]> Untitled Git - william-skin.git/blobdiff - william.tscn
Updated project name and NPC tracking point
[william-skin.git] / william.tscn
index 689c0d4f69e5cc1a4805bad30d4d7f99cabb38ba..df12d2e295ea6885a2d3ce610b3abde0d5177327 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
@@ -6,8 +6,9 @@
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
-[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"]
+[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"]
 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"]
 [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
@@ -179,10 +180,61 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
 nodes/talking/position = Vector2(-260, 920)
 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
+[sub_resource type="Resource" id="Resource_2rjdy"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-back"
+stiffness = 2.0
+damping = 2.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_7y4fq"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-front"
+stiffness = 2.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_kfq4j"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_n2mxm"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_orlqw"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_65olk"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
-[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4)
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="1"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
 parameters/backward/blend_position = 3.0
@@ -197,7 +249,7 @@ parameters/talking/current_state = "talk"
 parameters/talking/transition_request = ""
 parameters/talking/current_index = 0
 
-[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
 "face": ExtResource("5_ted5p"),
 "hips": ExtResource("6_jmeds"),
@@ -206,18 +258,17 @@ libraries = {
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313)
+bones/0/position = Vector3(-0.0257162, 0.951681, -0.107052)
+bones/0/rotation = Quaternion(0.0954857, -0.0670702, -0.0189823, 0.992987)
 bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
 bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
-bones/2/scale = Vector3(1, 1, 1)
 bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128)
+bones/4/rotation = Quaternion(0.162761, 0.00598545, 0.102777, 0.98128)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439)
-bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614)
+bones/5/rotation = Quaternion(-0.0948542, 0.00826387, -0.000787317, 0.995457)
+bones/6/rotation = Quaternion(0.0397427, 0.00540537, -0.0780339, 0.996144)
 bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
 bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
@@ -293,27 +344,27 @@ bones/45/scale = Vector3(1, 1, 1)
 bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
 bones/46/scale = Vector3(1, 1, 1)
 bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
-bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278)
-bones/48/scale = Vector3(0.997058, 1.00591, 0.997058)
-bones/49/position = Vector3(0.227561, 0.104019, 0.125792)
-bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164)
-bones/49/scale = Vector3(1.05744, 0.894313, 1.05744)
-bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697)
-bones/50/scale = Vector3(0.912266, 1.05925, 1.04385)
-bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296)
-bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163)
-bones/51/scale = Vector3(1.08267, 0.853143, 1.08267)
+bones/48/rotation = Quaternion(0.0290139, -0.409921, -0.690339, 0.595445)
+bones/48/scale = Vector3(0.996781, 1.00647, 0.996781)
+bones/49/position = Vector3(0.227635, 0.103166, 0.125895)
+bones/49/rotation = Quaternion(0.51907, -0.116884, 0.827749, -0.178147)
+bones/49/scale = Vector3(1.05676, 0.89547, 1.05676)
+bones/50/rotation = Quaternion(-0.548375, 0.0831789, -0.0482136, 0.830687)
+bones/50/scale = Vector3(0.913495, 1.05735, 1.04413)
+bones/51/position = Vector3(0.141845, 0.0391479, 0.0495799)
+bones/51/rotation = Quaternion(-0.0900839, -0.400986, 0.597201, 0.688801)
+bones/51/scale = Vector3(1.07905, 0.858847, 1.07905)
 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
-bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855)
-bones/53/scale = Vector3(0.99771, 1.0046, 0.99771)
-bones/54/position = Vector3(-0.226537, 0.104635, 0.127234)
-bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695)
-bones/54/scale = Vector3(1.0524, 0.902896, 1.0524)
-bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436)
-bones/55/scale = Vector3(0.91484, 1.06392, 1.03489)
-bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401)
-bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967)
-bones/56/scale = Vector3(1.07963, 0.857935, 1.07963)
+bones/53/rotation = Quaternion(0.0289172, 0.410095, 0.689922, 0.595814)
+bones/53/scale = Vector3(0.997816, 1.00438, 0.997816)
+bones/54/position = Vector3(-0.228264, 0.103307, 0.124962)
+bones/54/rotation = Quaternion(-0.51838, -0.112133, 0.82853, 0.179573)
+bones/54/scale = Vector3(1.05752, 0.894174, 1.05752)
+bones/55/rotation = Quaternion(-0.553327, -0.0822475, 0.0501818, 0.827373)
+bones/55/scale = Vector3(0.912966, 1.05564, 1.04638)
+bones/56/position = Vector3(-0.141489, 0.0395981, 0.0499728)
+bones/56/rotation = Quaternion(-0.0930075, 0.402549, -0.599176, 0.685778)
