X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/2a3ca80a5cb25de8de2ea6665f1870956513f098..c92b8f1fd53dee92846473ca69f62de008b07509:/william.tscn diff --git a/william.tscn b/william.tscn index 73bc055..df12d2e 100644 --- a/william.tscn +++ b/william.tscn @@ -231,7 +231,10 @@ use_gravity = false [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") -[node name="AnimationTree" type="AnimationTree" parent="." index="0"] +[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4) + +[node name="AnimationTree" type="AnimationTree" parent="." index="1"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 @@ -246,7 +249,7 @@ parameters/talking/current_state = "talk" parameters/talking/transition_request = "" parameters/talking/current_index = 0 -[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"] +[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { "face": ExtResource("5_ted5p"), "hips": ExtResource("6_jmeds"), @@ -255,18 +258,17 @@ libraries = { } [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(-0.0309692, 0.951593, -0.107306) -bones/0/rotation = Quaternion(0.0943206, -0.0710542, -0.0343918, 0.992407) +bones/0/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/0/rotation = Quaternion(0.0954857, -0.0670702, -0.0189823, 0.992987) bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) -bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.244995, 0.00221437, 0.12983, 0.96079) +bones/4/rotation = Quaternion(0.162761, 0.00598545, 0.102777, 0.98128) bones/4/scale = Vector3(1, 1, 1) -bones/5/rotation = Quaternion(-0.0948524, 0.00997605, -0.000950435, 0.995441) -bones/6/rotation = Quaternion(-0.0723547, 0.0217614, -0.0840369, 0.993594) +bones/5/rotation = Quaternion(-0.0948542, 0.00826387, -0.000787317, 0.995457) +bones/6/rotation = Quaternion(0.0397427, 0.00540537, -0.0780339, 0.996144) bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) @@ -342,27 +344,27 @@ bones/45/scale = Vector3(1, 1, 1) bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669) -bones/48/rotation = Quaternion(0.0268154, -0.409863, -0.688099, 0.598175) -bones/48/scale = Vector3(0.997391, 1.00524, 0.997391) -bones/49/position = Vector3(0.228062, 0.104573, 0.124999) -bones/49/rotation = Quaternion(0.519691, -0.117498, 0.828101, -0.174255) -bones/49/scale = Vector3(1.05458, 0.899177, 1.05457) -bones/50/rotation = Quaternion(-0.545686, 0.0816836, -0.0507015, 0.832456) -bones/50/scale = Vector3(0.911558, 1.06789, 1.03559) -bones/51/position = Vector3(0.141099, 0.0394381, 0.0489972) -bones/51/rotation = Quaternion(-0.0898971, -0.400816, 0.597227, 0.688901) -bones/51/scale = Vector3(1.08712, 0.846162, 1.08712) +bones/48/rotation = Quaternion(0.0290139, -0.409921, -0.690339, 0.595445) +bones/48/scale = Vector3(0.996781, 1.00647, 0.996781) +bones/49/position = Vector3(0.227635, 0.103166, 0.125895) +bones/49/rotation = Quaternion(0.51907, -0.116884, 0.827749, -0.178147) +bones/49/scale = Vector3(1.05676, 0.89547, 1.05676) +bones/50/rotation = Quaternion(-0.548375, 0.0831789, -0.0482136, 0.830687) +bones/50/scale = Vector3(0.913495, 1.05735, 1.04413) +bones/51/position = Vector3(0.141845, 0.0391479, 0.0495799) +bones/51/rotation = Quaternion(-0.0900839, -0.400986, 0.597201, 0.688801) +bones/51/scale = Vector3(1.07905, 0.858847, 