get_tree().quit()
else:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
+
+
+func _on_player_camera_lockon() -> void:
+ # Pass everything that's part of the lockon group to the player
+ # within a certain radius
+ var arr := get_tree().get_nodes_in_group("player-lockon")
+ player.set_camera_lockon(arr)