X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/991a7b1300e33ebdb52734e566479263acff8ef3..35a4c6f3a69fe09240d6edc885c0d63539e4fe82:/william.tscn diff --git a/william.tscn b/william.tscn index 4ac8a85..689c0d4 100644 --- a/william.tscn +++ b/william.tscn @@ -1,9 +1,14 @@ -[gd_scene load_steps=23 format=3 uid="uid://2tvylmtejq0u"] +[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] +[ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] +[ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] +[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"] +[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] +[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" @@ -23,11 +28,14 @@ animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"] +animation = &"face/test-talking" + [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] -animation = &"idle/neutral" +animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" @@ -66,6 +74,29 @@ min_space = 0.0 max_space = 15.0 sync = true +[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"] +filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] +animation = &"hips/rotateLegsRight" + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] +animation = &"hips/rotateLegsLeft" + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"] +animation = &"hips/rotateLegsCenter" + +[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] +blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") +blend_point_0/pos = -1.6 +blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") +blend_point_1/pos = 1.6 +blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh") +blend_point_2/pos = 0.0 +min_space = -2.0 +max_space = 2.0 +sync = true + [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" @@ -97,6 +128,8 @@ input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true +[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"] + [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" @@ -113,7 +146,6 @@ input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] -graph_offset = Vector2(-672.256, 18.5249) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") @@ -121,444 +153,511 @@ nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") -"nodes/Animation 4/position" = Vector2(-180, 760) +"nodes/Animation 4/position" = Vector2(-520, 890) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") -"nodes/Animation 5/position" = Vector2(-190, 900) +"nodes/Animation 5/position" = Vector2(-530, 1030) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") -"nodes/Animation 6/position" = Vector2(-180, 1030) +"nodes/Animation 6/position" = Vector2(-520, 1160) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) +"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io") +"nodes/Animation 8/position" = Vector2(-240, 1190) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") -nodes/backward/position = Vector2(-240, 520) +nodes/backward/position = Vector2(-250, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") -nodes/forward/position = Vector2(-230, 200) +nodes/forward/position = Vector2(-240, 200) +nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd") +nodes/hips_add2/position = Vector2(1330, 30) +nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") +nodes/hips_direction/position = Vector2(1080, -50) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) -nodes/output/position = Vector2(1190, 100) +nodes/output/position = Vector2(1620, 90) +nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs") +nodes/talk_add2/position = Vector2(20, 890) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") -nodes/talking/position = Vector2(80, 790) -node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"motion", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] +nodes/talking/position = Vector2(-260, 920) +node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") +[node name="AnimationTree" type="AnimationTree" parent="." index="0"] +tree_root = SubResource("AnimationNodeBlendTree_uygj1") +anim_player = NodePath("../AnimationPlayerLibrary") +parameters/backward/blend_position = 3.0 +parameters/forward/blend_position = 3.0 +parameters/hips_add2/add_amount = 1.0 +parameters/hips_direction/blend_position = 0.0 +parameters/motion/current_state = "idle" +parameters/motion/transition_request = "" +parameters/motion/current_index = 3 +parameters/talk_add2/add_amount = 1.0 +parameters/talking/current_state = "talk" +parameters/talking/transition_request = "" +parameters/talking/current_index = 0 + +[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"] +libraries = { +"face": ExtResource("5_ted5p"), +"hips": ExtResource("6_jmeds"), +"idle": ExtResource("3_pbx3f"), +"move": ExtResource("2_64b73") +} + [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(-0.0543097, 0.945187, -0.097963) -bones/0/rotation = Quaternion(0.154592, 0.0141124, -0.0023227, 0.987875) -bones/1/rotation = Quaternion(-0.0644764, 2.34048e-09, -1.32068e-08, 0.997919) +bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163) +bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313) +bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) -bones/2/rotation = Quaternion(-0.0636345, -0.0204647, 0.0164624, 0.997628) +bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) -bones/3/rotation = Quaternion(0.0146275, -0.0648416, 0.0159828, 0.99766) +bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.194288, 0.0246839, -0.00973452, 0.980586) +bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128) bones/4/scale = Vector3(1, 1, 1) -bones/5/rotation = Quaternion(-0.0948385, -0.0200721, 0.00191248, 0.995288) -bones/6/rotation = Quaternion(-0.0932458, 0.0681049, -0.0134362, 0.99322) -bones/8/position = Vector3(-0.0543097, 0.945187, -0.097963) -bones/8/rotation = Quaternion(-0.0767669, -0.731944, -0.403731, 0.543476) -bones/9/position = Vector3(-0.0543097, 0.945187, -0.097963) -bones/9/rotation = Quaternion(-0.0650232, 0.747206, 0.405638, 0.522411) -bones/9/scale = Vector3(1, 1, 1) -bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048) -bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071) -bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287) -bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955) -bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493) -bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819) -bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835) -bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103) -bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765) -bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758) -bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886) -bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335) -bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404) -bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725) -bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506) -bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904) -bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911) -bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736) -bones/23/position = Vector3(0.081765, 0.913612, -0.068529) -bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044) -bones/23/scale = Vector3(1.00224, 0.995552, 1.00224) -bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608) -bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116) -bones/25/scale = Vector3(1.0001, 0.999292, 1.00063) -bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774) -bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122) -bones/27/scale = Vector3(0.997899, 0.998541, 1.00362) -bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993) -bones/28/scale = Vector3(0.99991, 1.0001, 0.999989) -bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375) -bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836) -bones/29/scale = Vector3(1.00313, 0.99381, 1.00313) -bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569) -bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698) -bones/31/scale = Vector3(1.00015, 0.998494, 1.00141) -bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839) -bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823) -bones/33/scale = Vector3(0.996837, 0.997518, 1.00575) -bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309) -bones/34/scale = Vector3(0.999914, 1.0001, 0.999988) -bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807) -bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754) -bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957) -bones/36/scale = Vector3(0.999998, 1, 0.999998) -bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187) -bones/37/scale = Vector3(1, 0.999994, 1) -bones/38/rotation = Quaternion(-0.314067, 0.00747741, -0.0807338, 0.945932) +bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439) +bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614) +bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) +bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) +bones/9/scale = Vector3(1, 0.999996, 1) +bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932) +bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205) +bones/11/scale = Vector3(0.999994, 1.00001, 0.999994) +bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918) +bones/12/scale = Vector3(1, 0.999995, 1) +bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252) +bones/13/scale = Vector3(0.999999, 1, 0.999999) +bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953) +bones/14/scale = Vector3(0.999999, 1, 1) +bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188) +bones/15/scale = Vector3(1, 1, 0.999999) +bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931) +bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202) +bones/17/scale = Vector3(0.999989, 1.00002, 0.99999) +bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917) +bones/18/scale = Vector3(1, 0.999995, 1) +bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252) +bones/19/scale = Vector3(1, 1, 0.999999) +bones/20/scale = Vector3(1, 1, 1) +bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625) +bones/21/scale = Vector3(1, 1, 1) +bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887) +bones/22/scale = Vector3(1, 1, 1) +bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263) +bones/23/scale = Vector3(1, 1, 1) +bones/24/scale = Vector3(1, 1, 1) +bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625) +bones/25/scale = Vector3(1, 1, 1) +bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887) +bones/26/scale = Vector3(1, 1, 1) +bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263) +bones/27/scale = Vector3(1, 1, 1) +bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378) +bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446) +bones/28/scale = Vector3(0.999998, 1, 0.999998) +bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654) +bones/29/scale = Vector3(1, 0.999996, 1) +bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378) +bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) +bones/30/scale = Vector3(0.999999, 1, 0.999999) +bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653) +bones/31/scale = Vector3(1, 0.999997, 1) +bones/32/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283195) +bones/32/scale = Vector3(1, 1, 1) +bones/33/rotation = Quaternion(0.535987, 0.0194263, 0.557477, 0.633688) +bones/33/scale = Vector3(1, 0.999999, 1) +bones/34/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195) +bones/34/scale = Vector3(1, 0.999999, 1) +bones/35/rotation = Quaternion(0.535987, -0.0194265, -0.557476, 0.633689) +bones/35/scale = Vector3(1, 0.999998, 1) +bones/36/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) +bones/36/scale = Vector3(1, 1, 1) +bones/37/scale = Vector3(1, 1, 1) +bones/38/rotation = Quaternion(0.917471, 0.155111, 0.329905, 0.159217) bones/38/scale = Vector3(1, 1, 1) -bones/39/rotation = Quaternion(-0.223788, -0.00784351, 0.148642, 0.963205) -bones/39/scale = Vector3(0.999993, 1.00001, 0.999993) 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0.84471) -bones/186/scale = Vector3(1, 1, 1) -bones/187/position = Vector3(0.0221778, 0.109413, -0.0432364) -bones/187/rotation = Quaternion(0.241642, 0.547004, -0.352361, 0.719887) -bones/187/scale = Vector3(1, 1, 1) -bones/188/rotation = Quaternion(0.272472, -0.0152937, 0.00168495, 0.962041) -bones/188/scale = Vector3(1, 1, 1) -bones/189/rotation = Quaternion(0.0808998, -0.00844757, 0.00188976, 0.996685) -bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/191/position = Vector3(-0.0898553, 1.53031, 0.0194404) -bones/191/rotation = Quaternion(-0.579818, 0.315311, 0.45305, 0.599279) -bones/192/position = Vector3(-0.291338, 1.49676, -0.078127) -bones/192/rotation = Quaternion(0.140243, -0.0219534, 0.977471, 0.156207) -bones/192/scale = Vector3(0.989023, 1.02234, 0.989023) -bones/193/rotation = Quaternion(-4.26668e-08, -0.0396169, -4.7845e-08, 0.999215) -bones/193/scale = Vector3(1, 1, 1) -bones/194/rotation = Quaternion(0.256956, -0.0403347, -0.0253127, 0.965249) -bones/194/scale = Vector3(0.998481, 1.01073, 0.991309) -bones/195/rotation = Quaternion(-4.64077e-10, -0.03039, -4.62594e-09, 0.999538) -bones/196/rotation = Quaternion(-0.156885, -0.0274014, 0.189813, 0.968818) -bones/196/scale = Vector3(1.00468, 0.987645, 1.00851) -bones/197/position = Vector3(0.0197299, 0.120467, 0.0346734) -bones/197/rotation = Quaternion(0.178613, -0.391175, 0.0974552, 0.897542) -bones/198/rotation = Quaternion(0.316846, 0.0644691, 0.129034, 0.937445) -bones/199/rotation = Quaternion(0.0426719, 0.0161001, 0.048366, 0.997788) -bones/200/position = Vector3(0.00332133, 0.0344233, 0.0338642) -bones/200/rotation = Quaternion(-0.155229, 0.895964, 0.212698, -0.357648) -bones/201/rotation = Quaternion(0.1008, -0.0782283, 0.0805587, 0.988549) +bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907) +bones/185/scale = Vector3(0.999965, 1.00055, 0.999483) +bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775) 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0.0560823, 0.905407) +bones/195/scale = Vector3(1, 1, 1) +bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) +bones/196/scale = Vector3(1, 1, 1) +bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) +bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) +bones/198/scale = Vector3(1, 1, 1) +bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761) +bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) +bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) +bones/200/scale = Vector3(1, 1, 1) +bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) bones/201/scale = Vector3(1, 1, 1) -bones/202/rotation = Quaternion(-0.0417092, 0.0129002, 0.0737664, 0.99632) -bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) +bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) +bones/202/scale = Vector3(1, 1, 1) +bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364) +bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) bones/203/scale = Vector3(1, 1, 1) -bones/204/position = Vector3(0.00738885, 0.131406, 0.00407594) -bones/204/rotation = Quaternion(0.134037, -0.401953, 0.235257, 0.874712) +bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) -bones/205/rotation = Quaternion(0.294598, 0.0339288, 0.129955, 0.946136) -bones/205/scale = Vector3(1, 1, 1) -bones/206/rotation = Quaternion(0.113843, 0.017439, 0.0820986, 0.989947) -bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.0027414, 0.816876) +bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) +bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) +bones/207/position = Vector3(0.104333, 1.40421, 0.00703726) +bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859) bones/207/scale = Vector3(1, 1, 1) -bones/208/position = Vector3(-0.00557855, 0.125891, -0.0231762) -bones/208/rotation = Quaternion(0.146741, -0.429588, 0.300115, 0.838959) -bones/209/rotation = Quaternion(0.349127, 0.0306972, 0.136457, 0.926578) -bones/209/scale = Vector3(1, 1, 1) -bones/210/rotation = Quaternion(0.124086, 0.022454, 0.0375147, 0.991308) -bones/210/scale = Vector3(1, 1, 1) -bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) -bones/211/scale = Vector3(1, 1, 1) -bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) -bones/212/rotation = Quaternion(0.236807, -0.552347, 0.315272, 0.734465) -bones/212/scale = Vector3(1, 1, 1) -bones/213/rotation = Quaternion(0.321456, 0.0303744, 0.00905741, 0.946394) -bones/213/scale = Vector3(1, 1, 1) -bones/214/rotation = Quaternion(0.0685803, 0.00801158, -0.00391552, 0.997606) -bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/216/position = Vector3(0.0476842, 1.391, 0.0707229) -bones/216/rotation = Quaternion(-0.0864087, 0.553645, 0.827783, 0.02805) -bones/216/scale = Vector3(1, 1, 1) -bones/217/position = Vector3(-0.18457, 1.38054, 0.0359168) -bones/217/rotation = Quaternion(-0.0865831, 0.541448, 0.835879, 0.0253966) -bones/217/scale = Vector3(1, 1, 1) -bones/218/position = Vector3(0.127662, 1.39248, -0.0697567) -bones/218/rotation = Quaternion(-0.658467, -0.125614, -0.0744178, 0.738312) -bones/219/position = Vector3(-0.217046, 1.37583, -0.131619) -bones/219/rotation = Quaternion(-0.66219, -0.0923881, -0.0476361, 0.742091) - -[node name="horns" parent="base/rig/Skeleton3D" index="0"] -transform = Transform3D(0.999417, -0.0330137, 0.0087312, 0.0337067, 0.994697, -0.0971713, -0.00547695, 0.0974096, 0.995229, -0.020514, -0.0535294, -0.0957195) - -[node name="iris_001" parent="base/rig/Skeleton3D" index="1"] -transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) - -[node name="eye_001" parent="base/rig/Skeleton3D" index="2"] -transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) - -[node name="black_001" parent="base/rig/Skeleton3D" index="3"] -transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) - -[node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] -transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) - -[node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] -transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) - -[node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] -transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) - -[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] -libraries = { -"idle": ExtResource("3_pbx3f"), -"move": ExtResource("2_64b73") -} +bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965) +bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319) +bones/208/scale = Vector3(1, 1, 1) +bones/209/position = Vector3(0.178758, 1.37109, -0.134744) +bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) +bones/210/position = Vector3(-0.172333, 1.39463, -0.177478) +bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) +script = ExtResource("7_2sr7c") -[node name="AnimationTree" type="AnimationTree" parent="." index="3"] -tree_root = SubResource("AnimationNodeBlendTree_uygj1") -anim_player = NodePath("../AnimationPlayerLibrary") -parameters/backward/blend_position = 3.0 -parameters/forward/blend_position = 2.98649 -parameters/motion/current_state = "forward" -parameters/motion/transition_request = "" -parameters/motion/current_index = 2 -parameters/talking/current_state = "talk2" -parameters/talking/transition_request = "" -parameters/talking/current_index = 1 +[node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] +_import_path = NodePath("") +unique_name_in_owner = false +process_mode = 0 +process_priority = 0 +process_physics_priority = 0 +process_thread_group = 0 +physics_interpolation_mode = 0 +auto_translate_mode = 0 +editor_description = "" +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +rotation_edit_mode = 0 +rotation_order = 2 +top_level = false +visible = true +visibility_parent = NodePath("") +active = false +influence = 0.0 +script = ExtResource("7_h7lx0") +bone = "DEF-spine.006" +target = Vector3(1.07, 1.61, 2) +influence_lerp_seconds = 3.0 +rotation_lerp_weight = 0.01 + +[node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] +_import_path = NodePath("") +unique_name_in_owner = false +process_mode = 0 +process_priority = 0 +process_physics_priority = 0 +process_thread_group = 0 +physics_interpolation_mode = 0 +auto_translate_mode = 0 +editor_description = "" +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +rotation_edit_mode = 0 +rotation_order = 2 +top_level = false +visible = true +visibility_parent = NodePath("") +active = false +influence = 1.0 +script = ExtResource("9_00p5l") +bone = "DEF-eye.L" +target = Vector3(0, 1, 2) + +[node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] +_import_path = NodePath("") +unique_name_in_owner = false +process_mode = 0 +process_priority = 0 +process_physics_priority = 0 +process_thread_group = 0 +physics_interpolation_mode = 0 +auto_translate_mode = 0 +editor_description = "" +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) +rotation_edit_mode = 0 +rotation_order = 2 +top_level = false +visible = true +visibility_parent = NodePath("") +active = false +influence = 1.0 +script = ExtResource("9_00p5l") +bone = "DEF-eye.R" +target = Vector3(0, 1, 2) + +[node name="horns" parent="base/rig/Skeleton3D" index="11"] +transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)