1.07905) bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669) -bones/53/rotation = Quaternion(0.0243414, 0.408277, 0.688328, 0.5991) -bones/53/scale = Vector3(0.997414, 1.00519, 0.997414) -bones/54/position = Vector3(-0.228751, 0.10451, 0.124176) -bones/54/rotation = Quaternion(-0.519068, -0.113016, 0.828865, 0.17544) -bones/54/scale = Vector3(1.05677, 0.895439, 1.05677) -bones/55/rotation = Quaternion(-0.551199, -0.0808537, 0.0525446, 0.828783) -bones/55/scale = Vector3(0.910309, 1.06454, 1.04058) -bones/56/position = Vector3(-0.141489, 0.0397868, 0.0488346) -bones/56/rotation = Quaternion(-0.088559, 0.398533, -0.599776, 0.688184) -bones/56/scale = Vector3(1.086, 0.847895, 1.086) +bones/53/rotation = Quaternion(0.0289172, 0.410095, 0.689922, 0.595814) +bones/53/scale = Vector3(0.997816, 1.00438, 0.997816) +bones/54/position = Vector3(-0.228264, 0.103307, 0.124962) +bones/54/rotation = Quaternion(-0.51838, -0.112133, 0.82853, 0.179573) +bones/54/scale = Vector3(1.05752, 0.894174, 1.05752) +bones/55/rotation = Quaternion(-0.553327, -0.0822475, 0.0501818, 0.827373) +bones/55/scale = Vector3(0.912966, 1.05564, 1.04638) +bones/56/position = Vector3(-0.141489, 0.0395981, 0.0499728) +bones/56/rotation = Quaternion(-0.0930075, 0.402549, -0.599176, 0.685778) +bones/56/scale = Vector3(1.08023, 0.856974, 1.08023) bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107) bones/57/scale = Vector3(1, 1, 1) bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243) @@ -425,7 +427,6 @@ bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333) bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345) bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103) bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349) -bones/89/scale = Vector3(1, 1, 1) bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079) bones/90/scale = Vector3(1, 1, 1) bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333) @@ -462,93 +463,93 @@ bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994) bones/105/scale = Vector3(1, 0.99999, 1.00001) bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509) bones/106/scale = Vector3(1, 1, 1) -bones/108/rotation = Quaternion(-0.0903696, 1.43808e-05, 0.00314306, 0.995903) -bones/109/rotation = Quaternion(-0.0915473, 0.00020205, 0.00373144, 0.995794) -bones/110/rotation = Quaternion(-0.0958237, 0.000286892, 0.0020646, 0.995396) +bones/108/rotation = Quaternion(-0.0973636, -6.32087e-05, 0.00151919, 0.995248) +bones/109/rotation = Quaternion(-0.0997229, 3.70551e-05, 0.00134735, 0.995014) +bones/110/rotation = Quaternion(-0.0989835, 5.04218e-05, 9.79888e-05, 0.995089) bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887) bones/111/scale = Vector3(1, 1, 1) bones/112/scale = Vector3(1, 1, 1) -bones/113/rotation = Quaternion(-0.0514349, 0.00545756, 0.0792577, 0.995511) -bones/114/rotation = Quaternion(-0.0543703, 0.00572538, 0.092509, 0.99421) +bones/113/rotation = Quaternion(-0.0582571, 0.00510011, 0.0771794, 0.995301) +bones/114/rotation = Quaternion(-0.0618065, 0.00499896, 0.0900147, 0.994008) bones/114/scale = Vector3(1, 1, 1) -bones/115/rotation = Quaternion(-0.0126762, 0.00575698, 0.145181, 0.989307) +bones/115/rotation = Quaternion(-0.0155466, 0.00517119, 0.143622, 0.989497) bones/115/scale = Vector3(1, 1, 1) bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907) -bones/118/rotation = Quaternion(-0.222662, -0.00423506, -0.00140778, 0.974886) +bones/118/rotation = Quaternion(-0.221263, -0.0044456, -0.0024074, 0.975201) bones/118/scale = Vector3(1, 1, 1) bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08) bones/119/scale = Vector3(1, 0.999999, 1) -bones/120/rotation = Quaternion(-0.14507, 7.98288e-05, 0.00162851, 0.98942) -bones/121/rotation = Quaternion(-0.143841, -1.907e-05, -0.000302621, 0.989601) +bones/120/rotation = Quaternion(-0.149436, 0.000140472, 0.00216309, 0.988769) +bones/121/rotation = Quaternion(-0.143091, 2.89518e-05, 8.08379e-05, 0.98971) bones/121/scale = Vector3(1, 1, 1) bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539) -bones/123/rotation = Quaternion(-0.259164, 0.000940819, 0.000974511, 0.965832) +bones/123/rotation = Quaternion(-0.262691, 0.000895043, 0.000791984, 0.964879) bones/123/scale = Vector3(1, 1, 1) -bones/124/rotation = Quaternion(-0.187379, 0.00152879, 0.00097465, 0.982286) +bones/124/rotation = Quaternion(-0.188104, 0.00155517, 0.00111739, 0.982147) bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887) bones/125/scale = Vector3(1, 1, 1) bones/126/scale = Vector3(1, 1, 1) -bones/127/rotation = Quaternion(-0.0514145, -0.00549075, -0.0721481, 0.996053) -bones/128/rotation = Quaternion(-0.054287, -0.00554829, -0.085558, 0.994838) +bones/127/rotation = Quaternion(-0.0589871, -0.00519813, -0.0741089, 0.995491) +bones/128/rotation = Quaternion(-0.062899, -0.00490213, -0.0880315, 0.994118) bones/128/scale = Vector3(1, 1, 1) -bones/129/rotation = Quaternion(-0.0121287, -0.00451661, -0.111563, 0.993673) -bones/130/position = Vector3(-0.0309692, 0.951593, -0.107306) -bones/130/rotation = Quaternion(-0.109661, -0.791773, -0.386729, 0.459903) -bones/131/position = Vector3(-0.0309692, 0.951593, -0.107306) -bones/131/rotation = Quaternion(-0.0956655, 0.728984, 0.329598, 0.59228) +bones/129/rotation = Quaternion(-0.0153331, -0.00402772, -0.112489, 0.993527) +bones/130/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/130/rotation = Quaternion(-0.0980616, -0.792195, -0.379266, 0.46794) +bones/131/position = Vector3(-0.0257162, 0.951681, -0.107052) +bones/131/rotation = Quaternion(-0.106241, 0.728817, 0.33924, 0.585197) bones/131/scale = Vector3(1, 1, 1) -bones/132/position = Vector3(0.0865793, 0.918381, -0.0836216) -bones/132/rotation = Quaternion(-0.761974, -0.0152609, -0.0812267, 0.642313) -bones/133/position = Vector3(-0.154381, 0.938318, -0.116556) -bones/133/rotation = Quaternion(-0.762044, -0.0151902, -0.0811401, 0.642242) -bones/134/position = Vector3(-0.0310684, 0.899671, 0.084268) -bones/134/rotation = Quaternion(0.997518, -0.0193941, 0.0660711, 0.0147313) -bones/135/rotation = Quaternion(0.0100895, -9.79479e-05, -0.0132324, 0.999862) -bones/136/rotation = Quaternion(0.00198149, -1.44948e-06, -0.00147437, 0.999997) -bones/137/position = Vector3(-0.0902654, 0.904554, 0.0760787) -bones/137/rotation = Quaternion(0.997519, -0.0193963, 0.0660658, 0.0146976) -bones/138/rotation = Quaternion(0.0105128, -0.000102277, -0.0132305, 0.999857) -bones/139/rotation = Quaternion(0.000586085, -1.78109e-06, -0.00130128, 0.999999) -bones/140/position = Vector3(-0.057591, 0.901805, 0.0575946) -bones/140/rotation = Quaternion(-0.0176184, 0.628308, 0.774791, 