request = "" +parameters/motion/current_index = 3 +parameters/talk_add2/add_amount = 1.0 +parameters/talking/current_state = "talk" +parameters/talking/transition_request = "" +parameters/talking/current_index = 0 + +[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] +libraries = { +"face": ExtResource("5_ted5p"), +"hips": ExtResource("6_jmeds"), +"idle": ExtResource("3_pbx3f"), +"move": ExtResource("2_64b73") +} + [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(0.016649, 0.969333, -0.121985) -bones/0/rotation = Quaternion(0.172743, -0.0126947, -0.0137409, 0.984789) -bones/1/rotation = Quaternion(-0.0644764, -6.12701e-10, -1.49245e-08, 0.997919) -bones/2/rotation = Quaternion(-0.0577586, -0.0243685, 0.0220824, 0.997789) -bones/2/scale = Vector3(1, 1, 1) -bones/3/rotation = Quaternion(0.0198853, -0.0773104, 0.0218743, 0.996569) +bones/0/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/0/rotation = Quaternion(0.0954857, -0.0670702, -0.0189823, 0.992987) +bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) +bones/1/scale = Vector3(1, 1, 1) +bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) +bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.204558, 0.0338454, -0.020503, 0.978054) -bones/5/rotation = Quaternion(-0.0948411, -0.0187163, 0.00178334, 0.995315) -bones/6/rotation = Quaternion(-0.115667, 0.102749, -0.0256811, 0.987626) -bones/8/position = Vector3(0.016649, 0.969333, -0.121985) -bones/8/rotation = Quaternion(-0.0683421, -0.736396, -0.427224, 0.520125) -bones/9/position = Vector3(0.016649, 0.969333, -0.121985) -bones/9/rotation = Quaternion(-0.0537887, 0.727494, 0.409183, 0.548114) -bones/9/scale = Vector3(1, 1, 1) -bones/10/position = Vector3(0.13772, 0.941237, -0.11586) -bones/10/rotation = Quaternion(-0.703228, -0.0273248, -0.055696, 0.708252) -bones/11/position = Vector3(-0.106097, 0.948911, -0.120801) -bones/11/rotation = Quaternion(-0.710738, -0.0269002, -0.0561998, 0.700692) -bones/12/position = Vector3(0.0404851, 0.888617, 0.0577689) -bones/12/rotation = Quaternion(0.997894, 0.0493118, 0.0181738, 0.0380282) -bones/13/rotation = Quaternion(-0.0821081, 0.00374066, -0.0399303, 0.995816) -bones/14/rotation = Quaternion(-0.03542, 0.000715594, -0.0110358, 0.999311) -bones/15/position = Vector3(-0.0194724, 0.890504, 0.0565537) -bones/15/rotation = Quaternion(0.998023, 0.048912, 0.0179721, 0.0351438) -bones/16/rotation = Quaternion(-0.0789948, 0.00330875, -0.039346, 0.996093) -bones/17/rotation = Quaternion(-0.0353102, 0.000763027, -0.010944, 0.999316) -bones/18/position = Vector3(0.0110681, 0.892959, 0.0347284) -bones/18/rotation = Quaternion(0.0218648, 0.606764, 0.794581, -0.000738197) -bones/19/rotation = Quaternion(-0.232545, -0.0176497, 0.075927, 0.969457) -bones/20/rotation = Quaternion(-0.170586, -0.0105524, 0.0608194, 0.983407) -bones/21/rotation = Quaternion(-0.113694, -0.00620888, 0.0541224, 0.992021) -bones/22/rotation = Quaternion(-0.0680347, -0.00305904, 0.0443469, 0.996692) -bones/23/position = Vector3(0.150201, 0.932329, -0.0869841) -bones/23/rotation = Quaternion(0.999636, -0.0111853, 0.0106619, -0.0221063) +bones/4/rotation = Quaternion(0.162761, 0.00598545, 0.102777, 0.98128) +bones/4/scale = Vector3(1, 1, 1) +bones/5/rotation = Quaternion(-0.0948542, 0.00826387, -0.000787317, 0.995457) +bones/6/rotation = Quaternion(0.0397427, 0.00540537, -0.0780339, 0.996144) +bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) +bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) +bones/9/scale = Vector3(1, 0.999996, 1) +bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932) +bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205) +bones/11/scale = Vector3(0.999994, 1.00001, 0.999994) +bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918) +bones/12/scale = Vector3(1, 0.999995, 1) +bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252) +bones/13/scale = Vector3(0.999999, 1, 0.999999) +bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953) +bones/14/scale = Vector3(0.999999, 1, 1) +bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188) +bones/15/scale = Vector3(1, 1, 0.999999) +bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931) +bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202) +bones/17/scale = Vector3(0.999989, 1.00002, 0.99999) +bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917) +bones/18/scale = Vector3(1, 0.999995, 1) +bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252) +bones/19/scale = Vector3(1, 1, 0.999999) +bones/20/scale = Vector3(1, 1, 1) +bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625) +bones/21/scale = Vector3(1, 1, 1) +bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887) +bones/22/scale = Vector3(1, 1, 1) +bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263) bones/23/scale = Vector3(1, 1, 1) -bones/24/rotation = Quaternion(-2.31268e-09, -0.0422427, 8.38026e-10, 0.999107) -bones/25/rotation = Quaternion(0.186002, -0.0422451, -0.0232256, 0.981366) +bones/24/scale = Vector3(1, 1, 1) +bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625) bones/25/scale = Vector3(1, 1, 1) -bones/26/rotation = Quaternion(2.75658e-08, 0.033076, 1.03588e-08, 0.999453) -bones/27/rotation = Quaternion(-0.64979, 0.0329059, 0.0149796, 0.759254) +bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887) +bones/26/scale = Vector3(1, 1, 1) +bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263) bones/27/scale = Vector3(1, 1, 1) -bones/28/rotation = Quaternion(-7.0567e-05, 0.942666, -0.333738, -0.000198885) -bones/28/scale = Vector3(1, 1, 1) -bones/29/position = Vector3(-0.120273, 0.940841, -0.0924656) -bones/29/rotation = Quaternion(0.929681, -0.0181837, 0.00364595, 0.367898) -bones/29/scale = Vector3(1, 1, 1) -bones/30/rotation = Quaternion(5.77282e-08, 0.0266973, 2.93406e-08, 0.999644) -bones/31/rotation = Quaternion(0.389518, 0.0267209, 0.0279059, 0.920208) -bones/31/scale = Vector3(1, 1, 1) -bones/32/rotation = Quaternion(-2.49842e-09, 0.0172383, -2.58048e-08, 0.999851) -bones/33/rotation = Quaternion(-0.585083, 0.0172456, -0.0606354, 0.80852) -bones/33/scale = Vector3(0.999999, 1, 1) -bones/34/rotation = Quaternion(7.0367e-05, 0.942965, -0.332891, 0.000198959) -bones/34/scale = Vector3(1, 1, 1) -bones/35/position = Vector3(-0.000291959, 1.91962, 0.0848259) -bones/35/rotation = Quaternion(0.0658263, 0.0101688, -0.000225134, 0.997779) -bones/36/rotation = 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0.557523, -0.33385, 0.73035) -bones/187/scale = Vector3(1, 1, 1) -bones/188/rotation = Quaternion(0.271605, -0.0482729, -0.00828256, 0.961162) -bones/188/scale = Vector3(1, 1, 1) -bones/189/rotation = Quaternion(0.115994, -0.0155879, -0.00269716, 0.993124) -bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/191/position = Vector3(-0.0113276, 1.55009, 0.0195325) -bones/191/rotation = Quaternion(-0.592653, 0.248777, 0.426854, 0.636135) -bones/192/position = Vector3(-0.201809, 1.51798, -0.111961) -bones/192/rotation = Quaternion(0.0606607, -0.118983, 0.982985, 0.126108) -bones/192/scale = Vector3(0.986908, 1.02671, 0.986908) -bones/193/rotation = Quaternion(-5.89561e-09, -0.0492459, 1.18497e-08, 0.998787) -bones/194/rotation = Quaternion(0.219456, -0.0488593, -0.0470192, 0.973263) -bones/194/scale = Vector3(0.997613, 1.0112, 0.991752) -bones/195/rotation = Quaternion(7.03633e-10, -0.020305, 1.34749e-07, 0.999794) -bones/196/rotation = Quaternion(-0.0736329, -0.0262188, 0.229842, 0.970084) -bones/196/scale = Vector3(1.00629, 0.980335, 1.01441) -bones/197/rotation = Quaternion(0.18384, -0.392099, 0.0704207, 0.898611) -bones/198/rotation = Quaternion(0.269824, 0.000958948, 0.130288, 0.954054) -bones/199/rotation = Quaternion(0.0477664, 0.00603643, 0.0595422, 0.997064) -bones/200/rotation = Quaternion(-0.175174, 0.882525, 0.25867, -0.351501) -bones/201/rotation = Quaternion(0.11883, -0.0857743, 0.175001, 0.9736) +bones/185/rotation = Quaternion(0.322699, 0.033891, -0.0115662, 