X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/2a3ca80a5cb25de8de2ea6665f1870956513f098..c3805c44927b9c7945d932a4c602fbbf6cb0dcb8:/player/player.gd?ds=sidebyside diff --git a/player/player.gd b/player/player.gd index 1ebbf4c..de4387b 100644 --- a/player/player.gd +++ b/player/player.gd @@ -331,13 +331,13 @@ func _process_player(delta: float) -> void: func _pick_head_track_target() -> void: if _head_track_arr.is_empty(): _head_track_target = null - _skin.set_head_target(Vector3.ZERO) - _skin.set_eyes_target(Vector3.ZERO) + _skin.set_head_target(null) + _skin.set_eyes_target(null) else: var target: Node3D = _head_track_arr.front() _head_track_target = target - _skin.set_head_target(target.global_position) - _skin.set_eyes_target(target.global_position) + _skin.set_head_target(target) + _skin.set_eyes_target(target) # if we find a head tracking obj, add it to the array unless it's already there