0.0679537) -bones/141/rotation = Quaternion(-0.289445, -0.00837412, 0.0281513, 0.956744) -bones/142/rotation = Quaternion(-0.15605, -0.00227674, 0.016879, 0.987602) -bones/143/rotation = Quaternion(-0.0724405, -0.000543609, 0.00953061, 0.997327) -bones/144/rotation = Quaternion(-0.0323269, -0.000121365, 0.00408967, 0.999469) -bones/145/position = Vector3(0.0954467, 0.913536, -0.052482) -bones/145/rotation = Quaternion(0.977199, 0.123074, 0.0519422, 0.165033) -bones/145/scale = Vector3(1.00728, 0.985604, 1.00728) -bones/146/rotation = Quaternion(-2.91762e-08, -0.0742692, 2.99226e-08, 0.997238) -bones/147/rotation = Quaternion(0.16808, -0.0748194, 0.0125701, 0.98285) -bones/147/scale = Vector3(1.00031, 0.997275, 1.0025) -bones/148/rotation = Quaternion(3.6765e-08, -0.00508533, -2.58464e-08, 0.999987) -bones/149/rotation = Quaternion(-0.471317, -0.005569, 0.0867902, 0.877666) -bones/149/scale = Vector3(0.993631, 0.998612, 1.00803) -bones/150/rotation = Quaternion(2.4767e-05, 0.965803, -0.259276, -0.000225157) +bones/132/position = Vector3(0.0930177, 0.922321, -0.0839892) +bones/132/rotation = Quaternion(-0.762323, -0.0247902, -0.0674337, 0.643196) +bones/133/position = Vector3(-0.148635, 0.934342, -0.115564) +bones/133/rotation = Quaternion(-0.762314, -0.0243811, -0.0678948, 0.643174) +bones/134/position = Vector3(-0.022956, 0.899869, 0.0843844) +bones/134/rotation = Quaternion(0.997785, -0.0106891, 0.0636839, 0.0159775) +bones/135/rotation = Quaternion(0.00908026, -9.79528e-05, -0.0081179, 0.999926) +bones/136/rotation = Quaternion(0.000999727, -1.44815e-06, -0.00161471, 0.999998) +bones/137/position = Vector3(-0.0824468, 0.902862, 0.0765726) +bones/137/rotation = Quaternion(0.997789, -0.0106847, 0.0636837, 0.0157276) +bones/138/rotation = Quaternion(0.00942092, -0.000102293, -0.00803748, 0.999923) +bones/139/rotation = Quaternion(3.5482e-05, -1.77777e-06, -0.00151488, 0.999999) +bones/140/position = Vector3(-0.0498096, 0.901157, 0.0577102) +bones/140/rotation = Quaternion(-0.0269299, 0.629445, 0.774585, 0.0556085) +bones/141/rotation = Quaternion(-0.289554, -0.00638159, 0.019506, 0.956942) +bones/142/rotation = Quaternion(-0.156851, -0.00170527, 0.0112364, 0.987557) +bones/143/rotation = Quaternion(-0.0717591, -0.000543652, 0.00553941, 0.997407) +bones/144/rotation = Quaternion(-0.0321303, -0.000121367, 0.00190612, 0.999482) +bones/145/position = Vector3(0.102218, 0.917828, -0.0529236) +bones/145/rotation = Quaternion(0.979091, 0.115677, 0.0534368, 0.158568) +bones/145/scale = Vector3(1.00694, 0.986273, 1.00694) +bones/146/rotation = Quaternion(-3.66467e-08, -0.071437, -1.64588e-08, 0.997445) +bones/147/rotation = Quaternion(0.154935, -0.0709733, 0.0109767, 0.985311) +bones/147/scale = Vector3(1.00031, 0.997265, 1.00251) +bones/148/rotation = Quaternion(4.16502e-08, -0.00796529, 1.82673e-08, 0.999968) +bones/149/rotation = Quaternion(-0.470589, -0.00987864, 0.0819565, 0.878483) +bones/149/scale = Vector3(0.9936, 0.998679, 1.00799) +bones/150/rotation = Quaternion(2.46684e-05, 0.965744, -0.259497, -0.000225146) bones/150/scale = Vector3(0.99967, 1.00041, 0.999919) -bones/151/position = Vector3(-0.171853, 0.935682, -0.0890468) -bones/151/rotation = Quaternion(0.995527, 0.0705735, 0.0625205, 0.00604707) -bones/151/scale = Vector3(1.00489, 0.990294, 