]> Untitled Git - william-skin.git/blobdiff - william.tscn
Added export config options for web, osx, windows, linux
[william-skin.git] / william.tscn
index 892eb3c51f619a4ebaa0d8d49524ec8116c596c4..237d574e8bdb92e0f2264c2b35e8adbe60fac45a 100644 (file)
@@ -1,15 +1,15 @@
 [gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
-[ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
+[ext_resource type="Script" uid="uid://csai88h87nmak" path="res://william.gd" id="2_0p3og"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
-[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"]
-[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
-[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"]
-[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
+[ext_resource type="Script" uid="uid://hu072m8wnolr" path="res://jigglebone_setup.gd" id="7_4sh2k"]
+[ext_resource type="Script" uid="uid://rfk2x3tyi7cs" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" uid="uid://b6qok4l5840il" path="res://jigglebone_config.gd" id="8_ptrfv"]
+[ext_resource type="Script" uid="uid://ds1dxylci82yo" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
@@ -231,7 +231,10 @@ use_gravity = false
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
-[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4)
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="1"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
 parameters/backward/blend_position = 3.0
@@ -246,47 +249,46 @@ parameters/talking/current_state = "talk"
 parameters/talking/transition_request = ""
 parameters/talking/current_index = 0
 
-[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
-"face": ExtResource("5_ted5p"),
-"hips": ExtResource("6_jmeds"),
-"idle": ExtResource("3_pbx3f"),
-"move": ExtResource("2_64b73")
+&"face": ExtResource("5_ted5p"),
+&"hips": ExtResource("6_jmeds"),
+&"idle": ExtResource("3_pbx3f"),
+&"move": ExtResource("2_64b73")
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0334491, 0.952181, -0.107531)
-bones/0/rotation = Quaternion(0.100051, -0.0644568, -0.030875, 0.992412)
-bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
+bones/0/position = Vector3(-0.0322498, 0.953319, -0.0907262)
+bones/0/rotation = Quaternion(0.0897084, -0.0783759, -0.0150198, 0.992766)
+bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
-bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
+bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
+bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.182344, -0.00301916, 0.119489, 0.975943)
+bones/4/rotation = Quaternion(0.214347, -0.000442004, 0.0788951, 0.973566)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948569, 0.00243061, -0.000231334, 0.995488)
-bones/6/rotation = Quaternion(-0.0467218, 0.0171424, -0.0889993, 0.994788)
+bones/5/rotation = Quaternion(-0.0948554, 0.00562053, -0.000535711, 0.995475)
+bones/6/rotation = Quaternion(0.0405041, 0.00776675, -0.09052, 0.99504)
 bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
-bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/8/scale = Vector3(0.999991, 1.00002, 0.99999)
 bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
 bones/9/scale = Vector3(1, 0.999996, 1)
 bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932)
 bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205)
-bones/11/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918)
-bones/12/scale = Vector3(1, 0.999995, 1)
+bones/11/scale = Vector3(0.99998, 1.00004, 0.99998)
+bones/12/rotation = Quaternion(-0.367354, 0.263567, 0.891402, -0.0313918)
+bones/12/scale = Vector3(1.00001, 0.999981, 1.00001)
 bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252)
 bones/13/scale = Vector3(0.999999, 1, 0.999999)
-bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953)
-bones/14/scale = Vector3(0.999999, 1, 1)
-bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188)
