X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/c84055968443414e67caa33c3a823094ed29365b..c3805c44927b9c7945d932a4c602fbbf6cb0dcb8:/william.tscn diff --git a/william.tscn b/william.tscn index 2ec47bd..892eb3c 100644 --- a/william.tscn +++ b/william.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=34 format=3 uid="uid://2tvylmtejq0u"] +[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] @@ -6,7 +6,9 @@ [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] +[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"] [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] +[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"] [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] @@ -145,7 +147,6 @@ input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] -graph_offset = Vector2(-363.553, 124.743) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") @@ -179,9 +180,56 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(-260, 920) node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] +[sub_resource type="Resource" id="Resource_2rjdy"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-back" +stiffness = 2.0 +damping = 2.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_7y4fq"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-front" +stiffness = 2.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_kfq4j"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-ass" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_n2mxm"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-balls" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_orlqw"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-penis" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_65olk"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-breast" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") -head_influence = 0.35 [node name="AnimationTree" type="AnimationTree" parent="." index="0"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") @@ -207,392 +255,394 @@ libraries = { } [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(-0.0241401, 0.952495, -0.106978) -bones/0/rotation = Quaternion(0.0914478, -0.0723527, -0.0300117, 0.992724) -bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919) +bones/0/position = Vector3(-0.0334491, 0.952181, -0.107531) +bones/0/rotation = Quaternion(0.100051, -0.0644568, -0.030875, 0.992412) +bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) -bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995) +bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) -bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999) +bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.284236, -0.00107728, 0.120708, 0.951125) +bones/4/rotation = Quaternion(0.182344, -0.00301916, 0.119489, 0.975943) bones/4/scale = Vector3(1, 1, 1) -bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447) -bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054) -bones/8/position = Vector3(-0.02414, 0.952495, -0.106978) -bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849) -bones/9/position = Vector3(-0.0241401, 0.952495, -0.106978) -bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786) -bones/9/scale = Vector3(1, 1, 1) -bones/10/position = Vector3(0.0935993, 0.92035, -0.0827007) -bones/10/rotation = Quaternion(-0.763665, -0.0192897, -0.0794302, 0.640417) -bones/11/position = Vector3(-0.147552, 0.938232, -0.11673) -bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331) -bones/12/position = Vector3(-0.0245438, 0.901728, 0.0847831) -bones/12/rotation = Quaternion(0.997455, -0.0172435, 0.0678393, 0.0135423) -bones/13/rotation = Quaternion(0.0130405, -9.79403e-05, -0.0116687, 0.999847) -bones/14/rotation = Quaternion(0.00256098, -1.45351e-06, -0.00176052, 0.999995) -bones/15/position = Vector3(-0.0838028, 0.906105, 0.076463) -bones/15/rotation = Quaternion(0.997455, -0.0172472, 0.0678303, 0.0135964) -bones/16/rotation = Quaternion(0.0130441, -0.000102283, -0.0116674, 0.999847) -bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996) -bones/18/position = Vector3(-0.0510469, 0.903521, 0.0581472) -bones/18/rotation = Quaternion(-0.0223953, 0.630381, 0.773106, 0.0665273) -bones/19/rotation = Quaternion(-0.292066, -0.00684047, 0.0230746, 0.956095) -bones/20/rotation = Quaternion(-0.157709, -0.00232282, 0.0138456, 0.987386) -bones/21/rotation = Quaternion(-0.0727671, -0.000543609, 0.0060834, 0.99733) -bones/22/rotation = Quaternion(-0.0328932, -0.000121362, 0.00344026, 0.999453) -bones/23/position = Vector3(0.102398, 0.915809, -0.0515408) -bones/23/rotation = Quaternion(0.978064, 0.117945, 0.0545176, 0.162809) -bones/23/scale = Vector3(1.00685, 0.986434, 1.00685) -bones/24/rotation = Quaternion(-6.78789e-08, -0.073966, -5.56804e-08, 0.997261) -bones/25/rotation = Quaternion(0.165341, -0.0746736, 0.0123368, 0.983328) -bones/25/scale = Vector3(1.00031, 0.997293, 1.00249) -bones/26/rotation = Quaternion(8.55573e-08, -0.00625028, -9.57228e-09, 0.999981) -bones/27/rotation = Quaternion(-0.472916, -0.00679234, 0.0819472, 0.877262) -bones/27/scale = Vector3(0.993689, 0.998483, 1.00809) -bones/28/rotation = Quaternion(2.505e-05, 0.965918, -0.258849, -0.000225018) -bones/28/scale = Vector3(0.99967, 1.00041, 0.999919) -bones/29/position = Vector3(-0.165173, 0.935628, -0.0893493) -bones/29/rotation = Quaternion(0.995764, 0.0652217, 0.0642719, 0.00838582) -bones/29/scale = Vector3(1.00528, 0.989527, 1.00528) -bones/30/rotation = Quaternion(-7.15313e-08, 0.0400576, -9.66641e-09, 0.999197) -bones/31/rotation = Quaternion(0.141724, 0.0392182, -0.00554554, 0.989114) -bones/31/scale = Vector3(1.00027, 0.998094, 1.00168) -bones/32/rotation = Quaternion(9.83965e-09, 0.010462, 9.35165e-09, 0.999945) -bones/33/rotation = Quaternion(-0.607064, 0.0108167, 0.0710152, 0.791399) -bones/33/scale = Vector3(0.994753, 0.995047, 1.01032) -bones/34/rotation = Quaternion(0.000114935, 0.960117, -0.279598, 0.000186262) -bones/34/scale = Vector3(0.999826, 1.0002, 0.999978) -bones/35/position = Vector3(-0.00478829, 1.71771, -0.0601972) -bones/35/rotation = Quaternion(0.047597, -0.0486006, -0.00706033, 0.997659) -bones/36/rotation = Quaternion(0.168184, 0.569008, 0.588719, 0.548958) -bones/36/scale = Vector3(0.999996, 1.00001, 0.999996) -bones/37/rotation = Quaternion(-0.24113, 0.018465, -0.0778845, 0.967186) -bones/37/scale = Vector3(1, 0.999996, 1) -bones/38/rotation = Quaternion(-0.314065, 0.00747548, -0.080739, 0.945933) -bones/39/rotation = Quaternion(-0.223789, -0.00784304, 0.148644, 0.963204) -bones/39/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/40/rotation = Quaternion(-0.367355, 0.26356, 0.891404, -0.0313908) -bones/40/scale = Vector3(0.999998, 1, 0.999999) -bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252) -bones/41/scale = Vector3(1, 0.999997, 1) -bones/42/rotation = Quaternion(0.168186, -0.569004, -0.588725, 0.548954) -bones/42/scale = Vector3(0.999999, 1, 0.999999) -bones/43/rotation = Quaternion(-0.241116, -0.0184587, 0.0779053, 0.967188) -bones/43/scale = Vector3(0.999999, 1, 0.999998) -bones/44/rotation = Quaternion(-0.314075, -0.00748114, 0.0807247, 0.94593) -bones/45/rotation = Quaternion(-0.223792, 0.00784366, -0.148643, 0.963203) -bones/45/scale = Vector3(0.999988, 1.00002, 0.999989) -bones/46/rotation = Quaternion(0.367354, 0.263563, 0.891403, 0.0313916) -bones/46/scale = Vector3(1, 0.999994, 1) -bones/47/rotation = Quaternion(0.139162, 0.122499, -0.254062, 0.949253) -bones/47/scale = Vector3(0.999998, 1, 0.999997) -bones/48/rotation = Quaternion(0.291647, -0.362609, 0.0203699, 0.884896) -bones/50/rotation = Quaternion(0.235822, 0.0209278, 0.288052, 0.927888) -bones/50/scale = Vector3(1, 1, 1) -bones/52/rotation = Quaternion(0.291647, 0.362609, -0.0203699, 0.884896) -bones/54/rotation = Quaternion(0.235828, -0.0209298, -0.288052, 0.927887) -bones/54/scale = Vector3(1, 1, 1) -bones/56/position = Vector3(0.0443385, -0.0154335, 0.157378) -bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446) -bones/56/scale = Vector3(0.999999, 1, 0.999999) -bones/57/rotation = Quaternion(0.270944, -0.0956789, -0.0183004, 0.957653) -bones/57/scale = Vector3(1, 0.999997, 1) -bones/58/position = Vector3(-0.0443385, -0.0154334, 0.157378) -bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) -bones/58/scale = Vector3(0.999999, 1, 0.999999) -bones/59/rotation = Quaternion(0.270946, 0.0956789, 0.0183004, 0.957653) -bones/59/scale = Vector3(1, 1, 1) -bones/60/rotation = Quaternion(0.746153, -0.445832, -0.405328, 0.283195) +bones/5/rotation = Quaternion(-0.0948569, 0.00243061, -0.000231334, 0.995488) +bones/6/rotation = Quaternion(-0.0467218, 0.0171424, -0.0889993, 0.994788) +bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) +bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) +bones/9/scale = Vector3(1, 0.999996, 1) +bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932) +bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205) +bones/11/scale = Vector3(0.999994, 1.00001, 0.999994) +bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918) +bones/12/scale = Vector3(1, 0.999995, 1) +bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252) +bones/13/scale = Vector3(0.999999, 1, 0.999999) +bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953) +bones/14/scale = Vector3(0.999999, 1, 1) +bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188) +bones/15/scale = Vector3(1, 1, 0.999999) +bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931) +bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202) +bones/17/scale = Vector3(0.999989, 1.00002, 0.99999) +bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917) +bones/18/scale = Vector3(1, 0.999995, 1) +bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252) +bones/19/scale = Vector3(1, 1, 0.999999) +bones/20/scale = Vector3(1, 1, 1) +bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625) +bones/21/scale = Vector3(1, 1, 1) +bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887) +bones/22/scale = Vector3(1, 1, 1) +bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263) +bones/23/scale = Vector3(1, 1, 1) +bones/24/scale = Vector3(1, 1, 1) +bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625) +bones/25/scale = Vector3(1, 1, 1) +bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887) +bones/26/scale = Vector3(1, 1, 1) +bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263) +bones/27/scale = Vector3(1, 1, 1) +bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378) +bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446) +bones/28/scale = Vector3(0.999998, 1, 0.999998) +bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654) +bones/29/scale = Vector3(1, 0.999996, 1) +bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378) +bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) +bones/30/scale = Vector3(0.999999, 1, 0.999999) +bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653) +bones/31/scale = Vector3(1, 0.999997, 1) +bones/32/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283195) +bones/32/scale = Vector3(1, 1, 1) +bones/33/rotation = Quaternion(0.535987, 0.0194263, 0.557477, 0.633688) +bones/33/scale = Vector3(1, 0.999999, 1) +bones/34/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195) +bones/34/scale = Vector3(1, 0.999999, 1) +bones/35/rotation = Quaternion(0.535987, -0.0194265, -0.557476, 0.633689) +bones/35/scale = Vector3(1, 0.999998, 1) +bones/36/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) +bones/36/scale = Vector3(1, 1, 1) +bones/37/scale = Vector3(1, 1, 1) +bones/38/rotation = Quaternion(0.917471, 0.155111, 0.329905, 0.159217) +bones/38/scale = Vector3(1, 1, 1) +bones/39/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) +bones/39/scale = Vector3(1, 1, 1) +bones/40/scale = Vector3(1, 0.999994, 1) +bones/41/rotation = Quaternion(0.917471, -0.155111, -0.329905, 0.159217) +bones/41/scale = Vector3(1, 1, 1) +bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) +bones/42/scale = Vector3(1, 1, 1) +bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213) +bones/43/scale = Vector3(0.999991, 1.00002, 0.999991) +bones/44/rotation = Quaternion(0.999673, -4.86008e-08, 1.55244e-09, -0.0255556) +bones/44/scale = Vector3(1, 0.999996, 1) +bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522) +bones/45/scale = Vector3(1, 1, 1) +bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522) +bones/46/scale = Vector3(1, 1, 1) +bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669) +bones/48/rotation = Quaternion(0.0187827, -0.404697, -0.688828, 0.601152) +bones/48/scale = Vector3(0.997864, 1.00429, 0.997863) +bones/49/position = Vector3(0.229985, 0.104341, 0.122446) +bones/49/rotation = Quaternion(0.520314, -0.116257, 0.828981, -0.168963) +bones/49/scale = Vector3(1.05594, 0.896851, 1.05594) +bones/50/rotation = Quaternion(-0.545564, 0.0794897, -0.0546653, 0.832498) +bones/50/scale = Vector3(0.909563, 1.07002, 1.03624) +bones/51/position = Vector3(0.141648, 0.0388806, 0.0474723) +bones/51/rotation = Quaternion(-0.0818977, -0.395281, 0.594464, 0.695455) +bones/51/scale = Vector3(1.08948, 0.84249, 1.08948) +bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669) +bones/53/rotation = Quaternion(0.0183519, 0.404277, 0.689123, 0.601109) +bones/53/scale = Vector3(0.997928, 1.00416, 0.997928) +bones/54/position = Vector3(-0.230082, 0.104367, 0.121936) +bones/54/rotation = Quaternion(-0.519771, -0.114589, 0.829007, 0.171622) +bones/54/scale = Vector3(1.0544, 0.899477, 1.0544) +bones/55/rotation = Quaternion(-0.547559, -0.079897, 0.0539887, 0.831192) +bones/55/scale = Vector3(0.907519, 1.07752, 1.03076) +bones/56/position = Vector3(-0.141489, 0.0385768, 0.0465146) +bones/56/rotation = Quaternion(-0.0780487, 0.393482, -0.591136, 0.699742) +bones/56/scale = Vector3(1.09396, 0.835602, 1.09396) +bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107) +bones/57/scale = Vector3(1, 1, 1) +bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243) +bones/58/scale = Vector3(1.00001, 0.999974, 1.00001) +bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649) +bones/59/scale = Vector3(0.999977, 1.00003, 0.999994) +bones/60/position = Vector3(0.02808, 0.0319368, 0.182278) +bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848) bones/60/scale = Vector3(1, 0.999999, 1) -bones/61/rotation = Quaternion(0.535987, 0.0194276, 0.557475, 0.633689) -bones/61/scale = Vector3(1, 0.999995, 1) -bones/62/rotation = Quaternion(0.746154, 0.44583, 0.405328, 0.283194) +bones/61/position = Vector3(-0.0280801, 0.0319369, 0.182278) +bones/61/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848) +bones/61/scale = Vector3(1, 0.999999, 1) +bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09) bones/62/scale = Vector3(1, 1, 1) -bones/63/rotation = Quaternion(0.535987, -0.0194254, -0.557478, 0.633687) -bones/63/scale = Vector3(0.999999, 1, 0.999999) -bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) -bones/64/scale = Vector3(1, 1, 1) -bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201) -bones/65/scale = Vector3(1, 1, 1) -bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217) -bones/66/scale = Vector3(1, 1, 0.999999) -bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) -bones/67/scale = Vector3(1, 1, 1) -bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201) -bones/68/scale = Vector3(1, 0.999992, 1) -bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) -bones/69/scale = Vector3(1, 1, 0.999999) -bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) -bones/71/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/72/rotation = Quaternion(0.999673, -3.95862e-07, -7.64551e-09, -0.025556) -bones/72/scale = Vector3(0.999998, 1, 0.999999) -bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) +bones/63/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.013575) +bones/63/scale = Vector3(1.00001, 0.999983, 1.00001) +bones/64/rotation = Quaternion(0.267555, 0.003866, 0.0401717, 0.962697) +bones/64/scale = Vector3(0.999981, 1.00003, 0.999987) +bones/65/rotation = Quaternion(0.276027, -0.0101848, -0.0901629, 0.956857) +bones/65/scale = Vector3(1.00001, 0.999989, 1) +bones/66/rotation = Quaternion(0.228163, -0.00139444, -0.0302555, 0.973152) +bones/66/scale = Vector3(1.00001, 0.999978, 1.00001) +bones/67/rotation = Quaternion(-0.519632, 0.726726, 0.26696, -0.361364) +bones/67/scale = Vector3(0.999993, 1.00001, 0.999993) +bones/68/rotation = Quaternion(0.261349, 0.00584457, -0.0690943, 0.96275) +bones/68/scale = Vector3(1.00001, 0.999993, 1) +bones/69/rotation = Quaternion(0.284134, 0.00942404, -0.141973, 0.948168) +bones/69/scale = Vector3(1.00001, 0.999989, 1.00001) +bones/70/rotation = Quaternion(0.241782, 0.0107593, -0.190032, 0.95148) +bones/70/scale = Vector3(0.999968, 1.00006, 0.999969) +bones/71/rotation = Quaternion(-2.55752e-08, 0.707107, 0.707107, 2.58633e-08) +bones/71/scale = Vector3(1, 1, 1) +bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09) bones/73/scale = Vector3(1, 1, 1) -bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) -bones/74/scale = Vector3(1, 1, 1) -bones/75/rotation = Quaternion(0.00924863, -0.103836, -0.098425, 0.989669) -bones/76/rotation = Quaternion(0.0277876, -0.410259, -0.688417, 0.597492) -bones/76/scale = Vector3(0.99745, 1.00512, 0.997449) -bones/77/position = Vector3(0.227838, 0.104832, 0.124917) -bones/77/rotation = Quaternion(0.519295, -0.115773, 0.828263, -0.175811) -bones/77/scale = Vector3(1.05862, 0.892322, 1.05862) -bones/78/rotation = Quaternion(-0.549957, 0.0819117, -0.0506411, 0.829623) -bones/78/scale = Vector3(0.912735, 1.05492, 1.04793) -bones/79/position = Vector3(0.141418, 0.0405531, 0.0500048) -bones/79/rotation = Quaternion(-0.0939973, -0.401055, 0.60427, 0.682039) -bones/79/scale = Vector3(1.08242, 0.853524, 1.08242) -bones/80/rotation = Quaternion(0.00924863, 0.103836, 0.098425, 0.989669) -bones/81/rotation = Quaternion(0.0280639, 0.411023, 0.68732, 0.598217) -bones/81/scale = Vector3(0.99682, 1.00639, 0.996819) -bones/82/position = Vector3(-0.22792, 0.104656, 0.125574) -bones/82/rotation = Quaternion(-0.51906, -0.113444, 0.828735, 0.175798) -bones/82/scale = Vector3(1.05488, 0.898664, 1.05488) -bones/83/rotation = Quaternion(-0.550041, -0.0811566, 0.0518989, 0.829563) -bones/83/scale = Vector3(0.910487, 1.06759, 1.03706) -bones/84/position = Vector3(-0.140706, 0.0396903, 0.0499119) -bones/84/rotation = Quaternion(-0.0952154, 0.404797, -0.598295, 0.684921) -bones/84/scale = Vector3(1.08521, 0.849138, 1.08521) -bones/85/scale = Vector3(1, 1, 1) -bones/86/rotation = Quaternion(0.985575, 2.01751e-08, 1.1749e-07, 0.169241) -bones/86/scale = Vector3(1.00003, 0.999946, 1.00003) -bones/87/rotation = Quaternion(0.350701, -5.25337e-07, 8.1125e-07, 0.936488) -bones/87/scale = Vector3(0.999953, 1.00006, 0.999988) -bones/88/position = Vector3(0.02808, 0.0319367, 0.182278) -bones/88/rotation = Quaternion(-0.279566, 0.622048, 0.626202, 0.377849) -bones/88/scale = Vector3(1, 1, 1) -bones/89/position = Vector3(-0.02808, 0.0319367, 0.182278) -bones/89/rotation = Quaternion(0.279565, 0.62205, 0.626201, -0.377849) +bones/74/rotation = Quaternion(0.716776, -0.587892, -0.37474, 0.0135654) +bones/74/scale = Vector3(1, 0.999998, 1) +bones/75/rotation = Quaternion(0.267561, -0.00387752, -0.040131, 0.962697) +bones/75/scale = Vector3(0.999994, 1.00001, 0.999995) +bones/76/rotation = Quaternion(0.27603, 0.0101844, 0.0901652, 0.956856) +bones/76/scale = Vector3(0.99999, 1.00002, 0.999987) +bones/77/rotation = Quaternion(0.228163, 0.0014021, 0.0302231, 0.973153) +bones/77/scale = Vector3(1.00003, 0.999945, 1.00002) +bones/78/rotation = Quaternion(0.519622, 0.726733, 0.266956, 0.361368) +bones/78/scale = Vector3(0.99999, 1.00002, 0.99999) +bones/79/rotation = Quaternion(0.261353, -0.00585352, 0.0691282, 0.962747) +bones/79/scale = Vector3(1.00001, 0.999988, 1) +bones/80/rotation = Quaternion(0.284131, -0.00942123, 0.141962, 0.948171) +bones/80/scale = Vector3(1, 0.999995, 1) +bones/81/rotation = Quaternion(0.241779, -0.0107562, 0.190016, 0.951484) +bones/81/scale = Vector3(0.999973, 1.00005, 0.999974) +bones/82/rotation = Quaternion(5.39184e-09, 0.707107, 0.707107, -5.10372e-09) +bones/82/scale = Vector3(1, 1, 1) +bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554) +bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107) +bones/84/scale = Vector3(1, 1, 1) +bones/85/position = Vector3(-1.86265e-09, -0.0216699, 0.147152) +bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779) +bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946) +bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333) +bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345) +bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103) +bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349) bones/89/scale = Vector3(1, 1, 1) -bones/90/rotation = Quaternion(-2.49526e-09, 0.707107, 0.707107, 2.04251e-09) +bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079) bones/90/scale = Vector3(1, 1, 1) -bones/91/rotation = Quaternion(0.716782, 0.587889, 0.374735, 0.0135559) -bones/91/scale = Vector3(1.00001, 0.999985, 1.00001) -bones/92/rotation = Quaternion(0.267542, 0.00387742, 0.040129, 0.962703) -bones/92/scale = Vector3(0.999986, 1.00002, 0.999991) -bones/93/rotation = Quaternion(0.276036, -0.0101891, -0.090151, 0.956856) -bones/93/scale = Vector3(1, 0.999999, 0.999998) -bones/94/rotation = Quaternion(0.228169, -0.00139076, -0.0302721, 0.97315) -bones/94/scale = Vector3(1.00001, 0.999974, 1.00001) -bones/95/rotation = Quaternion(-0.519655, 0.726708, 0.266974, -0.361357) -bones/95/scale = Vector3(0.999991, 1.00002, 0.999991) -bones/96/rotation = Quaternion(0.261356, 0.00583617, -0.0690654, 0.962751) -bones/96/scale = Vector3(1.00001, 0.999988, 1) -bones/97/rotation = Quaternion(0.284132, 0.00943269, -0.142001, 0.948165) -bones/97/scale = Vector3(1, 0.999995, 1) -bones/98/rotation = Quaternion(0.241776, 0.0107496, -0.189988, 0.95149) -bones/98/scale = Vector3(0.999977, 1.00005, 0.999977) -bones/99/rotation = Quaternion(2.42787e-08, 0.707106, 0.707107, -2.48138e-08) -bones/99/scale = Vector3(1, 1, 1) -bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) -bones/105/rotation = Quaternion(-2.49526e-09, 0.707107, 0.707107, 2.04251e-09) -bones/105/scale = Vector3(1, 1, 1) -bones/106/rotation = Quaternion(0.716789, -0.587877, -0.374739, 0.0135554) -bones/106/scale = Vector3(1, 0.999997, 1) -bones/107/rotation = Quaternion(0.267558, -0.00388545, -0.0401022, 0.962699) -bones/107/scale = Vector3(0.999995, 1.00001, 0.999996) -bones/108/rotation = Quaternion(0.27603, 0.0101908, 0.0901432, 0.956858) -bones/108/scale = Vector3(0.999988, 1.00003, 0.999985) -bones/109/rotation = Quaternion(0.228166, 0.00139621, 0.0302483, 0.973151) -bones/109/scale = Vector3(1.00004, 0.999936, 1.00003) -bones/110/rotation = Quaternion(0.519644, 0.726716, 0.266969, 0.361361) -bones/110/scale = Vector3(0.999992, 1.00002, 0.999992) -bones/111/rotation = Quaternion(0.261356, -0.00584318, 0.0690907, 0.962749) -bones/111/scale = Vector3(1.00001, 0.99999, 1) -bones/112/rotation = Quaternion(0.284133, -0.00943149, 0.141998, 0.948165) -bones/112/scale = Vector3(1, 0.999996, 1) -bones/113/rotation = Quaternion(0.241772, -0.010747, 0.189975, 0.951494) -bones/113/scale = Vector3(0.999974, 1.00005, 0.999974) -bones/114/rotation = Quaternion(-9.95018e-09, 0.707106, 0.707107, 9.49745e-09) +bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333) +bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578) +bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137) +bones/92/scale = Vector3(1, 0.999999, 1) +bones/93/rotation = Quaternion(-0.407506, -0.0263003, 0.202203, 0.890147) +bones/93/scale = Vector3(1, 1, 1) +bones/94/rotation = Quaternion(-0.743148, -0.119128, 0.346344, 0.559987) +bones/94/scale = Vector3(1, 0.999999, 1) +bones/95/rotation = Quaternion(0.993959, 0.0792361, 0.0118517, 0.0750136) +bones/95/scale = Vector3(1, 0.999998, 1) +bones/96/rotation = Quaternion(-0.407506, 0.0263004, -0.202202, 0.890147) +bones/96/scale = Vector3(0.999999, 1, 1) +bones/97/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559987) +bones/97/scale = Vector3(1, 1, 1) +bones/98/rotation = Quaternion(-0.607258, -0.344894, -0.346702, 0.626166) +bones/98/scale = Vector3(1, 1, 1) +bones/99/rotation = Quaternion(-0.125003, -0.0514697, 0.270362, 0.953221) +bones/99/scale = Vector3(0.999994, 1.00001, 0.999994) +bones/100/rotation = Quaternion(-0.60726, 0.344893, 0.346704, 0.626163) +bones/100/scale = Vector3(1, 1, 1) +bones/101/rotation = Quaternion(-0.124997, 0.051468, -0.270363, 0.953221) +bones/101/scale = Vector3(0.999995, 1.00001, 0.999995) +bones/102/position = Vector3(-3.06542e-09, -0.0216296, 0.199498) +bones/102/rotation = Quaternion(-0.562411, -0.349752, -0.375741, 0.648218) +bones/102/scale = Vector3(0.999998, 1, 0.999998) +bones/103/rotation = Quaternion(-0.0153996, 0.0395324, 0.239398, 0.969994) +bones/103/scale = Vector3(1, 0.999992, 1) +bones/104/position = Vector3(2.38277e-09, -0.0216296, 0.199498) +bones/104/rotation = Quaternion(-0.562412, 0.349752, 0.375742, 0.648216) +bones/104/scale = Vector3(0.999997, 1.00001, 0.999998) +bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994) +bones/105/scale = Vector3(1, 0.99999, 1.00001) +bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509) +bones/106/scale = Vector3(1, 1, 1) +bones/108/rotation = Quaternion(-0.0780995, -0.000267313, -0.00274632, 0.996942) +bones/109/rotation = Quaternion(-0.0785074, -0.000251105, -0.00281578, 0.99691) +bones/110/rotation = Quaternion(-0.0903045, -9.87659e-05, -0.00114268, 0.995914) +bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887) +bones/111/scale = Vector3(1, 1, 1) +bones/112/scale = Vector3(1, 1, 1) +bones/113/rotation = Quaternion(-0.0395815, 0.00583959, 0.0731061, 0.996521) +bones/114/rotation = Quaternion(-0.0414173, 0.00661838, 0.086647, 0.995356) bones/114/scale = Vector3(1, 1, 1) -bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) -bones/120/position = Vector3(-9.31329e-10, -0.0266268, 0.160554) -bones/120/rotation = Quaternion(-0.707107, -2.3357e-09, -5.24687e-10, 0.707107) -bones/120/scale = Vector3(1, 1, 1) -bones/121/position = Vector3(1.86264e-09, -0.0216696, 0.147152) -bones/121/rotation = Quaternion(-0.626053, 1.53152e-08, -1.00677e-07, 0.779781) -bones/123/rotation = Quaternion(-0.360016, 8.24629e-20, 2.55455e-20, 0.932946) -bones/124/position = Vector3(2.21196e-09, 0.0458171, 0.046333) -bones/124/rotation = Quaternion(0.907365, 1.50718e-07, 3.25344e-07, 0.420345) -bones/124/scale = Vector3(1, 1, 1) -bones/125/position = Vector3(2.79398e-09, -0.0667297, 0.179103) -bones/125/rotation = Quaternion(0.229328, -1.53554e-07, 1.28874e-07, 0.973349) -bones/125/scale = Vector3(1, 0.999996, 1) -bones/126/rotation = Quaternion(-0.230471, 3.48e-07, -2.74742e-08, 0.973079) -bones/126/scale = Vector3(0.999992, 1.00001, 0.999993) -bones/127/position = Vector3(5.12212e-09, -0.062995, 0.0806333) -bones/127/rotation = Quaternion(0.720382, 4.99064e-07, 5.18854e-07, 0.693578) -bones/128/rotation = Quaternion(0.993959, -0.079236, -0.0118517, 0.0750137) -bones/128/scale = Vector3(1, 0.999999, 1) -bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147) -bones/129/scale = Vector3(1, 1, 1) -bones/130/rotation = Quaternion(-0.743149, -0.119128, 0.346344, 0.559986) -bones/130/scale = Vector3(1, 0.999999, 1) -bones/131/rotation = Quaternion(0.993959, 0.0792356, 0.0118518, 0.0750135) -bones/131/scale = Vector3(0.999999, 1, 0.999999) -bones/132/rotation = Quaternion(-0.407506, 0.0263002, -0.202203, 0.890147) -bones/132/scale = Vector3(1, 1, 0.999999) -bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986) -bones/133/scale = Vector3(1, 1, 1) -bones/134/rotation = Quaternion(-0.607273, -0.344885, -0.34671, 0.626151) -bones/134/scale = Vector3(1, 1, 1) -bones/135/rotation = Quaternion(-0.124955, -0.0514582, 0.27035, 0.953231) -bones/135/scale = Vector3(0.999999, 1, 0.999999) -bones/136/rotation = Quaternion(-0.607272, 0.344887, 0.34671, 0.626152) -bones/136/scale = Vector3(1, 1, 1) -bones/137/rotation = Quaternion(-0.124969, 0.0514606, -0.27036, 0.953226) -bones/137/scale = Vector3(0.999999, 1, 0.999999) -bones/138/position = Vector3(-1.34296e-09, -0.0216297, 0.199498) -bones/138/rotation = Quaternion(-0.56242, -0.349748, -0.375749, 0.648207) -bones/138/scale = Vector3(1, 0.999999, 1) -bones/139/rotation = Quaternion(-0.0153728, 0.0395392, 0.239404, 0.969993) -bones/139/scale = Vector3(0.999999, 1, 0.999999) -bones/140/position = Vector3(9.43965e-09, -0.0216297, 0.199498) -bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375749, 0.648207) -bones/140/scale = Vector3(1, 1, 1) -bones/141/rotation = Quaternion(-0.0153734, -0.039539, -0.239404, 0.969993) -bones/141/scale = Vector3(1, 1, 1) -bones/142/position = Vector3(0.00246019, 1.92793, -0.0948062) -bones/142/rotation = Quaternion(0.887682, 0.013772, 0.0471402, -0.45783) -bones/142/scale = Vector3(1, 1, 1) -bones/144/rotation = Quaternion(-0.0957592, -0.000269437, -0.00279016, 0.995401) -bones/145/rotation = Quaternion(-0.0973433, -0.000219427, -0.00235778, 0.995248) -bones/146/rotation = Quaternion(-0.0981254, -0.000153067, -0.00159432, 0.995173) -bones/147/position = Vector3(0.051224, 1.92177, -0.0358748) -bones/147/rotation = Quaternion(0.893695, 0.397357, -0.0164774, -0.207715) -bones/147/scale = Vector3(1, 1, 1) -bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) -bones/149/rotation = Quaternion(-0.0573577, 0.00506284, 0.0739983, 0.995595) -bones/150/rotation = Quaternion(-0.0608202, 0.00495867, 0.086592, 0.994373) -bones/150/scale = Vector3(1, 1, 1) -bones/151/rotation = Quaternion(-0.0151531, 0.00523686, 0.142202, 0.989708) -bones/152/position = Vector3(0.00620212, 1.92117, 0.0123073) -bones/152/rotation = Quaternion(0.352243, 0.480796, 0.755999, -0.270602) -bones/152/scale = Vector3(1, 1, 1) -bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) -bones/154/rotation = Quaternion(-0.220032, -0.0041496, -0.00102188, 0.975483) -bones/155/position = Vector3(-0.0082834, 1.92099, 0.0156671) -bones/155/rotation = Quaternion(-0.0356031, 0.537204, 0.842021, 0.0338272) -bones/156/rotation = Quaternion(-0.148662, -0.000303857, -0.00175471, 0.988887) -bones/157/rotation = Quaternion(-0.142633, 8.56512e-05, 0.000533523, 0.989776) -bones/158/position = Vector3(-0.0295708, 1.92287, -0.00193774) -bones/158/rotation = Quaternion(0.578551, -0.369695, -0.553813, -0.471057) -bones/158/scale = Vector3(1, 1, 1) -bones/159/rotation = Quaternion(-0.261667, 0.000112942, -0.00217403, 0.965156) -bones/159/scale = Vector3(1, 1, 1) -bones/160/rotation = Quaternion(-0.187679, 0.00165733, 0.00168006, 0.982228) -bones/161/position = Vector3(-0.056807, 1.92383, -0.046259) -bones/161/rotation = Quaternion(0.880361, -0.392161, 0.106349, -0.24467) -bones/161/scale = Vector3(1, 1, 1) -bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) -bones/163/rotation = Quaternion(-0.0557919, -0.00457415, -0.0784686, 0.995344) -bones/164/rotation = Quaternion(-0.0595974, -0.00532375, -0.0918597, 0.993973) -bones/164/scale = Vector3(1, 1, 1) -bones/165/rotation = Quaternion(-0.0150107, -0.00409851, -0.11455, 0.993296) -bones/166/position = Vector3(0.03291, 1.54871, -0.0676742) -bones/166/rotation = Quaternion(-0.526164, -0.537294, -0.461092, 0.471021) -bones/167/position = Vector3(0.266244, 1.53564, -0.0681466) -bones/167/rotation = Quaternion(-0.23952, -0.13388, 0.939985, -0.202814) -bones/167/scale = Vector3(1.00099, 0.998025, 1.00099) -bones/168/rotation = Quaternion(4.50227e-08, 0.0283576, 1.24321e-08, 0.999598) -bones/168/scale = Vector3(0.999999, 1, 1) -bones/169/rotation = Quaternion(0.391922, 0.0284156, -0.012112, 0.91948) -bones/169/scale = Vector3(1.00004, 0.998339, 1.00163) -bones/170/rotation = Quaternion(1.2952e-07, 0.0308665, 1.03959e-07, 0.999524) -bones/171/rotation = Quaternion(0.00469125, 0.0361762, -0.0498314, 0.998091) -bones/171/scale = Vector3(0.999006, 1.00202, 0.998977) -bones/172/position = Vector3(-0.0197298, 0.120467, 0.0346734) -bones/172/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) -bones/173/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) -bones/174/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703) -bones/175/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428) -bones/176/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503) +bones/115/rotation = Quaternion(-0.00536357, 0.00718538, 0.142023, 0.989823) +bones/115/scale = Vector3(1, 1, 1) +bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907) +bones/118/rotation = Quaternion(-0.222807, -0.00352195, 0.00194919, 0.974854) +bones/118/scale = Vector3(1, 1, 1) +bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08) +bones/119/scale = Vector3(1, 0.999999, 1) +bones/120/rotation = Quaternion(-0.139363, -0.000293258, -0.00166095, 0.99024) +bones/121/rotation = Quaternion(-0.146979, 4.24879e-05, 0.000188893, 0.98914) +bones/121/scale = Vector3(1, 1, 1) +bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539) +bones/123/rotation = Quaternion(-0.25348, 9.18025e-05, -0.00223405, 0.967338) +bones/123/scale = Vector3(1, 1, 1) +bones/124/rotation = Quaternion(-0.187923, 0.00119816, -0.000843786, 0.982183) +bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887) +bones/125/scale = Vector3(1, 1, 1) +bones/126/scale = Vector3(1, 1, 1) +bones/127/rotation = Quaternion(-0.0392316, -0.00619309, -0.078504, 0.996122) +bones/128/rotation = Quaternion(-0.0413287, -0.00690274, -0.0923617, 0.994844) +bones/128/scale = Vector3(1, 1, 1) +bones/129/rotation = Quaternion(-0.0067314, -0.00538064, -0.114055, 0.993437) +bones/130/position = Vector3(-0.0334491, 0.952181, -0.107531) +bones/130/rotation = Quaternion(-0.1058, -0.787275, -0.388458, 0.467017) +bones/131/position = Vector3(-0.0334491, 0.952181, -0.107531) +bones/131/rotation = Quaternion(-0.0936178, 0.730217, 0.336965, 0.586918) +bones/131/scale = Vector3(1, 1, 1) +bones/132/position = Vector3(0.0847623, 0.919643, -0.0856495) +bones/132/rotation = Quaternion(-0.758838, -0.0140803, -0.0734941, 0.646967) +bones/133/position = Vector3(-0.156814, 0.937855, -0.115372) +bones/133/rotation = Quaternion(-0.758712, -0.0140905, -0.0734868, 0.647115) +bones/134/position = Vector3(-0.0306435, 0.898097, 0.0834619) +bones/134/rotation = Quaternion(0.997954, -0.020018, 0.0599397, 0.00976449) +bones/135/rotation = Quaternion(0.0107023, -9.79473e-05, -0.0101516, 0.999891) +bones/136/rotation = Quaternion(0.00139564, -1.4513e-06, -0.00149611, 0.999998) +bones/137/position = Vector3(-0.0900429, 0.902532, 0.0761356) +bones/137/rotation = Quaternion(0.99796, -0.019958, 0.059959, 0.00906081) +bones/138/rotation = Quaternion(0.0105392, -0.000102289, -0.00993159, 0.999895) +bones/139/rotation = Quaternion(0.00201703, -1.78525e-06, -0.00139717, 0.999997) +bones/140/position = Vector3(-0.0575837, 0.900297, 0.057252) +bones/140/rotation = Quaternion(-0.016122, 0.624339, 0.778564, 0.0614787) +bones/141/rotation = Quaternion(-0.289881, -0.00682847, 0.0220391, 0.956785) +bones/142/rotation = Quaternion(-0.15722, -0.00227524, 0.0134875, 0.987469) +bones/143/rotation = Quaternion(-0.0729062, -0.000543607, 0.0054352, 0.997324) +bones/144/rotation = Quaternion(-0.0336155, -0.000121362, 0.00248277, 0.999432) +bones/145/position = Vector3(0.0940114, 0.914672, -0.0546842) +bones/145/rotation = Quaternion(0.977893, 0.12247, 0.0475193, 0.162691) +bones/145/scale = Vector3(1.00698, 0.98618, 1.00698) +bones/146/rotation = Quaternion(-1.61789e-08, -0.0732116, -2.27142e-09, 0.997316) +bones/147/rotation = Quaternion(0.16, -0.0734391, 0.0117358, 0.984312) +bones/147/scale = Vector3(1.00031, 0.997262, 1.00252) +bones/148/rotation = Quaternion(1.81237e-08, -0.00442741, 3.40051e-08, 0.99999) +bones/149/rotation = Quaternion(-0.467783, -0.00484397, 0.0880531, 0.879433) +bones/149/scale = Vector3(0.993591, 0.9987, 1.00798) +bones/150/rotation = Quaternion(2.46375e-05, 0.965725, -0.259567, -0.000225143) +bones/150/scale = Vector3(0.99967, 1.00041, 0.999919) +bones/151/position = Vector3(-0.173928, 0.934751, -0.0876868) +bones/151/rotation = Quaternion(0.995786, 0.071836, 0.0566153, 0.00673535) +bones/151/scale = Vector3(1.00496, 0.990146, 1.00496) +bones/152/rotation = Quaternion(1.47285e-08, 0.0376498, 8.2278e-09, 0.999291) +bones/153/rotation = Quaternion(0.138725, 0.0376484, -0.00521122, 0.989601) +bones/153/scale = Vector3(1.00025, 0.998336, 1.00145) +bones/154/rotation = Quaternion(-6.98089e-08, 0.0139087, 2.06132e-08, 0.999903) +bones/155/rotation = Quaternion(-0.607462, 0.0140594, 0.0772356, 0.79046) +bones/155/scale = Vector3(0.995047, 0.995391, 1.00967) +bones/156/rotation = Quaternion(0.000119087, 0.959715, -0.280975, 0.000184867) +bones/156/scale = Vector3(0.999826, 1.0002, 0.999978) +bones/157/position = Vector3(0.0236747, 1.54763, -0.0587545) +bones/157/rotation = Quaternion(-0.505543, -0.456996, -0.485099, 