1.00489) -bones/152/rotation = Quaternion(8.62779e-10, 0.0380266, 1.96343e-09, 0.999277) -bones/153/rotation = Quaternion(0.13632, 0.0367301, -0.00499539, 0.989971) -bones/153/scale = Vector3(1.00025, 0.99826, 1.00152) -bones/154/rotation = Quaternion(-5.68689e-08, 0.0121986, 1.98656e-08, 0.999926) -bones/155/rotation = Quaternion(-0.605744, 0.0123536, 0.0756436, 0.791959) -bones/155/scale = Vector3(0.995141, 0.995493, 1.00947) -bones/156/rotation = Quaternion(0.000118064, 0.95988, -0.280411, 0.000185176) +bones/151/position = Vector3(-0.165867, 0.931154, -0.0879616) +bones/151/rotation = Quaternion(0.996042, 0.0629042, 0.060574, 0.0165541) +bones/151/scale = Vector3(1.00571, 0.988671, 1.00571) +bones/152/rotation = Quaternion(-1.04502e-08, 0.0424713, 1.57295e-08, 0.999098) +bones/153/rotation = Quaternion(0.161077, 0.0429185, -0.00690501, 0.985984) +bones/153/scale = Vector3(1.00026, 0.99816, 1.00162) +bones/154/rotation = Quaternion(-1.7515e-08, 0.00932134, 1.19572e-08, 0.999957) +bones/155/rotation = Quaternion(-0.616679, 0.00818171, 0.0692582, 0.78412) +bones/155/scale = Vector3(0.994394, 0.994755, 1.01098) +bones/156/rotation = Quaternion(0.000119669, 0.959757, -0.280833, 0.000184698) bones/156/scale = Vector3(0.999826, 1.0002, 0.999978) -bones/157/position = Vector3(0.0309402, 1.54704, -0.0645917) -bones/157/rotation = Quaternion(-0.507462, -0.508762, -0.474596, 0.508334) -bones/158/position = Vector3(0.264242, 1.53721, -0.074372) -bones/158/rotation = Quaternion(-0.246812, -0.134176, 0.939727, -0.194919) -bones/158/scale = Vector3(1.0006, 0.998802, 1.0006) -bones/159/rotation = Quaternion(6.78934e-09, 0.023431, 7.70126e-08, 0.999725) +bones/157/position = Vector3(0.0169384, 1.54885, -0.0648442) +bones/157/rotation = Quaternion(-0.511832, -0.425531, -0.473775, 0.576619) +bones/158/position = Vector3(0.24519, 1.53778, -0.11316) +bones/158/rotation = Quaternion(-0.218483, -0.096905, 0.952293, -0.189768) +bones/158/scale = Vector3(1.00002, 0.99997, 1.00002) +bones/159/rotation = Quaternion(6.07454e-08, -0.00507401, -3.03259e-08, 0.999987) bones/159/scale = Vector3(0.999999, 1, 1) -bones/160/rotation = Quaternion(0.384489, 0.0237718, -0.00990415, 0.92277) -bones/160/scale = Vector3(1.00003, 0.998584, 1.00139) -bones/161/rotation = Quaternion(1.16154e-07, 0.0228609, -3.21839e-08, 0.999739) -bones/162/rotation = Quaternion(0.0304526, 0.0283363, -0.0106711, 0.999078) -bones/162/scale = Vector3(0.999356, 1.00128, 0.999366) +bones/160/rotation = Quaternion(0.326133, -0.00505712, 0.00174424, 0.945309) +bones/160/scale = Vector3(0.999998, 0.999379, 1.00062) +bones/161/rotation = Quaternion(-2.10688e-10, -0.00311448, 6.15767e-08, 0.999995) +bones/162/rotation = Quaternion(0.065914, 0.00213375, -0.0526759, 0.996432) +bones/162/scale = Vector3(1.00001, 0.999975, 1.00001) bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734) bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) @@ -582,18 +583,18 @@ bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/182/position = Vector3(-0.00520391, 1.55003, -0.0695138) -bones/182/rotation = Quaternion(-0.663681, 0.409085, 0.442055, 0.443582) -bones/183/position = Vector3(-0.218339, 1.46942, -0.121178) -bones/183/rotation = Quaternion(0.127982, -0.119031, 0.978115, 0.112884) -bones/183/scale = Vector3(0.999049, 