+bones/14/rotation = Quaternion(0.168183, -0.569009, -0.588716, 0.54896)
+bones/14/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/15/rotation = Quaternion(-0.241128, -0.0184643, 0.077886, 0.967187)
 bones/15/scale = Vector3(1, 1, 0.999999)
-bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931)
-bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202)
-bones/17/scale = Vector3(0.999989, 1.00002, 0.99999)
+bones/16/rotation = Quaternion(-0.314064, -0.00747429, 0.0807426, 0.945933)
+bones/17/rotation = Quaternion(-0.223802, 0.00784129, -0.14866, 0.963199)
+bones/17/scale = Vector3(0.999974, 1.00005, 0.999975)
 bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
-bones/18/scale = Vector3(1, 0.999995, 1)
+bones/18/scale = Vector3(1.00001, 0.999979, 1.00001)
 bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252)
 bones/19/scale = Vector3(1, 1, 0.999999)
 bones/20/scale = Vector3(1, 1, 1)
@@ -334,86 +336,86 @@ bones/41/scale = Vector3(1, 1, 1)
 bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121)
 bones/42/scale = Vector3(1, 1, 1)
 bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213)
-bones/43/scale = Vector3(0.999991, 1.00002, 0.999991)
-bones/44/rotation = Quaternion(0.999673, -4.86008e-08, 1.55244e-09, -0.0255556)
+bones/43/scale = Vector3(0.999973, 1.00005, 0.999973)
+bones/44/rotation = Quaternion(0.999673, -4.63807e-08, 1.68653e-09, -0.0255554)
 bones/44/scale = Vector3(1, 0.999996, 1)
 bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522)
 bones/45/scale = Vector3(1, 1, 1)
 bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
 bones/46/scale = Vector3(1, 1, 1)
 bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
-bones/48/rotation = Quaternion(0.0187827, -0.404697, -0.688828, 0.601152)
-bones/48/scale = Vector3(0.997864, 1.00429, 0.997863)
-bones/49/position = Vector3(0.229985, 0.104341, 0.122446)
-bones/49/rotation = Quaternion(0.520314, -0.116257, 0.828981, -0.168963)
-bones/49/scale = Vector3(1.05594, 0.896851, 1.05594)
-bones/50/rotation = Quaternion(-0.545564, 0.0794897, -0.0546653, 0.832498)
-bones/50/scale = Vector3(0.909563, 1.07002, 1.03624)
-bones/51/position = Vector3(0.141648, 0.0388806, 0.0474723)
-bones/51/rotation = Quaternion(-0.0818977, -0.395281, 0.594464, 0.695455)
-bones/51/scale = Vector3(1.08948, 0.84249, 1.08948)
+bones/48/rotation = Quaternion(0.0273021, -0.409334, -0.689582, 0.596806)
+bones/48/scale = Vector3(0.995167, 1.00974, 0.995167)
+bones/49/position = Vector3(0.228605, 0.104107, 0.125551)
+bones/49/rotation = Quaternion(0.518901, -0.116968, 0.827579, -0.179372)
+bones/49/scale = Vector3(1.06024, 0.889587, 1.06024)
+bones/50/rotation = Quaternion(-0.551932, 0.0835516, -0.0478475, 0.828312)
+bones/50/scale = Vector3(0.912881, 1.05008, 1.05292)
+bones/51/position = Vector3(0.142912, 0.0410732, 0.0495789)
+bones/51/rotation = Quaternion(-0.0881709, -0.39383, 0.609312, 0.682541)
+bones/51/scale = Vector3(1.07665, 0.862692, 1.07665)
 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
-bones/53/rotation = Quaternion(0.0183519, 0.404277, 0.689123, 0.601109)
-bones/53/scale = Vector3(0.997928, 1.00416, 0.997928)
-bones/54/position = Vector3(-0.230082, 0.104367, 0.121936)
-bones/54/rotation = Quaternion(-0.519771, -0.114589, 0.829007, 0.171622)
-bones/54/scale = Vector3(1.0544, 0.899477, 1.0544)
-bones/55/rotation = Quaternion(-0.547559, -0.079897, 0.0539887, 0.831192)
-bones/55/scale = Vector3(0.907519, 1.07752, 1.03076)
-bones/56/position = Vector3(-0.141489, 0.0385768, 0.0465146)
-bones/56/rotation = Quaternion(-0.0780487, 0.393482, -0.591136, 0.699742)
-bones/56/scale = Vector3(1.09396, 0.835602, 1.09396)
+bones/53/rotation = Quaternion(0.0334122, 0.412285, 0.690703, 0.593156)
+bones/53/scale = Vector3(0.99642, 1.0072, 0.99642)
+bones/54/position = Vector3(-0.226677, 0.103511, 0.127452)
+bones/54/rotation = Quaternion(-0.519193, -0.118033, 0.82752, 0.178093)