0.945824) +bones/185/scale = Vector3(0.999956, 1.00075, 0.999293) +bones/186/rotation = Quaternion(-3.98812e-08, 0.0417094, -1.84451e-08, 0.99913) +bones/187/rotation = Quaternion(-0.0634241, 0.0364826, 0.0474494, 0.99619) +bones/187/scale = Vector3(1.00047, 0.99907, 1.00046) +bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735) +bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) +bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) +bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703) +bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642) +bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428) +bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503) +bones/192/scale = Vector3(1, 1, 1) +bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631) +bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) +bones/194/scale = Vector3(1, 1, 1) +bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595) +bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407) +bones/195/scale = Vector3(1, 1, 1) +bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) +bones/196/scale = Vector3(1, 1, 1) +bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) +bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) +bones/198/scale = Vector3(1, 1, 1) +bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761) +bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) +bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) +bones/200/scale = Vector3(1, 1, 1) +bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) bones/201/scale = Vector3(1, 1, 1) -bones/202/rotation = Quaternion(-0.0852873, 0.0292886, 0.108978, 0.989946) -bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) +bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) +bones/202/scale = Vector3(1, 1, 1) +bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364) +bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) bones/203/scale = Vector3(1, 1, 1) -bones/204/rotation = Quaternion(0.117141, -0.407896, 0.194022, 0.884451) +bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) -bones/205/rotation = Quaternion(0.308817, 0.0156599, 0.161436, 0.93719) -bones/205/scale = Vector3(1, 1, 1) -bones/206/rotation = Quaternion(0.155682, 0.0120638, 0.11616, 0.980879) +bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) +bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) +bones/207/position = Vector3(0.102004, 1.40626, 0.0033124) +bones/207/rotation = Quaternion(-0.0287544, 0.679021, 0.731051, 0.0605662) bones/207/scale = Vector3(1, 1, 1) -bones/208/rotation = Quaternion(0.0953736, -0.443125, 0.26156, 0.852133) -bones/209/rotation = Quaternion(0.431463, 0.0422907, 0.181997, 0.882569) -bones/209/scale = Vector3(1, 1, 1) -bones/210/rotation = Quaternion(0.170535, 0.0218573, 0.065966, 0.982898) -bones/210/scale = Vector3(1, 1, 1) -bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) -bones/211/scale = Vector3(1, 1, 1) -bones/212/rotation = Quaternion(0.171045, -0.574908, 0.293407, 0.744403) -bones/212/scale = Vector3(1, 1, 1) -bones/213/rotation = Quaternion(0.360073, 0.0476119, 0.0100175, 0.931655) -bones/213/scale = Vector3(1, 1, 1) -bones/214/rotation = Quaternion(0.099738, 0.0137441, -0.00105391, 0.994918) -bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/216/position = Vector3(0.120463, 1.40682, 0.0742752) -bones/216/rotation = Quaternion(-0.110608, 0.579518, 0.804881, 0.063967) -bones/216/scale = Vector3(1, 1, 1) -bones/217/position = Vector3(-0.10975, 1.39997, 0.0192913) -bones/217/rotation = Quaternion(-0.11725, 0.573493, 0.80779, 0.0695233) -bones/217/scale = Vector3(1, 1, 1) -bones/218/position = Vector3(0.214022, 1.41514, -0.065715) -bones/218/rotation = Quaternion(-0.620135, -0.235924, -0.173955, 0.727676) -bones/219/position = Vector3(-0.123886, 1.40288, -0.172421) -bones/219/rotation = Quaternion(-0.638628, -0.127002, -0.086994, 0.753961) - -[node name="horns" parent="base/rig/Skeleton3D" index="0"] -transform = Transform3D(0.999793, 0.00175928, 0.0202809, 0.00092037, 0.991334, -0.131369, -0.0203364, 0.131361, 0.991126, -0.00312752, -0.0330088, -0.142605) - -[node name="iris_001" parent="base/rig/Skeleton3D" index="1"] -transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323) - -[node name="eye_001" parent="base/rig/Skeleton3D" index="2"] -transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323) - -[node name="black_001" parent="base/rig/Skeleton3D" index="3"] -transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323) - -[node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] -transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163) - -[node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] -transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163) - -[node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] -transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163) +bones/208/position = Vector3(-0.132558, 1.41787, -0.0273064) +bones/208/rotation = Quaternion(-0.0287848, 0.678667, 0.731379, 0.0605532) +bones/208/scale = Vector3(1, 1, 1) +bones/209/position = Vector3(0.17825, 1.37445, -0.137766) +bones/209/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701) +bones/210/position = Vector3(-0.172801, 1.39186, -0.183584) +bones/210/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701) +script = ExtResource("7_4sh2k") +enable_jigglebones = false +jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")]) -[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] -libraries = { -"idle": ExtResource("3_pbx3f"), -"move": ExtResource("2_64b73") -} +[node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] +_import_path = NodePath("") +unique_name_in_owner = false +process_mode = 0 +process_priority = 0 +process_physics_priority = 0 +process_thread_group = 0 +physics_interpolation_mode = 0 +auto_translate_mode = 0 +editor_description = "" +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +rotation_edit_mode = 0 +rotation_order = 2 +top_level = false +visible = true +visibility_parent = NodePath("") +active = false +influence = 0.0 +script = ExtResource("7_h7lx0") +bone = "DEF-spine.006" +influence_lerp_seconds = 3.0 +rotation_lerp_weight = 0.01 -[node name="AnimationTree" type="AnimationTree" parent="." index="3"] -tree_root = SubResource("AnimationNodeBlendTree_uygj1") -anim_player = NodePath("../AnimationPlayerLibrary") -parameters/BlendSpace1D/blend_position = 3.0 -"parameters/BlendSpace1D 2/blend_position" = 3.0 -parameters/Transition/current_state = "talk2" -parameters/Transition/transition_request = "" -parameters/Transition/current_index = 1 -parameters/motion/current_state = "forward" -parameters/motion/transition_request = "" -parameters/motion/current_index = 2 +[node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] +_import_path = NodePath("") +unique_name_in_owner = false +process_mode = 0 +process_priority = 0 +process_physics_priority = 0 +process_thread_group = 0 +physics_interpolation_mode = 0 +auto_translate_mode = 0 +editor_description = "" +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +rotation_edit_mode = 0 +rotation_order = 2 +top_level = false +visible = true +visibility_parent = NodePath("") +active = false +influence = 1.0 +script = ExtResource("9_00p5l") +bone = "DEF-eye.L" + +[node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] +_import_path = NodePath("") +unique_name_in_owner = false +process_mode = 0 +process_priority = 0 +process_physics_priority = 0 +process_thread_group = 0 +physics_interpolation_mode = 0 +auto_translate_mode = 0 +editor_description = "" +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +rotation_edit_mode = 0 +rotation_order = 2 +top_level = false +visible = true +visibility_parent = NodePath("") +active = false +influence = 1.0 +script = ExtResource("9_00p5l") +bone = "DEF-eye.R" + +[node name="horns" parent="base/rig/Skeleton3D" index="11"] +transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)