X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/35a4c6f3a69fe09240d6edc885c0d63539e4fe82..06dfe9d415f6b12e04453f9c4ebb33e8c9380f0c:/william.tscn?ds=sidebyside diff --git a/william.tscn b/william.tscn index 689c0d4..f35b7fd 100644 --- a/william.tscn +++ b/william.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"] +[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] @@ -6,8 +6,9 @@ [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] -[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"] +[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"] [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] +[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"] [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] @@ -179,10 +180,61 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(-260, 920) node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] +[sub_resource type="Resource" id="Resource_2rjdy"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-back" +stiffness = 2.0 +damping = 2.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_7y4fq"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-hair-front" +stiffness = 2.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_kfq4j"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-ass" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_n2mxm"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-balls" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_orlqw"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-penis" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_65olk"] +script = ExtResource("8_ptrfv") +name_pattern = "DEF-breast" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") -[node name="AnimationTree" type="AnimationTree" parent="." index="0"] +[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4) + +[node name="AnimationTree" type="AnimationTree" parent="." index="1"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 @@ -197,7 +249,7 @@ parameters/talking/current_state = "talk" parameters/talking/transition_request = "" parameters/talking/current_index = 0 -[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"] +[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { "face": ExtResource("5_ted5p"), "hips": ExtResource("6_jmeds"), @@ -206,18 +258,18 @@ libraries = { } [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163) -bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313) +bones/0/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/0/rotation = Quaternion(0.0954857, -0.0670702, -0.0189823, 0.992987) bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128) +bones/4/rotation = Quaternion(0.162761, 0.00598545, 0.102777, 0.98128) bones/4/scale = Vector3(1, 1, 1) -bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439) -bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614) +bones/5/rotation = Quaternion(-0.0948542, 0.00826387, -0.000787317, 0.995457) +bones/6/rotation = Quaternion(0.0397427, 0.00540537, -0.0780339, 0.996144) bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) @@ -293,27 +345,27 @@ bones/45/scale = Vector3(1, 1, 1) bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669) -bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278) -bones/48/scale = Vector3(0.997058, 1.00591, 0.997058) -bones/49/position = Vector3(0.227561, 0.104019, 0.125792) -bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164) -bones/49/scale = Vector3(1.05744, 0.894313, 1.05744) -bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697) -bones/50/scale = Vector3(0.912266, 1.05925, 1.04385) -bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296) -bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163) -bones/51/scale = Vector3(1.08267, 0.853143, 1.08267) +bones/48/rotation = Quaternion(0.0290139, -0.409921, -0.690339, 0.595445) +bones/48/scale = Vector3(0.996781, 1.00647, 0.996781) +bones/49/position = Vector3(0.227635, 0.103166, 0.125895) +bones/49/rotation = Quaternion(0.51907, -0.116884, 0.827749, -0.178147) +bones/49/scale = Vector3(1.05676, 0.89547, 1.05676) +bones/50/rotation = Quaternion(-0.548375, 0.0831789, -0.0482136, 0.830687) +bones/50/scale = Vector3(0.913495, 1.05735, 1.04413) +bones/51/position = Vector3(0.141845, 0.0391479, 0.0495799) +bones/51/rotation = Quaternion(-0.0900839, -0.400986, 0.597201, 0.688801) +bones/51/scale = Vector3(1.07905, 0.858847, 1.07905) bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669) -bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855) -bones/53/scale = Vector3(0.99771, 1.0046, 0.99771) -bones/54/position = Vector3(-0.226537, 0.104635, 0.127234) -bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695) -bones/54/scale = Vector3(1.0524, 0.902896, 1.0524) -bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436) -bones/55/scale = Vector3(0.91484, 1.06392, 1.03489) -bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401) -bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967) -bones/56/scale = Vector3(1.07963, 0.857935, 1.07963) +bones/53/rotation = Quaternion(0.0289172, 0.410095, 0.689922, 0.595814) +bones/53/scale = Vector3(0.997816, 1.00438, 0.997816) +bones/54/position = Vector3(-0.228264, 0.103307, 0.124962) +bones/54/rotation = Quaternion(-0.51838, -0.112133, 0.82853, 0.179573) +bones/54/scale = Vector3(1.05752, 0.894174, 1.05752) +bones/55/rotation = Quaternion(-0.553327, -0.0822475, 0.0501818, 0.827373) +bones/55/scale = Vector3(0.912966, 1.05564, 1.04638) +bones/56/position = Vector3(-0.141489, 0.0395981, 0.0499728) +bones/56/rotation = Quaternion(-0.0930075, 0.402549, -0.599176, 0.685778) +bones/56/scale = Vector3(1.08023, 0.856974, 1.08023) bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107) bones/57/scale = Vector3(1, 1, 1) bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243) @@ -413,93 +465,93 @@ bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994) bones/105/scale = Vector3(1, 0.99999, 1.00001) bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509) bones/106/scale = Vector3(1, 1, 1) -bones/108/rotation = Quaternion(-0.0975026, -0.000262186, -0.00264089, 0.995232) -bones/109/rotation = Quaternion(-0.0990569, -0.000247472, -0.00276359, 0.995078) -bones/110/rotation = Quaternion(-0.0986107, -0.000201474, -0.00199687, 0.995124) +bones/108/rotation = Quaternion(-0.0973636, -6.32087e-05, 0.00151919, 0.995248) +bones/109/rotation = Quaternion(-0.0997229, 3.70551e-05, 0.00134735, 0.995014) +bones/110/rotation = Quaternion(-0.0989835, 5.04218e-05, 9.79888e-05, 0.995089) bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887) bones/111/scale = Vector3(1, 1, 1) bones/112/scale = Vector3(1, 1, 1) -bones/113/rotation = Quaternion(-0.0582864, 0.00497806, 0.0722378, 0.99567) -bones/114/rotation = Quaternion(-0.0621172, 0.00480661, 0.0854612, 0.994392) +bones/113/rotation = Quaternion(-0.0582571, 0.00510011, 0.0771794, 0.995301) +bones/114/rotation = Quaternion(-0.0618065, 0.00499896, 0.0900147, 0.994008) bones/114/scale = Vector3(1, 1, 1) -bones/115/rotation = Quaternion(-0.0160829, 0.0050461, 0.141582, 0.989783) +bones/115/rotation = Quaternion(-0.0155466, 0.00517119, 0.143622, 0.989497) bones/115/scale = Vector3(1, 1, 1) bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907) -bones/118/rotation = Quaternion(-0.219406, -0.004253, -0.00151272, 0.975623) +bones/118/rotation = Quaternion(-0.221263, -0.0044456, -0.0024074, 0.975201) bones/118/scale = Vector3(1, 1, 1) bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08) bones/119/scale = Vector3(1, 0.999999, 1) -bones/120/rotation = Quaternion(-0.151082, -0.000189137, -0.000743238, 0.988521) -bones/121/rotation = Quaternion(-0.142002, 0.000104141, 0.000681184, 0.989866) +bones/120/rotation = Quaternion(-0.149436, 0.000140472, 0.00216309, 0.988769) +bones/121/rotation = Quaternion(-0.143091, 2.89518e-05, 8.08379e-05, 0.98971) bones/121/scale = Vector3(1, 1, 1) bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539) -bones/123/rotation = Quaternion(-0.264699, 8.00334e-05, -0.00230667, 0.964328) +bones/123/rotation = Quaternion(-0.262691, 0.000895043, 0.000791984, 0.964879) bones/123/scale = Vector3(1, 1, 1) -bones/124/rotation = Quaternion(-0.187935, 