-[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
[ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
-[ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
+[ext_resource type="Script" uid="uid://csai88h87nmak" path="res://william.gd" id="2_0p3og"]
[ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
[ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
-[ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"]
-[ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"]
-
-[sub_resource type="Resource" id="Resource_jmjda"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-hair-front"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_66tce"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-hair-back"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_gine3"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-penis"
-stiffness = 8.0
-damping = 4.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_jkreb"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-ass"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_ya8lt"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-breast"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_ukmmo"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-balls"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4x24d"]
+[ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
+[ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
+[ext_resource type="Script" uid="uid://hu072m8wnolr" path="res://jigglebone_setup.gd" id="7_4sh2k"]
+[ext_resource type="Script" uid="uid://rfk2x3tyi7cs" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" uid="uid://b6qok4l5840il" path="res://jigglebone_config.gd" id="8_ptrfv"]
+[ext_resource type="Script" uid="uid://ds1dxylci82yo" path="res://TrackingBone3D.gd" id="9_00p5l"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
animation = &"move/hardLanding"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
animation = &"idle/posing"
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"]
+animation = &"face/test-talking"
+
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
animation = &"move/falling"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
-animation = &"idle/neutral"
+animation = &"idle/breathing"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
animation = &"move/jogBackwards"
max_space = 15.0
sync = true
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"]
+filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"]
+
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
-animation = &"move/rotateLegsRight"
+animation = &"hips/rotateLegsRight"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
-animation = &"move/rotateLegsLeft"
+animation = &"hips/rotateLegsLeft"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"]
+animation = &"hips/rotateLegsCenter"
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
blend_point_0/pos = -1.6
blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
blend_point_1/pos = 1.6
+blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh")
+blend_point_2/pos = 0.0
min_space = -2.0
max_space = 2.0
sync = true
input_6/break_loop_at_end = false
input_6/reset = true
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"]
+
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
xfade_time = 0.5
input_0/name = "talk"
input_2/reset = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-26.4056, -142.474)
-nodes/Add2/node = SubResource("AnimationNodeAdd2_4x24d")
-nodes/Add2/position = Vector2(1360, 10)
nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
nodes/Animation/position = Vector2(-230, -100)
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
"nodes/Animation 3/position" = Vector2(-230, 360)
"nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
-"nodes/Animation 4/position" = Vector2(-180, 760)
+"nodes/Animation 4/position" = Vector2(-520, 890)
"nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
-"nodes/Animation 5/position" = Vector2(-190, 900)
+"nodes/Animation 5/position" = Vector2(-530, 1030)
"nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
-"nodes/Animation 6/position" = Vector2(-180, 1030)
+"nodes/Animation 6/position" = Vector2(-520, 1160)
"nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
"nodes/Animation 7/position" = Vector2(630, 620)
+"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io")
+"nodes/Animation 8/position" = Vector2(-240, 1190)
nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
nodes/backward/position = Vector2(-250, 520)
nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
nodes/forward/position = Vector2(-240, 200)
+nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd")
+nodes/hips_add2/position = Vector2(1330, 30)
nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
-nodes/hips_direction/position = Vector2(1120, -110)
+nodes/hips_direction/position = Vector2(1080, -50)
nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
nodes/motion/position = Vector2(860, 80)
nodes/output/position = Vector2(1620, 90)
+nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs")
+nodes/talk_add2/position = Vector2(20, 890)
nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
-nodes/talking/position = Vector2(80, 790)
-node_connections = [&"Add2", 0, &"hips_direction", &"Add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"Add2", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
+nodes/talking/position = Vector2(-260, 920)
+node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
+
+[sub_resource type="Resource" id="Resource_2rjdy"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-back"
+stiffness = 2.0
+damping = 2.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_7y4fq"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-front"
+stiffness = 2.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_kfq4j"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_n2mxm"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_orlqw"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_65olk"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
[node name="william" instance=ExtResource("1_adkxn")]
script = ExtResource("2_0p3og")
+[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4)
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="1"]
+tree_root = SubResource("AnimationNodeBlendTree_uygj1")
+anim_player = NodePath("../AnimationPlayerLibrary")
+parameters/backward/blend_position = 3.0
+parameters/forward/blend_position = 3.0
+parameters/hips_add2/add_amount = 1.0
+parameters/hips_direction/blend_position = 0.0
+parameters/motion/current_state = "idle"
+parameters/motion/transition_request = ""
+parameters/motion/current_index = 3
+parameters/talk_add2/add_amount = 1.0
+parameters/talking/current_state = "talk"
+parameters/talking/transition_request = ""
+parameters/talking/current_index = 0
+
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
+libraries = {
+&"face": ExtResource("5_ted5p"),
+&"hips": ExtResource("6_jmeds"),
+&"idle": ExtResource("3_pbx3f"),
+&"move": ExtResource("2_64b73")
+}
+
[node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.00726051, 0.93335, -0.0931817)
-bones/0/rotation = Quaternion(0.145655, 0.0110991, -0.0104969, 0.989218)
-bones/1/rotation = Quaternion(-0.0691114, 5.45711e-05, -3.5414e-06, 0.997609)
+bones/0/position = Vector3(-0.0322498, 0.953319, -0.0907262)
+bones/0/rotation = Quaternion(0.0897084, -0.0783759, -0.0150198, 0.992766)
+bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.0694135, -0.00109839, -0.000209143, 0.997587)
-bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0105205, -0.0029419, -8.67876e-07, 0.99994)
+bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
+bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.191644, 0.00222683, -0.0222655, 0.981209)
+bones/4/rotation = Quaternion(0.214347, -0.000442004, 0.0788951, 0.973566)
bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948569, 0.00408231, -0.000389001, 0.995483)
-bones/6/rotation = Quaternion(-0.0944421, -0.0156398, 0.020131, 0.995204)
-bones/8/position = Vector3(-0.0072605, 0.93335, -0.0931817)
-bones/8/rotation = Quaternion(-0.087204, -0.735868, -0.401698, 0.538082)
-bones/9/position = Vector3(-0.00726051, 0.93335, -0.0931817)
-bones/9/rotation = Quaternion(-0.0642147, 0.750508, 0.394261, 0.526473)
-bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.0785821, 0.907294, -0.0930498)
-bones/10/rotation = Quaternion(-0.785931, 0.00895629, -0.00344661, 0.61824)
-bones/11/position = Vector3(-0.0937215, 0.911412, -0.0868191)
-bones/11/rotation = Quaternion(-0.78651, 0.00937668, -0.00286332, 0.6175)
-bones/12/position = Vector3(0.0171497, 0.862957, 0.034594)
-bones/12/rotation = Quaternion(0.999021, -0.00133899, -0.0120883, -0.0425441)
-bones/13/rotation = Quaternion(0.0402473, -0.00153167, -0.0232758, 0.998917)
-bones/14/rotation = Quaternion(0.0355025, -0.00148078, -0.02543, 0.999045)
-bones/15/position = Vector3(-0.0252219, 0.863969, 0.0361262)
-bones/15/rotation = Quaternion(0.998997, -0.00182406, -0.0120709, -0.0430844)
-bones/16/rotation = Quaternion(0.0422566, -0.00162849, -0.0237588, 0.998823)
-bones/17/rotation = Quaternion(0.0369662, -0.00155462, -0.0257316, 0.998984)
