-[gd_scene load_steps=3 format=3 uid="uid://bxitip7rpbna4"]
+[gd_scene load_steps=4 format=3 uid="uid://bxitip7rpbna4"]
[sub_resource type="BoxMesh" id="BoxMesh_efevn"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_xbgd7"]
data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
+[sub_resource type="CylinderShape3D" id="CylinderShape3D_yxa2b"]
+radius = 0.881101
+
[node name="Cube" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_xbgd7")
-[node name="LockonPoint" type="Node3D" parent="." groups=["player-lockon"]]
+[node name="LockonPoint" type="Node3D" parent="." groups=["player-headTrack", "player-lockon"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.572779, 0)
+
+[node name="Area3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+shape = SubResource("CylinderShape3D_yxa2b")