0.00173886, 0.00212732, 0.982178) +bones/124/rotation = Quaternion(-0.188104, 0.00155517, 0.00111739, 0.982147) bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887) bones/125/scale = Vector3(1, 1, 1) bones/126/scale = Vector3(1, 1, 1) -bones/127/rotation = Quaternion(-0.0584578, -0.00513411, -0.0785714, 0.99518) -bones/128/rotation = Quaternion(-0.0619739, -0.00516017, -0.092949, 0.993727) +bones/127/rotation = Quaternion(-0.0589871, -0.00519813, -0.0741089, 0.995491) +bones/128/rotation = Quaternion(-0.062899, -0.00490213, -0.0880315, 0.994118) bones/128/scale = Vector3(1, 1, 1) -bones/129/rotation = Quaternion(-0.0158285, -0.00397203, -0.114614, 0.993276) -bones/130/position = Vector3(-0.0321247, 0.951928, -0.102163) -bones/130/rotation = Quaternion(-0.106283, -0.789576, -0.382177, 0.468204) -bones/131/position = Vector3(-0.0321247, 0.951928, -0.102163) -bones/131/rotation = Quaternion(-0.0992405, 0.732314, 0.334599, 0.584731) +bones/129/rotation = Quaternion(-0.0153331, -0.00402772, -0.112489, 0.993527) +bones/130/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/130/rotation = Quaternion(-0.0980616, -0.792195, -0.379266, 0.46794) +bones/131/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/131/rotation = Quaternion(-0.106241, 0.728817, 0.33924, 0.585197) bones/131/scale = Vector3(1, 1, 1) -bones/132/position = Vector3(0.0862235, 0.92054, -0.0801261) -bones/132/rotation = Quaternion(-0.762841, -0.0164583, -0.0707116, 0.642497) -bones/133/position = Vector3(-0.155402, 0.936702, -0.109658) -bones/133/rotation = Quaternion(-0.762594, -0.0164738, -0.0706929, 0.642793) -bones/134/position = Vector3(-0.0286946, 0.900093, 0.0893747) -bones/134/rotation = Quaternion(0.997979, -0.0173837, 0.0594571, 0.014152) -bones/135/rotation = Quaternion(0.0107798, -9.79466e-05, -0.00941081, 0.999898) -bones/136/rotation = Quaternion(0.00201188, -1.4518e-06, -0.00112696, 0.999997) -bones/137/position = Vector3(-0.0881461, 0.904071, 0.0821486) -bones/137/rotation = Quaternion(0.997997, -0.0173251, 0.0593533, 0.0133672) -bones/138/rotation = Quaternion(0.0110247, -0.00010229, -0.00942573, 0.999895) -bones/139/rotation = Quaternion(0.00148002, -1.78311e-06, -0.00135161, 0.999998) -bones/140/position = Vector3(-0.0556928, 0.901836, 0.063238) -bones/140/rotation = Quaternion(-0.0186339, 0.628916, 0.775007, 0.0590095) -bones/141/rotation = Quaternion(-0.292863, -0.00615582, 0.0222875, 0.955875) -bones/142/rotation = Quaternion(-0.159043, -0.00183536, 0.0135201, 0.987177) -bones/143/rotation = Quaternion(-0.0734919, -0.000543583, 0.00559817, 0.99728) -bones/144/rotation = Quaternion(-0.0339642, -0.00012136, 0.00255185, 0.99942) -bones/145/position = Vector3(0.0955965, 0.915883, -0.0491515) -bones/145/rotation = Quaternion(0.978571, 0.120962, 0.047079, 0.159844) -bones/145/scale = Vector3(1.00677, 0.986594, 1.00677) -bones/146/rotation = Quaternion(3.26893e-08, -0.0729622, -1.19715e-09, 0.997335) -bones/147/rotation = Quaternion(0.160533, -0.0733715, 0.0117642, 0.984229) -bones/147/scale = Vector3(1.00029, 0.997517, 1.00227) -bones/148/rotation = Quaternion(3.43568e-08, -0.00481263, -1.79303e-08, 0.999988) -bones/149/rotation = Quaternion(-0.471894, -0.00542361, 0.0867528, 0.87736) -bones/149/scale = Vector3(0.993957, 0.998653, 1.00763) -bones/150/rotation = Quaternion(2.5087e-05, 0.965996, -0.258557, -0.000225191) +bones/132/position = Vector3(0.0930177, 0.922321, -0.0839892) +bones/132/rotation = Quaternion(-0.762323, -0.0247902, -0.0674337, 0.643196) +bones/133/position = Vector3(-0.148635, 0.934342, -0.115564) +bones/133/rotation = Quaternion(-0.762314, -0.0243811, -0.0678948, 0.643174) +bones/134/position = Vector3(-0.022956, 0.899869, 0.0843844) +bones/134/rotation = Quaternion(0.997785, -0.0106891, 0.0636839, 0.0159775) +bones/135/rotation = Quaternion(0.00908026, -9.79528e-05, -0.0081179, 0.999926) +bones/136/rotation = Quaternion(0.000999727, -1.44815e-06, -0.00161471, 0.999998) +bones/137/position = Vector3(-0.0824468, 0.902862, 0.0765726) +bones/137/rotation = Quaternion(0.997789, -0.0106847, 0.0636837, 