+bones/54/scale = Vector3(1.05441, 0.899464, 1.05441)
+bones/55/rotation = Quaternion(-0.548208, -0.0832328, 0.0480536, 0.830801)
+bones/55/scale = Vector3(0.907581, 1.0765, 1.03158)
+bones/56/position = Vector3(-0.139291, 0.0384934, 0.0499479)
+bones/56/rotation = Quaternion(-0.0988939, 0.411941, -0.589206, 0.688012)
+bones/56/scale = Vector3(1.09077, 0.840497, 1.09077)
 bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
 bones/57/scale = Vector3(1, 1, 1)
 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
-bones/58/scale = Vector3(1.00001, 0.999974, 1.00001)
+bones/58/scale = Vector3(1.00003, 0.99995, 1.00003)
 bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
-bones/59/scale = Vector3(0.999977, 1.00003, 0.999994)
+bones/59/scale = Vector3(0.999954, 1.00006, 0.999987)
 bones/60/position = Vector3(0.02808, 0.0319368, 0.182278)
 bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848)
 bones/60/scale = Vector3(1, 0.999999, 1)
 bones/61/position = Vector3(-0.0280801, 0.0319369, 0.182278)
-bones/61/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848)
+bones/61/rotation = Quaternion(0.279569, 0.622043, 0.626207, -0.377846)
 bones/61/scale = Vector3(1, 0.999999, 1)
 bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
 bones/62/scale = Vector3(1, 1, 1)
-bones/63/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.013575)
-bones/63/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/64/rotation = Quaternion(0.267555, 0.003866, 0.0401717, 0.962697)
-bones/64/scale = Vector3(0.999981, 1.00003, 0.999987)
-bones/65/rotation = Quaternion(0.276027, -0.0101848, -0.0901629, 0.956857)
-bones/65/scale = Vector3(1.00001, 0.999989, 1)
-bones/66/rotation = Quaternion(0.228163, -0.00139444, -0.0302555, 0.973152)
-bones/66/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/67/rotation = Quaternion(-0.519632, 0.726726, 0.26696, -0.361364)
-bones/67/scale = Vector3(0.999993, 1.00001, 0.999993)
-bones/68/rotation = Quaternion(0.261349, 0.00584457, -0.0690943, 0.96275)
-bones/68/scale = Vector3(1.00001, 0.999993, 1)
-bones/69/rotation = Quaternion(0.284134, 0.00942404, -0.141973, 0.948168)
-bones/69/scale = Vector3(1.00001, 0.999989, 1.00001)
-bones/70/rotation = Quaternion(0.241782, 0.0107593, -0.190032, 0.95148)
-bones/70/scale = Vector3(0.999968, 1.00006, 0.999969)
-bones/71/rotation = Quaternion(-2.55752e-08, 0.707107, 0.707107, 2.58633e-08)
+bones/63/rotation = Quaternion(0.739829, 0.558778, 0.374723, -0.00182169)
+bones/63/scale = Vector3(1.0006, 0.998796, 1.0006)
+bones/64/rotation = Quaternion(0.267877, 0.00905801, 0.021517, 0.96317)
+bones/64/scale = Vector3(0.999975, 0.999574, 1.00045)
+bones/65/rotation = Quaternion(0.275338, -0.0044745, -0.109695, 0.955058)
+bones/65/scale = Vector3(0.996087, 1.00747, 0.996482)
+bones/66/rotation = Quaternion(0.231782, 0.00082755, -0.0401204, 0.97194)
+bones/66/scale = Vector3(0.995016, 1.01211, 0.99302)
+bones/67/rotation = Quaternion(-0.551375, 0.701649, 0.284865, -0.350037)
+bones/67/scale = Vector3(1.00832, 0.983561, 1.00832)
+bones/68/rotation = Quaternion(0.259568, 0.000388032, -0.0480476, 0.964529)
+bones/68/scale = Vector3(0.994141, 1.00588, 1.00026)
+bones/69/rotation = Quaternion(0.28487, 0.00478961, -0.126728, 0.95014)
+bones/69/scale = Vector3(1.00255, 0.993383, 1.00412)
+bones/70/rotation = Quaternion(0.23291, 0.00906921, -0.176119, 0.956375)
+bones/70/scale = Vector3(1.0202, 0.959717, 1.02143)
+bones/71/rotation = Quaternion(-0.000767279, 0.666017, 0.745936, 0.000767283)
 bones/71/scale = Vector3(1, 1, 1)
 bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
 bones/73/scale = Vector3(1, 1, 1)
-bones/74/rotation = Quaternion(0.716776, -0.587892, -0.37474, 0.0135654)
-bones/74/scale = Vector3(1, 0.999998, 1)
-bones/75/rotation = Quaternion(0.267561, -0.00387752, -0.040131, 0.962697)
-bones/75/scale = Vector3(0.999994, 1.00001, 0.999995)