1.0019, 0.999049) -bones/184/rotation = Quaternion(4.54167e-08, 0.0165822, 8.94388e-08, 0.999863) +bones/182/position = Vector3(-0.0193096, 1.55065, -0.0695777) +bones/182/rotation = Quaternion(-0.646521, 0.379073, 0.421117, 0.510857) +bones/183/position = Vector3(-0.230163, 1.48869, -0.149517) +bones/183/rotation = Quaternion(0.0941466, -0.130383, 0.980895, 0.109462) +bones/183/scale = Vector3(0.999553, 1.0009, 0.999553) +bones/184/rotation = Quaternion(4.14111e-08, 0.0338786, 6.55162e-09, 0.999426) bones/184/scale = Vector3(1, 1, 1) -bones/185/rotation = Quaternion(0.319208, 0.0166682, -0.0056169, 0.947521) -bones/185/scale = Vector3(0.999958, 1.00075, 0.999292) -bones/186/rotation = Quaternion(9.24581e-08, 0.0255189, -1.06448e-07, 0.999674) -bones/187/rotation = Quaternion(-0.0616937, 0.0204298, 0.081947, 0.994516) -bones/187/scale = Vector3(1.00095, 0.99807, 1.00099) +bones/185/rotation = Quaternion(0.322699, 0.033891, -0.0115662, 0.945824) +bones/185/scale = Vector3(0.999956, 1.00075, 0.999293) +bones/186/rotation = Quaternion(-3.98812e-08, 0.0417094, -1.84451e-08, 0.99913) +bones/187/rotation = Quaternion(-0.0634241, 0.0364826, 0.0474494, 0.99619) +bones/187/scale = Vector3(1.00047, 0.99907, 1.00046) bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735) bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) @@ -628,16 +629,16 @@ bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/207/position = Vector3(0.110959, 1.4017, 0.00401887) -bones/207/rotation = Quaternion(-0.0174562, 0.678729, 0.730583, 0.0726013) +bones/207/position = Vector3(0.102004, 1.40626, 0.0033124) +bones/207/rotation = Quaternion(-0.0287544, 0.679021, 0.731051, 0.0605662) bones/207/scale = Vector3(1, 1, 1) -bones/208/position = Vector3(-0.122881, 1.42102, -0.027914) -bones/208/rotation = Quaternion(-0.0176228, 0.67884, 0.730461, 0.0727497) +bones/208/position = Vector3(-0.132558, 1.41787, -0.0273064) +bones/208/rotation = Quaternion(-0.0287848, 0.678667, 0.731379, 0.0605532) bones/208/scale = Vector3(1, 1, 1) -bones/209/position = Vector3(0.186903, 1.36748, -0.136655) -bones/209/rotation = Quaternion(-0.726681, -0.016337, -0.0772309, 0.682425) -bones/210/position = Vector3(-0.163115, 1.39643, -0.184448) -bones/210/rotation = Quaternion(-0.726681, -0.016337, -0.0772309, 0.682425) +bones/209/position = Vector3(0.17825, 1.37445, -0.137766) +bones/209/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701) +bones/210/position = Vector3(-0.172801, 1.39186, -0.183584) +bones/210/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701) script = ExtResource("7_4sh2k") enable_jigglebones = false jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")]) @@ -662,7 +663,6 @@ active = false influence = 0.0 script = ExtResource("7_h7lx0") bone = "DEF-spine.006" -target = Vector3(1.07, 1.61, 2) influence_lerp_seconds = 3.0 rotation_lerp_weight = 0.01 @@ -686,7 +686,6 @@ active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.L" -target = Vector3(0, 1, 2) [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] _import_path = NodePath("") @@ -708,7 +707,6 @@ active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.R" -target = Vector3(0, 1, 2) [node name="horns" parent="base/rig/Skeleton3D" index="11"] transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)