0.0157276) +bones/138/rotation = Quaternion(0.00942092, -0.000102293, -0.00803748, 0.999923) +bones/139/rotation = Quaternion(3.5482e-05, -1.77777e-06, -0.00151488, 0.999999) +bones/140/position = Vector3(-0.0498096, 0.901157, 0.0577102) +bones/140/rotation = Quaternion(-0.0269299, 0.629445, 0.774585, 0.0556085) +bones/141/rotation = Quaternion(-0.289554, -0.00638159, 0.019506, 0.956942) +bones/142/rotation = Quaternion(-0.156851, -0.00170527, 0.0112364, 0.987557) +bones/143/rotation = Quaternion(-0.0717591, -0.000543652, 0.00553941, 0.997407) +bones/144/rotation = Quaternion(-0.0321303, -0.000121367, 0.00190612, 0.999482) +bones/145/position = Vector3(0.102218, 0.917828, -0.0529236) +bones/145/rotation = Quaternion(0.979091, 0.115677, 0.0534368, 0.158568) +bones/145/scale = Vector3(1.00694, 0.986273, 1.00694) +bones/146/rotation = Quaternion(-3.66467e-08, -0.071437, -1.64588e-08, 0.997445) +bones/147/rotation = Quaternion(0.154935, -0.0709733, 0.0109767, 0.985311) +bones/147/scale = Vector3(1.00031, 0.997265, 1.00251) +bones/148/rotation = Quaternion(4.16502e-08, -0.00796529, 1.82673e-08, 0.999968) +bones/149/rotation = Quaternion(-0.470589, -0.00987864, 0.0819565, 0.878483) +bones/149/scale = Vector3(0.9936, 0.998679, 1.00799) +bones/150/rotation = Quaternion(2.46684e-05, 0.965744, -0.259497, -0.000225146) bones/150/scale = Vector3(0.99967, 1.00041, 0.999919) -bones/151/position = Vector3(-0.172456, 0.933816, -0.0819122) -bones/151/rotation = Quaternion(0.995943, 0.070269, 0.0560567, 0.00421393) -bones/151/scale = Vector3(1.00509, 0.989892, 1.00509) -bones/152/rotation = Quaternion(4.52117e-09, 0.0397239, 2.73837e-08, 0.999211) -bones/153/rotation = Quaternion(0.14083, 0.0397094, -0.00558021, 0.989221) -bones/153/scale = Vector3(1.00024, 0.998487, 1.00131) -bones/154/rotation = Quaternion(-5.37472e-08, 0.0129334, -1.84217e-08, 0.999916) -bones/155/rotation = Quaternion(-0.61113, 0.0130842, 0.0745878, 0.7879) -bones/155/scale = Vector3(0.995005, 0.995314, 1.00979) -bones/156/rotation = Quaternion(0.000112833, 0.95983, -0.280584, 0.000186715) +bones/151/position = Vector3(-0.165867, 0.931154, -0.0879616) +bones/151/rotation = Quaternion(0.996042, 0.0629042, 0.060574, 0.0165541) +bones/151/scale = Vector3(1.00571, 0.988671, 1.00571) +bones/152/rotation = Quaternion(-1.04502e-08, 0.0424713, 1.57295e-08, 0.999098) +bones/153/rotation = Quaternion(0.161077, 0.0429185, -0.00690501, 0.985984) +bones/153/scale = Vector3(1.00026, 0.99816, 1.00162) +bones/154/rotation = Quaternion(-1.7515e-08, 0.00932134, 1.19572e-08, 0.999957) +bones/155/rotation = Quaternion(-0.616679, 0.00818171, 0.0692582, 0.78412) +bones/155/scale = Vector3(0.994394, 0.994755, 1.01098) +bones/156/rotation = Quaternion(0.000119669, 0.959757, -0.280833, 0.000184698) bones/156/scale = Vector3(0.999826, 1.0002, 0.999978) -bones/157/position = Vector3(0.0211373, 1.54827, -0.0604212) -bones/157/rotation = Quaternion(-0.504319, -0.49761, -0.466189, 0.529825) -bones/158/position = Vector3(0.254008, 1.5437, -0.0794793) -bones/158/rotation = Quaternion(-0.240239, -0.117853, 0.943355, -0.196157) -bones/158/scale = Vector3(1.00075, 0.998503, 1.00075) -bones/159/rotation = Quaternion(-3.94294e-08, 0.0209691, 6.68101e-08, 0.99978) +bones/157/position = Vector3(0.0169384, 1.54885, -0.0648442) +bones/157/rotation = Quaternion(-0.511832, -0.425531, -0.473775, 0.576619) +bones/158/position = Vector3(0.24519, 1.53778, -0.11316) +bones/158/rotation = Quaternion(-0.218483, -0.096905, 0.952293, -0.189768) +bones/158/scale = Vector3(1.00002, 0.99997, 1.00002) +bones/159/rotation = Quaternion(6.07454e-08, -0.00507401, -3.03259e-08, 0.999987) bones/159/scale = Vector3(0.999999, 1, 1) -bones/160/rotation = Quaternion(0.35235, 0.0222049, -0.00836151, 0.935567) -bones/160/scale = Vector3(1.00002, 0.998931, 1.00106) -bones/161/rotation = Quaternion(6.68066e-08, 0.0135093, -7.75189e-08, 0.999909) -bones/162/rotation = Quaternion(0.0486255, 0.0187694, -0.0244507, 0.998341) -bones/162/scale = Vector3(0.999239, 1.00151, 0.999247) +bones/160/rotation = Quaternion(0.326133, -0.00505712, 0.00174424, 