-bones/76/rotation = Quaternion(0.27603, 0.0101844, 0.0901652, 0.956856)
-bones/76/scale = Vector3(0.99999, 1.00002, 0.999987)
-bones/77/rotation = Quaternion(0.228163, 0.0014021, 0.0302231, 0.973153)
-bones/77/scale = Vector3(1.00003, 0.999945, 1.00002)
-bones/78/rotation = Quaternion(0.519622, 0.726733, 0.266956, 0.361368)
-bones/78/scale = Vector3(0.99999, 1.00002, 0.99999)
-bones/79/rotation = Quaternion(0.261353, -0.00585352, 0.0691282, 0.962747)
-bones/79/scale = Vector3(1.00001, 0.999988, 1)
-bones/80/rotation = Quaternion(0.284131, -0.00942123, 0.141962, 0.948171)
-bones/80/scale = Vector3(1, 0.999995, 1)
-bones/81/rotation = Quaternion(0.241779, -0.0107562, 0.190016, 0.951484)
-bones/81/scale = Vector3(0.999973, 1.00005, 0.999974)
-bones/82/rotation = Quaternion(5.39184e-09, 0.707107, 0.707107, -5.10372e-09)
+bones/74/rotation = Quaternion(0.739824, -0.558815, -0.374678, -0.00187148)
+bones/74/scale = Vector3(1.00015, 0.999708, 1.00015)
+bones/75/rotation = Quaternion(0.268076, -0.00908449, -0.0214715, 0.963116)
+bones/75/scale = Vector3(1.00015, 0.999579, 1.00027)
+bones/76/rotation = Quaternion(0.27539, 0.00448275, 0.109669, 0.955046)
+bones/76/scale = Vector3(0.996585, 1.00666, 0.99679)
+bones/77/rotation = Quaternion(0.231574, -0.000837875, 0.0401439, 0.971988)
+bones/77/scale = Vector3(0.995164, 1.01165, 0.993322)
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 bones/82/scale = Vector3(1, 1, 1)
 bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554)
 bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107)
@@ -422,12 +424,12 @@ bones/85/position = Vector3(-1.86265e-09, -0.0216699, 0.147152)
 bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779)
 bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946)
 bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333)
-bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
+bones/88/rotation = Quaternion(0.907365, 1.49678e-07, 3.25313e-07, 0.420345)
 bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
-bones/89/scale = Vector3(1, 1, 1)
+bones/89/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
-bones/90/scale = Vector3(1, 1, 1)
+bones/90/scale = Vector3(1.00002, 0.999957, 1.00002)
 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
 bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578)
 bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137)
@@ -442,121 +444,121 @@ bones/96/rotation = Quaternion(-0.407506, 0.0263004, -0.202202, 0.890147)
 bones/96/scale = Vector3(0.999999, 1, 1)
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 bones/98/scale = Vector3(1, 1, 1)
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 bones/100/scale = Vector3(1, 1, 1)
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 bones/103/scale = Vector3(1, 0.999992, 1)
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+bones/162/scale = Vector3(0.998478, 1.00305, 0.998474)
 bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734)
 bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517)
-bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624)
+bones/164/rotation = Quaternion(0.112742, -6.40416e-05, 0.000564981, 0.993624)
 bones/165/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703)
 bones/166/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428)
 bones/167/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503)
 bones/167/scale = Vector3(1, 1, 1)
-bones/168/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631)
+bones/168/rotation = Quaternion(0.0521303, 8.57114e-06, -0.00435438, 0.998631)
 bones/169/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729)
 bones/169/scale = Vector3(1, 1, 1)
 bones/170/position = Vector3(-0.0073889, 0.131406, 0.00407599)
@@ -580,20 +582,20 @@ bones/178/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253)
 bones/178/scale = Vector3(1, 1, 1)
 bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
-bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
+bones/180/rotation = Quaternion(-0.0363518, -7.20589e-06, 0.00959009, 0.999293)
 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/182/position = Vector3(-0.0122783, 1.55028, -0.0636533)
-bones/182/rotation = Quaternion(-0.651395, 0.390252, 0.436529, 0.482525)
-bones/183/position = Vector3(-0.224953, 1.47934, -0.130026)
-bones/183/rotation = Quaternion(0.11304, -0.131997, 0.977361, 0.12068)
-bones/183/scale = Vector3(0.999496, 1.00101, 0.999496)
-bones/184/rotation = Quaternion(-1.43556e-07, 0.0293739, -9.3858e-08, 0.999569)
+bones/182/position = Vector3(-0.0288367, 1.55269, -0.0602166)
+bones/182/rotation = Quaternion(-0.667086, 0.402718, 0.381475, 0.497283)
+bones/183/position = Vector3(-0.239461, 1.49281, -0.141842)
+bones/183/rotation = Quaternion(0.0677095, -0.103525, 0.985016, 0.120172)
+bones/183/scale = Vector3(0.999713, 1.00058, 0.999713)
+bones/184/rotation = Quaternion(1.06947e-07, 0.0113589, 8.33749e-08, 0.999936)
 bones/184/scale = Vector3(1, 1, 1)
-bones/185/rotation = Quaternion(0.32788, 0.0293724, -0.0102015, 0.944207)
-bones/185/scale = Vector3(0.999955, 1.00075, 0.999293)
-bones/186/rotation = Quaternion(1.20083e-07, 0.0346823, -4.40695e-08, 0.999398)
-bones/187/rotation = Quaternion(-0.0645372, 0.0294331, 0.0555323, 0.995934)
-bones/187/scale = Vector3(1.00052, 0.998966, 1.00052)
+bones/185/rotation = Quaternion(0.332893, 0.0112978, -0.00398898, 0.942889)
+bones/185/scale = Vector3(0.999994, 1.00007, 0.99994)
+bones/186/rotation = Quaternion(1.592e-07, 0.0277427, -1.11605e-07, 0.999615)
+bones/187/rotation = Quaternion(-0.0839848, 0.0241837, 0.0623452, 0.994221)
+bones/187/scale = Vector3(1.00029, 0.999433, 1.00028)
 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
@@ -602,7 +604,7 @@ bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
 bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
 bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
 bones/192/scale = Vector3(1, 1, 1)
-bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
+bones/193/rotation = Quaternion(0.0521297, -8.55237e-06, 0.00435397, 0.998631)
 bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
 bones/194/scale = Vector3(1, 1, 1)
 bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
@@ -626,18 +628,18 @@ bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
 bones/203/scale = Vector3(1, 1, 1)
 bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
-bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
+bones/205/rotation = Quaternion(-0.0363513, 7.21738e-06, -0.00959023, 0.999293)
 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/207/position = Vector3(0.105998, 1.40221, 0.00704497)
-bones/207/rotation = Quaternion(-0.0156378, 0.674981, 0.734776, 0.0652649)
+bones/207/position = Vector3(0.0911707, 1.40961, 0.0173649)
+bones/207/rotation = Quaternion(-0.0401355, 0.68296, 0.726161, 0.0681517)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.128581, 1.41982, -0.0216445)
-bones/208/rotation = Quaternion(-0.0156217, 0.675223, 0.734555, 0.0652578)
+bones/208/position = Vector3(-0.142569, 1.42002, -0.0191246)
+bones/208/rotation = Quaternion(-0.0401744, 0.682655, 0.726447, 0.0681432)
 bones/208/scale = Vector3(1, 1, 1)
-bones/209/position = Vector3(0.180494, 1.37024, -0.13474)
-bones/209/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
-bones/210/position = Vector3(-0.170522, 1.39662, -0.177935)
-bones/210/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
+bones/209/position = Vector3(0.170956, 1.37645, -0.121426)
+bones/209/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999)
+bones/210/position = Vector3(-0.178913, 1.39203, -0.176045)
+bones/210/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999)
 script = ExtResource("7_4sh2k")
 enable_jigglebones = false
 jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])