0.547961) +bones/158/position = Vector3(0.255039, 1.53433, -0.0883859) +bones/158/rotation = Quaternion(-0.241216, -0.108833, 0.947166, -0.181238) +bones/158/scale = Vector3(1.00019, 0.999611, 1.00019) +bones/159/rotation = Quaternion(3.22115e-08, 0.00313075, 3.37006e-08, 0.999995) +bones/159/scale = Vector3(0.999999, 1, 1) +bones/160/rotation = Quaternion(0.322152, 0.00313088, -0.00106479, 0.946682) +bones/160/scale = Vector3(1.00001, 0.999146, 1.00085) +bones/161/rotation = Quaternion(2.95905e-08, 0.00665094, 1.25159e-08, 0.999978) +bones/162/rotation = Quaternion(0.0735189, 0.0118944, -0.0449221, 0.996211) +bones/162/scale = Vector3(0.999828, 1.00034, 0.99983) +bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734) +bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) +bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) +bones/165/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703) +bones/166/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428) +bones/167/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503) +bones/167/scale = Vector3(1, 1, 1) +bones/168/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631) +bones/169/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) +bones/169/scale = Vector3(1, 1, 1) +bones/170/position = Vector3(-0.0073889, 0.131406, 0.00407599) +bones/170/rotation = Quaternion(0.0214791, 0.420277, -0.0560823, 0.905407) +bones/170/scale = Vector3(1, 1, 1) +bones/171/rotation = Quaternion(0.061603, -0.000469828, 0.0076087, 0.998072) +bones/171/scale = Vector3(1, 1, 1) +bones/172/rotation = Quaternion(0.00952832, 1.17221e-05, -0.0164548, 0.999819) +bones/173/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876) +bones/173/scale = Vector3(1, 1, 1) +bones/174/position = Vector3(0.00557842, 0.125892, -0.0231762) +bones/174/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231) +bones/175/rotation = Quaternion(0.0754094, 0.000904019, -0.011953, 0.997081) +bones/175/scale = Vector3(1, 1, 1) +bones/176/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708) bones/176/scale = Vector3(1, 1, 1) -bones/177/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631) -bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) +bones/177/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) +bones/177/scale = Vector3(1, 1, 1) +bones/178/position = Vector3(0.0221777, 0.109413, -0.0432364) +bones/178/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253) bones/178/scale = Vector3(1, 1, 1) -bones/179/position = Vector3(-0.0073889, 0.131406, 0.00407599) -bones/179/rotation = Quaternion(0.0214791, 0.420277, -0.0560823, 0.905407) +bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) bones/179/scale = Vector3(1, 1, 1) -bones/180/rotation = Quaternion(0.061603, -0.000469828, 0.0076087, 0.998072) -bones/180/scale = Vector3(1, 1, 1) -bones/181/rotation = Quaternion(0.00952832, 1.17221e-05, -0.0164548, 0.999819) -bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876) -bones/182/scale = Vector3(1, 1, 1) -bones/183/position = Vector3(0.00557842, 0.125892, -0.0231762) -bones/183/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231) -bones/184/rotation = Quaternion(0.0754094, 0.000904019, -0.011953, 0.997081) +bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) +bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) +bones/182/position = Vector3(-0.0122783, 1.55028, -0.0636533) +bones/182/rotation = Quaternion(-0.651395, 0.390252, 0.436529, 0.482525) +bones/183/position = Vector3(-0.224953, 1.47934, -0.130026) +bones/183/rotation = Quaternion(0.11304, -0.131997, 0.977361, 0.12068) +bones/183/scale = Vector3(0.999496, 1.00101, 0.999496) +bones/184/rotation = Quaternion(-1.43556e-07, 0.0293739, -9.3858e-08, 0.999569) bones/184/scale = Vector3(1, 1, 1) -bones/185/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708) -bones/185/scale = Vector3(1, 1, 1) -bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) -bones/186/scale = Vector3(1, 1, 1) -bones/187/position = Vector3(0.0221777, 0.109413, -0.0432364) -bones/187/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253) -bones/187/scale = Vector3(1, 1, 1) -bones/188/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) -bones/188/scale = Vector3(1, 1, 1) -bones/189/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) -bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/191/position = Vector3(-0.00324764, 1.55136, -0.072775) -bones/191/rotation = Quaternion(-0.680737, 0.425888, 0.410319, 0.432267) -bones/192/position = Vector3(-0.216796, 1.47266, -0.12575) -bones/192/rotation = Quaternion(0.103736, -0.11452, 0.98185, 0.109978) -bones/192/scale = Vector3(0.999548, 1.0009, 0.999548) -bones/193/rotation = Quaternion(5.86497e-09, 0.00861484, 2.17855e-08, 0.999963) -bones/193/scale = Vector3(1, 1, 1) -bones/194/rotation = Quaternion(0.324749, 0.00820945, -0.0028195, 0.94576) -bones/194/scale = Vector3(0.999985, 1.00026, 0.999752) -bones/195/rotation = Quaternion(4.05172e-08, 0.0181185, -3.2722e-08, 0.999836) -bones/196/rotation = Quaternion(-0.08072, 0.0126637, 0.0960996, 0.992013) -bones/196/scale = Vector3(1.00043, 0.999121, 1.00044) -bones/197/position = Vector3(0.0197299, 0.120467, 0.0346735) -bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) -bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) -bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703) -bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642) -bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428) -bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503) +bones/185/rotation = Quaternion(0.32788, 0.0293724, -0.0102015, 0.944207) +bones/185/scale = Vector3(0.999955, 1.00075, 0.999293) +bones/186/rotation = Quaternion(1.20083e-07, 0.0346823, -4.40695e-08, 0.999398) +bones/187/rotation = Quaternion(-0.0645372, 0.0294331, 0.0555323, 0.995934) +bones/187/scale = Vector3(1.00052, 0.998966, 1.00052) +bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735) +bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) +bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) +bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703) +bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642) +bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428) +bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503) +bones/192/scale = Vector3(1, 1, 1) +bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631) +bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) +bones/194/scale = Vector3(1, 1, 1) +bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595) +bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407) +bones/195/scale = Vector3(1, 1, 1) +bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) +bones/196/scale = Vector3(1, 1, 1) +bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) +bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) +bones/198/scale = Vector3(1, 1, 1) +bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761) +bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) +bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) +bones/200/scale = Vector3(1, 1, 1) +bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) bones/201/scale = Vector3(1, 1, 1) -bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631) -bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) +bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) +bones/202/scale = Vector3(1, 1, 1) +bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364) +bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) bones/203/scale = Vector3(1, 1, 1) -bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595) -bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407) +bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) -bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) -bones/205/scale = Vector3(1, 1, 1) -bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) -bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) +bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) +bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) +bones/207/position = Vector3(0.105998, 1.40221, 0.00704497) +bones/207/rotation = Quaternion(-0.0156378, 0.674981, 0.734776, 0.0652649) bones/207/scale = Vector3(1, 1, 1) -bones/208/position = Vector3(-0.0055785, 0.125891, -0.0231761) -bones/208/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) -bones/209/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) -bones/209/scale = Vector3(1, 1, 1) -bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) -bones/210/scale = Vector3(1, 1, 1) -bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) -bones/211/scale = Vector3(1, 1, 1) -bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) -bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) -bones/212/scale = Vector3(1, 1, 1) -bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) -bones/213/scale = Vector3(1, 1, 1) -bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) -bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/216/position = Vector3(0.11382, 1.40445, 0.00217154) -bones/216/rotation = Quaternion(-0.021384, 0.681215, 0.728363, 0.0705428) -bones/216/scale = Vector3(1, 1, 1) -bones/217/position = Vector3(-0.120034, 1.4217, -0.0306597) -bones/217/rotation = Quaternion(-0.0218616, 0.680596, 0.728904, 0.0707838) -bones/217/scale = Vector3(1, 1, 1) -bones/218/position = Vector3(0.190486, 1.36996, -0.13819) -bones/218/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349) -bones/219/position = Vector3(-0.159617, 1.39576, -0.187177) -bones/219/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349) - -[node name="head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] +bones/208/position = Vector3(-0.128581, 1.41982, -0.0216445) +bones/208/rotation = Quaternion(-0.0156217, 0.675223, 0.734555, 0.0652578) +bones/208/scale = Vector3(1, 1, 1) +bones/209/position = Vector3(0.180494, 1.37024, -0.13474) +bones/209/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958) +bones/210/position = Vector3(-0.170522, 1.39662, -0.177935) +bones/210/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958) +script = ExtResource("7_4sh2k") +enable_jigglebones = false +jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")]) + +[node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 @@ -609,12 +659,13 @@ top_level = false visible = true visibility_parent = NodePath("") active = false -influence = 1.0 +influence = 0.0 script = ExtResource("7_h7lx0") -bone = "ORG-face" -target = Vector3(0, 1, 2) +bone = "DEF-spine.006" +influence_lerp_seconds = 3.0 +rotation_lerp_weight = 0.01 -[node name="eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] +[node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 @@ -634,11 +685,8 @@ active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.L" -aim_axis = 1 -pivot_axis = null -target = Vector3(0, 1, 2) -[node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] +[node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 @@ -658,29 +706,6 @@ active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.R" -pivot_axis = null -target = Vector3(0, 1, 2) - -[node name="horns" parent="base/rig/Skeleton3D" index="3"] -transform = Transform3D(0.995176, 0.00944209, -0.0976543, -0.0186959, 0.99537, -0.0942843, 0.0963119, 0.0956552, 0.990745, -0.0245482, -0.0443767, -0.198597) - -[node name="iris_001" parent="base/rig/Skeleton3D" index="4"] -transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749) - -[node name="eye_001" parent="base/rig/Skeleton3D" index="5"] -transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749) -[node name="black_001" parent="base/rig/Skeleton3D" index="6"] -transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749) - -[node name="iris_001_2" parent="base/rig/Skeleton3D" index="7"] -transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586) - -[node name="eye_001_2" parent="base/rig/Skeleton3D" index="8"] -transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586) - -[node name="black_001_2" parent="base/rig/Skeleton3D" index="9"] -transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586) - -[node name="AnimationPlayer" parent="." index="3"] -active = false +[node name="horns" parent="base/rig/Skeleton3D" index="11"] +transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)