0.945309) +bones/160/scale = Vector3(0.999998, 0.999379, 1.00062) +bones/161/rotation = Quaternion(-2.10688e-10, -0.00311448, 6.15767e-08, 0.999995) +bones/162/rotation = Quaternion(0.065914, 0.00213375, -0.0526759, 0.996432) +bones/162/scale = Vector3(1.00001, 0.999975, 1.00001) bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734) bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) @@ -533,18 +585,18 @@ bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/182/position = Vector3(-0.0151141, 1.5507, -0.0648353) -bones/182/rotation = Quaternion(-0.667995, 0.402242, 0.429591, 0.455452) -bones/183/position = Vector3(-0.226991, 1.47242, -0.124815) -bones/183/rotation = Quaternion(0.114049, -0.105708, 0.98226, 0.104804) -bones/183/scale = Vector3(0.999039, 1.00193, 0.999039) -bones/184/rotation = Quaternion(-7.77584e-08, 0.0139998, -9.87914e-08, 0.999902) +bones/182/position = Vector3(-0.0193096, 1.55065, -0.0695777) +bones/182/rotation = Quaternion(-0.646521, 0.379073, 0.421117, 0.510857) +bones/183/position = Vector3(-0.230163, 1.48869, -0.149517) +bones/183/rotation = Quaternion(0.0941466, -0.130383, 0.980895, 0.109462) +bones/183/scale = Vector3(0.999553, 1.0009, 0.999553) +bones/184/rotation = Quaternion(4.14111e-08, 0.0338786, 6.55162e-09, 0.999426) bones/184/scale = Vector3(1, 1, 1) -bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907) -bones/185/scale = Vector3(0.999965, 1.00055, 0.999483) -bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775) -bones/187/rotation = Quaternion(-0.0641636, 0.0168689, 0.0924421, 0.993505) -bones/187/scale = Vector3(1.00093, 0.998093, 1.00098) +bones/185/rotation = Quaternion(0.322699, 0.033891, -0.0115662, 0.945824) +bones/185/scale = Vector3(0.999956, 1.00075, 0.999293) +bones/186/rotation = Quaternion(-3.98812e-08, 0.0417094, -1.84451e-08, 0.99913) +bones/187/rotation = Quaternion(-0.0634241, 0.0364826, 0.0474494, 0.99619) +bones/187/scale = Vector3(1.00047, 0.99907, 1.00046) bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735) bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) @@ -579,17 +631,19 @@ bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/207/position = Vector3(0.104333, 1.40421, 0.00703726) -bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859) +bones/207/position = Vector3(0.102004, 1.40626, 0.0033124) +bones/207/rotation = Quaternion(-0.0287544, 0.679021, 0.731051, 0.0605662) bones/207/scale = Vector3(1, 1, 1) -bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965) -bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319) +bones/208/position = Vector3(-0.132558, 1.41787, -0.0273064) +bones/208/rotation = Quaternion(-0.0287848, 0.678667, 0.731379, 0.0605532) bones/208/scale = Vector3(1, 1, 1) -bones/209/position = Vector3(0.178758, 1.37109, -0.134744) -bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) -bones/210/position = Vector3(-0.172333, 1.39463, -0.177478) -bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) -script = ExtResource("7_2sr7c") +bones/209/position = Vector3(0.17825, 1.37445, -0.137766) +bones/209/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701) +bones/210/position = Vector3(-0.172801, 1.39186, -0.183584) +bones/210/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701) +script = ExtResource("7_4sh2k") +enable_jigglebones = false +jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")]) [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] _import_path = NodePath("") @@ -611,7 +665,6 @@ active = false influence = 0.0 script = ExtResource("7_h7lx0") bone = "DEF-spine.006" -target = Vector3(1.07, 1.61, 2) influence_lerp_seconds = 3.0 rotation_lerp_weight = 0.01 @@ -635,7 +688,6 @@ active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.L" -target = Vector3(0, 1, 2) [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] _import_path = NodePath("") @@ -657,7 +709,6 @@ active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.R" -target = Vector3(0, 1, 2) [node name="horns" parent="base/rig/Skeleton3D" index="11"] transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)