-bones/18/position = Vector3(-0.00454903, 0.865641, 0.019446)
-bones/18/rotation = Quaternion(0.0145784, 0.571609, 0.820397, -8.6369e-05)
-bones/19/rotation = Quaternion(-0.288943, -0.000769606, 0.00415793, 0.957337)
-bones/20/rotation = Quaternion(-0.137019, -0.000588403, 0.0123128, 0.990492)
-bones/21/rotation = Quaternion(-0.0469641, -1.60389e-05, 0.0168648, 0.998754)
-bones/22/rotation = Quaternion(-0.00774206, 0.00027604, 0.0156207, 0.999848)
-bones/23/position = Vector3(0.0885867, 0.900147, -0.0729825)
-bones/23/rotation = Quaternion(0.974143, 0.0152421, -0.0121319, 0.22509)
-bones/23/scale = Vector3(1.00348, 0.993125, 1.00348)
-bones/24/rotation = Quaternion(-5.46636e-08, -0.00322862, 2.26149e-08, 0.999995)
-bones/25/rotation = Quaternion(0.289182, -0.00374124, 0.0203598, 0.957051)
-bones/25/scale = Vector3(1.00016, 0.998012, 1.00191)
-bones/26/rotation = Quaternion(4.93666e-08, -0.0175815, 2.49084e-09, 0.999845)
-bones/27/rotation = Quaternion(-0.535867, -0.0184805, -0.00546855, 0.844083)
-bones/27/scale = Vector3(0.996643, 0.997335, 1.00615)
-bones/28/rotation = Quaternion(-4.91147e-05, 0.949005, -0.315262, -0.00020587)
-bones/28/scale = Vector3(0.999935, 1.00007, 0.999992)
-bones/29/position = Vector3(-0.102556, 0.904715, -0.0660706)
-bones/29/rotation = Quaternion(0.999231, -0.0352306, -0.0104538, -0.013678)
-bones/29/scale = Vector3(1.00388, 0.992358, 1.00388)
-bones/30/rotation = Quaternion(-3.98887e-08, 0.0447362, 4.92215e-08, 0.998999)
-bones/31/rotation = Quaternion(0.336906, 0.0438431, -0.0116682, 0.940445)
-bones/31/scale = Vector3(1.00018, 0.997391, 1.00255)
-bones/32/rotation = Quaternion(1.67997e-08, 0.0347884, -1.55035e-08, 0.999395)
-bones/33/rotation = Quaternion(-0.506705, 0.0329191, -0.0579968, 0.859536)
-bones/33/scale = Vector3(0.996049, 0.996981, 1.00713)
-bones/34/rotation = Quaternion(7.00066e-05, 0.925879, -0.37782, 0.000199544)
-bones/34/scale = Vector3(0.999939, 1.00007, 0.999991)
-bones/35/position = Vector3(0.0196826, 1.89536, 0.0257784)
-bones/35/rotation = Quaternion(0.0270321, 0.00249117, -0.00858077, 0.999595)
-bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
-bones/36/scale = Vector3(0.999998, 1, 0.999998)
-bones/37/rotation = Quaternion(-0.241125, 0.0184625, -0.0778931, 0.967187)
-bones/37/scale = Vector3(1, 0.999994, 1)
-bones/38/rotation = Quaternion(-0.31407, 0.00747924, -0.080729, 0.945932)
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+bones/8/scale = Vector3(0.999991, 1.00002, 0.99999)
+bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
+bones/9/scale = Vector3(1, 0.999996, 1)
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+bones/11/scale = Vector3(0.99998, 1.00004, 0.99998)
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+bones/12/scale = Vector3(1.00001, 0.999981, 1.00001)
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+bones/13/scale = Vector3(0.999999, 1, 0.999999)
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+bones/15/scale = Vector3(1, 1, 0.999999)
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+bones/17/scale = Vector3(0.999974, 1.00005, 0.999975)
+bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
+bones/18/scale = Vector3(1.00001, 0.999979, 1.00001)
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+bones/19/scale = Vector3(1, 1, 0.999999)
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+bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625)
+bones/21/scale = Vector3(1, 1, 1)
+bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887)
+bones/22/scale = Vector3(1, 1, 1)
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+bones/23/scale = Vector3(1, 1, 1)
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+bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625)
+bones/25/scale = Vector3(1, 1, 1)
+bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887)
+bones/26/scale = Vector3(1, 1, 1)
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+bones/27/scale = Vector3(1, 1, 1)
+bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378)
+bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446)
+bones/28/scale = Vector3(0.999998, 1, 0.999998)
+bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654)
+bones/29/scale = Vector3(1, 0.999996, 1)
+bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378)
+bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445)
+bones/30/scale = Vector3(0.999999, 1, 0.999999)
+bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653)
+bones/31/scale = Vector3(1, 0.999997, 1)
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