-[gd_scene load_steps=22 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
[ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
[ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
[ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
[ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
+[ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
+[ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
+[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"]
+[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"]
+[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
animation = &"move/hardLanding"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"]
animation = &"idle/yelling"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
+animation = &"idle/posing"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"]
+animation = &"face/test-talking"
+
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
animation = &"move/falling"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
-animation = &"idle/neutral"
+animation = &"idle/breathing"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
animation = &"move/jogBackwards"
blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5")
blend_point_0/pos = 0.0
blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4")
-blend_point_1/pos = 3.0
+blend_point_1/pos = 5.0
blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo")
-blend_point_2/pos = 8.0
+blend_point_2/pos = 10.0
blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl")
blend_point_3/pos = 15.0
min_space = 0.0
max_space = 15.0
sync = true
-[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
-xfade_time = 0.5
-input_0/name = "talk"
-input_0/auto_advance = true
-input_0/break_loop_at_end = true
-input_0/reset = true
-input_1/name = "talk2"
-input_1/auto_advance = true
-input_1/break_loop_at_end = true
-input_1/reset = true
-input_2/name = "yell"
-input_2/auto_advance = true
-input_2/break_loop_at_end = true
-input_2/reset = true
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"]
+filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
+animation = &"hips/rotateLegsRight"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
+animation = &"hips/rotateLegsLeft"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"]
+animation = &"hips/rotateLegsCenter"
+
+[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
+blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
+blend_point_0/pos = -1.6
+blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
+blend_point_1/pos = 1.6
+blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh")
+blend_point_2/pos = 0.0
+min_space = -2.0
+max_space = 2.0
+sync = true
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
xfade_time = 0.25
input_5/auto_advance = false
input_5/break_loop_at_end = false
input_5/reset = true
+input_6/name = "pose"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"]
+
+[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
+xfade_time = 0.5
+input_0/name = "talk"
+input_0/auto_advance = true
+input_0/break_loop_at_end = true
+input_0/reset = true
+input_1/name = "talk2"
+input_1/auto_advance = true
+input_1/break_loop_at_end = true
+input_1/reset = true
+input_2/name = "yell"
+input_2/auto_advance = true
+input_2/break_loop_at_end = true
+input_2/reset = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-627.603, 136.455)
nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
nodes/Animation/position = Vector2(-230, -100)
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
"nodes/Animation 3/position" = Vector2(-230, 360)
"nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
-"nodes/Animation 4/position" = Vector2(-180, 760)
+"nodes/Animation 4/position" = Vector2(-520, 890)
"nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
-"nodes/Animation 5/position" = Vector2(-190, 920)
+"nodes/Animation 5/position" = Vector2(-530, 1030)
"nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
-"nodes/Animation 6/position" = Vector2(-190, 1070)
-nodes/BlendSpace1D/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
-nodes/BlendSpace1D/position = Vector2(-230, 200)
-"nodes/BlendSpace1D 2/node" = SubResource("AnimationNodeBlendSpace1D_h1uk8")
-"nodes/BlendSpace1D 2/position" = Vector2(-240, 520)
-nodes/Transition/node = SubResource("AnimationNodeTransition_rgwlt")
-nodes/Transition/position = Vector2(80, 790)
+"nodes/Animation 6/position" = Vector2(-520, 1160)
+"nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
+"nodes/Animation 7/position" = Vector2(630, 620)
+"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io")
+"nodes/Animation 8/position" = Vector2(-240, 1190)
+nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
+nodes/backward/position = Vector2(-250, 520)
+nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
+nodes/forward/position = Vector2(-240, 200)
+nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd")
+nodes/hips_add2/position = Vector2(1330, 30)
+nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
+nodes/hips_direction/position = Vector2(1080, -50)
nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
-nodes/motion/position = Vector2(470, 140)
-nodes/output/position = Vector2(800, 160)
-node_connections = [&"Transition", 0, &"Animation 4", &"Transition", 1, &"Animation 5", &"Transition", 2, &"Animation 6", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"BlendSpace1D", &"motion", 3, &"Animation 3", &"motion", 4, &"BlendSpace1D 2", &"motion", 5, &"Transition", &"output", 0, &"motion"]
+nodes/motion/position = Vector2(860, 80)
+nodes/output/position = Vector2(1620, 90)
+nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs")
+nodes/talk_add2/position = Vector2(20, 890)
+nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
+nodes/talking/position = Vector2(-260, 920)
+node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
+
+[sub_resource type="Resource" id="Resource_2rjdy"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-back"
+stiffness = 2.0
+damping = 2.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_7y4fq"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-front"
+stiffness = 2.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_kfq4j"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_n2mxm"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_orlqw"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_65olk"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
[node name="william" instance=ExtResource("1_adkxn")]
script = ExtResource("2_0p3og")
+[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+tree_root = SubResource("AnimationNodeBlendTree_uygj1")
+anim_player = NodePath("../AnimationPlayerLibrary")
+parameters/backward/blend_position = 3.0
+parameters/forward/blend_position = 3.0
+parameters/hips_add2/add_amount = 1.0
+parameters/hips_direction/blend_position = 0.0
+parameters/motion/current_state = "idle"
+parameters/motion/transition_request = ""
+parameters/motion/current_index = 3
+parameters/talk_add2/add_amount = 1.0
+parameters/talking/current_state = "talk"
+parameters/talking/transition_request = ""
+parameters/talking/current_index = 0
+
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+libraries = {
+"face": ExtResource("5_ted5p"),
+"hips": ExtResource("6_jmeds"),
+"idle": ExtResource("3_pbx3f"),
+"move": ExtResource("2_64b73")
+}
+
[node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/0/rotation = Quaternion(0.172743, -0.0126947, -0.0137409, 0.984789)
-bones/1/rotation = Quaternion(-0.0644764, -6.12701e-10, -1.49245e-08, 0.997919)
-bones/2/rotation = Quaternion(-0.0577586, -0.0243685, 0.0220824, 0.997789)
+bones/0/position = Vector3(-0.0334491, 0.952181, -0.107531)
+bones/0/rotation = Quaternion(0.100051, -0.0644568, -0.030875, 0.992412)
+bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
+bones/1/scale = Vector3(1, 1, 1)
+bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0198853, -0.0773104, 0.0218743, 0.996569)
+bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.204558, 0.0338454, -0.020503, 0.978054)
-bones/5/rotation = Quaternion(-0.0948411, -0.0187163, 0.00178334, 0.995315)
-bones/6/rotation = Quaternion(-0.115667, 0.102749, -0.0256811, 0.987626)
-bones/8/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/8/rotation = Quaternion(-0.0683421, -0.736396, -0.427224, 0.520125)
-bones/9/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/9/rotation = Quaternion(-0.0537887, 0.727494, 0.409183, 0.548114)
-bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.13772, 0.941237, -0.11586)
-bones/10/rotation = Quaternion(-0.703228, -0.0273248, -0.055696, 0.708252)
-bones/11/position = Vector3(-0.106097, 0.948911, -0.120801)
-bones/11/rotation = Quaternion(-0.710738, -0.0269002, -0.0561998, 0.700692)
-bones/12/position = Vector3(0.0404851, 0.888617, 0.0577689)
-bones/12/rotation = Quaternion(0.997894, 0.0493118, 0.0181738, 0.0380282)
-bones/13/rotation = Quaternion(-0.0821081, 0.00374066, -0.0399303, 0.995816)
-bones/14/rotation = Quaternion(-0.03542, 0.000715594, -0.0110358, 0.999311)
-bones/15/position = Vector3(-0.0194724, 0.890504, 0.0565537)
-bones/15/rotation = Quaternion(0.998023, 0.048912, 0.0179721, 0.0351438)
-bones/16/rotation = Quaternion(-0.0789948, 0.00330875, -0.039346, 0.996093)
-bones/17/rotation = Quaternion(-0.0353102, 0.000763027, -0.010944, 0.999316)
-bones/18/position = Vector3(0.0110681, 0.892959, 0.0347284)
-bones/18/rotation = Quaternion(0.0218648, 0.606764, 0.794581, -0.000738197)
-bones/19/rotation = Quaternion(-0.232545, -0.0176497, 0.075927, 0.969457)
-bones/20/rotation = Quaternion(-0.170586, -0.0105524, 0.0608194, 0.983407)
-bones/21/rotation = Quaternion(-0.113694, -0.00620888, 0.0541224, 0.992021)
-bones/22/rotation = Quaternion(-0.0680347, -0.00305904, 0.0443469, 0.996692)
-bones/23/position = Vector3(0.150201, 0.932329, -0.0869841)
-bones/23/rotation = Quaternion(0.999636, -0.0111853, 0.0106619, -0.0221063)
+bones/4/rotation = Quaternion(0.182344, -0.00301916, 0.119489, 0.975943)
+bones/4/scale = Vector3(1, 1, 1)
+bones/5/rotation = Quaternion(-0.0948569, 0.00243061, -0.000231334, 0.995488)
+bones/6/rotation = Quaternion(-0.0467218, 0.0171424, -0.0889993, 0.994788)
+bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
+bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
+bones/9/scale = Vector3(1, 0.999996, 1)
+bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932)
+bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205)
+bones/11/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918)
+bones/12/scale = Vector3(1, 0.999995, 1)
+bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252)
+bones/13/scale = Vector3(0.999999, 1, 0.999999)
+bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953)
+bones/14/scale = Vector3(0.999999, 1, 1)
+bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188)
+bones/15/scale = Vector3(1, 1, 0.999999)
+bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931)
+bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202)
+bones/17/scale = Vector3(0.999989, 1.00002, 0.99999)
+bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
+bones/18/scale = Vector3(1, 0.999995, 1)
+bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252)
+bones/19/scale = Vector3(1, 1, 0.999999)
+bones/20/scale = Vector3(1, 1, 1)
+bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625)
+bones/21/scale = Vector3(1, 1, 1)
+bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887)
+bones/22/scale = Vector3(1, 1, 1)
+bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263)
bones/23/scale = Vector3(1, 1, 1)
-bones/24/rotation = Quaternion(-2.31268e-09, -0.0422427, 8.38026e-10, 0.999107)
-bones/25/rotation = Quaternion(0.186002, -0.0422451, -0.0232256, 0.981366)
+bones/24/scale = Vector3(1, 1, 1)
+bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625)
bones/25/scale = Vector3(1, 1, 1)
-bones/26/rotation = Quaternion(2.75658e-08, 0.033076, 1.03588e-08, 0.999453)
-bones/27/rotation = Quaternion(-0.64979, 0.0329059, 0.0149796, 0.759254)
+bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887)
+bones/26/scale = Vector3(1, 1, 1)
+bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263)
bones/27/scale = Vector3(1, 1, 1)
-bones/28/rotation = Quaternion(-7.0567e-05, 0.942666, -0.333738, -0.000198885)
-bones/28/scale = Vector3(1, 1, 1)
-bones/29/position = Vector3(-0.120273, 0.940841, -0.0924656)
-bones/29/rotation = Quaternion(0.929681, -0.0181837, 0.00364595, 0.367898)
-bones/29/scale = Vector3(1, 1, 1)
-bones/30/rotation = Quaternion(5.77282e-08, 0.0266973, 2.93406e-08, 0.999644)
-bones/31/rotation = Quaternion(0.389518, 0.0267209, 0.0279059, 0.920208)
-bones/31/scale = Vector3(1, 1, 1)
-bones/32/rotation = Quaternion(-2.49842e-09, 0.0172383, -2.58048e-08, 0.999851)
-bones/33/rotation = Quaternion(-0.585083, 0.0172456, -0.0606354, 0.80852)
-bones/33/scale = Vector3(0.999999, 1, 1)
-bones/34/rotation = Quaternion(7.0367e-05, 0.942965, -0.332891, 0.000198959)
-bones/34/scale = Vector3(1, 1, 1)
-bones/35/position = Vector3(-0.000291959, 1.91962, 0.0848259)
-bones/35/rotation = Quaternion(0.0658263, 0.0101688, -0.000225134, 0.997779)
-bones/36/rotation = Quaternion(0.168185, 0.569003, 0.588726, 0.548954)
+bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378)
+bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446)
+bones/28/scale = Vector3(0.999998, 1, 0.999998)
+bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654)
+bones/29/scale = Vector3(1, 0.999996, 1)
+bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378)
+bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445)
+bones/30/scale = Vector3(0.999999, 1, 0.999999)
+bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653)
+bones/31/scale = Vector3(1, 0.999997, 1)
+bones/32/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283195)
+bones/32/scale = Vector3(1, 1, 1)
+bones/33/rotation = Quaternion(0.535987, 0.0194263, 0.557477, 0.633688)
+bones/33/scale = Vector3(1, 0.999999, 1)
+bones/34/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195)
+bones/34/scale = Vector3(1, 0.999999, 1)
+bones/35/rotation = Quaternion(0.535987, -0.0194265, -0.557476, 0.633689)
+bones/35/scale = Vector3(1, 0.999998, 1)
+bones/36/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235)
bones/36/scale = Vector3(1, 1, 1)
-bones/37/rotation = Quaternion(-0.241123, 0.0184621, -0.0778939, 0.967187)
-bones/37/scale = Vector3(1, 0.999996, 1)
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bones/201/scale = Vector3(1, 1, 1)
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bones/203/scale = Vector3(1, 1, 1)
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bones/204/scale = Vector3(1, 1, 1)
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bones/207/scale = Vector3(1, 1, 1)
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-[node name="horns" parent="base/rig/Skeleton3D" index="0"]
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-[node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
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-[node name="black_001" parent="base/rig/Skeleton3D" index="3"]
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-[node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
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-[node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
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-[node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
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-
-[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
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-"idle": ExtResource("3_pbx3f"),
-"move": ExtResource("2_64b73")
-}
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-[node name="AnimationTree" type="AnimationTree" parent="." index="3"]
-tree_root = SubResource("AnimationNodeBlendTree_uygj1")
-anim_player = NodePath("../AnimationPlayerLibrary")
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-"parameters/BlendSpace1D 2/blend_position" = 3.0
-parameters/Transition/current_state = "talk2"
-parameters/Transition/transition_request = ""
-parameters/Transition/current_index = 1
-parameters/motion/current_state = "forward"
-parameters/motion/transition_request = ""
-parameters/motion/current_index = 2
+[node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
+_import_path = NodePath("")
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+script = ExtResource("7_h7lx0")
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+
+[node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
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+visible = true
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+influence = 1.0
+script = ExtResource("9_00p5l")
+bone = "DEF-eye.L"
+
+[node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
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+influence = 1.0
+script = ExtResource("9_00p5l")
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+
+[node name="horns" parent="base/rig/Skeleton3D" index="11"]
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