+bones/56/scale = Vector3(1.08023, 0.856974, 1.08023)
 bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
 bones/57/scale = Vector3(1, 1, 1)
 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
@@ -376,7 +427,6 @@ bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333)
 bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
 bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
-bones/89/scale = Vector3(1, 1, 1)
 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
 bones/90/scale = Vector3(1, 1, 1)
 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
@@ -413,93 +463,93 @@ bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994)
 bones/105/scale = Vector3(1, 0.99999, 1.00001)
 bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509)
 bones/106/scale = Vector3(1, 1, 1)
-bones/108/rotation = Quaternion(-0.0975026, -0.000262186, -0.00264089, 0.995232)
-bones/109/rotation = Quaternion(-0.0990569, -0.000247472, -0.00276359, 0.995078)
-bones/110/rotation = Quaternion(-0.0986107, -0.000201474, -0.00199687, 0.995124)
+bones/108/rotation = Quaternion(-0.0973636, -6.32087e-05, 0.00151919, 0.995248)
+bones/109/rotation = Quaternion(-0.0997229, 3.70551e-05, 0.00134735, 0.995014)
+bones/110/rotation = Quaternion(-0.0989835, 5.04218e-05, 9.79888e-05, 0.995089)
 bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887)
 bones/111/scale = Vector3(1, 1, 1)
 bones/112/scale = Vector3(1, 1, 1)
-bones/113/rotation = Quaternion(-0.0582864, 0.00497806, 0.0722378, 0.99567)
-bones/114/rotation = Quaternion(-0.0621172, 0.00480661, 0.0854612, 0.994392)
+bones/113/rotation = Quaternion(-0.0582571, 0.00510011, 0.0771794, 0.995301)
+bones/114/rotation = Quaternion(-0.0618065, 0.00499896, 0.0900147, 0.994008)
 bones/114/scale = Vector3(1, 1, 1)
-bones/115/rotation = Quaternion(-0.0160829, 0.0050461, 0.141582, 0.989783)
+bones/115/rotation = Quaternion(-0.0155466, 0.00517119, 0.143622, 0.989497)
 bones/115/scale = Vector3(1, 1, 1)
 bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907)
-bones/118/rotation = Quaternion(-0.219406, -0.004253, -0.00151272, 0.975623)
+bones/118/rotation = Quaternion(-0.221263, -0.0044456, -0.0024074, 0.975201)
 bones/118/scale = Vector3(1, 1, 1)
 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
 bones/119/scale = Vector3(1, 0.999999, 1)
-bones/120/rotation = Quaternion(-0.151082, -0.000189137, -0.000743238, 0.988521)
-bones/121/rotation = Quaternion(-0.142002, 0.000104141, 0.000681184, 0.989866)
+bones/120/rotation = Quaternion(-0.149436, 0.000140472, 0.00216309, 0.988769)
+bones/121/rotation = Quaternion(-0.143091, 2.89518e-05, 8.08379e-05, 0.98971)
 bones/121/scale = Vector3(1, 1, 1)
 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
-bones/123/rotation = Quaternion(-0.264699, 8.00334e-05, -0.00230667, 0.964328)
+bones/123/rotation = Quaternion(-0.262691, 0.000895043, 0.000791984, 0.964879)
 bones/123/scale = Vector3(1, 1, 1)
-bones/124/rotation = Quaternion(-0.187935, 0.00173886, 0.00212732, 0.982178)
+bones/124/rotation = Quaternion(-0.188104, 0.00155517, 0.00111739, 0.982147)
 bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887)
 bones/125/scale = Vector3(1, 1, 1)
 bones/126/scale = Vector3(1, 1, 1)
-bones/127/rotation = Quaternion(-0.0584578, -0.00513411, -0.0785714, 0.99518)
-bones/128/rotation = Quaternion(-0.0619739, -0.00516017, -0.092949, 0.993727)
+bones/127/rotation = Quaternion(-0.0589871, -0.00519813, -0.0741089, 0.995491)
+bones/128/rotation = Quaternion(-0.062899, -0.00490213, -0.0880315, 0.994118)
 bones/128/scale = Vector3(1, 1, 1)
-bones/129/rotation = Quaternion(-0.0158285, -0.00397203, -0.114614, 0.993276)
-bones/130/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/130/rotation = Quaternion(-0.106283, -0.789576, -0.382177, 0.468204)
-bones/131/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/131/rotation = Quaternion(-0.0992405, 0.732314, 0.334599, 0.584731)
+bones/129/rotation = Quaternion(-0.0153331, -0.00402772, -0.112489, 0.993527)
+bones/130/position = Vector3(-0.0257162, 0.951681, -0.107052)
+bones/130/rotation = Quaternion(-0.0980616, -0.792195, -0.379266, 0.46794)
+bones/131/position = Vector3(-0.0257162, 0.951681, -0.107052)
+bones/131/rotation = Quaternion(-0.106241, 0.728817, 0.33924, 0.585197)
 bones/131/scale = Vector3(1, 1, 1)
-bones/132/position = Vector3(0.0862235, 0.92054, -0.0801261)
-bones/132/rotation = Quaternion(-0.762841, -0.0164583, -0.0707116, 0.642497)
-bones/133/position = Vector3(-0.155402, 0.936702, -0.109658)
-bones/133/rotation = Quaternion(-0.762594, -0.0164738, -0.0706929, 0.642793)
-bones/134/position = Vector3(-0.0286946, 0.900093, 0.0893747)
-bones/134/rotation = Quaternion(0.997979, -0.0173837, 0.0594571, 0.014152)
-bones/135/rotation = Quaternion(0.0107798, -9.79466e-05, -0.00941081, 0.999898)
-bones/136/rotation = Quaternion(0.00201188, -1.4518e-06, -0.00112696, 0.999997)
-bones/137/position = Vector3(-0.0881461, 0.904071, 0.0821486)
-bones/137/rotation = Quaternion(0.997997, -0.0173251, 0.0593533, 0.0133672)
-bones/138/rotation = Quaternion(0.0110247, -0.00010229, -0.00942573, 0.999895)
-bones/139/rotation = Quaternion(0.00148002, -1.78311e-06, -0.00135161, 0.999998)
-bones/140/position = Vector3(-0.0556928, 0.901836, 0.063238)
-bones/140/rotation = Quaternion(-0.0186339, 0.628916, 0.775007, 0.0590095)
-bones/141/rotation = Quaternion(-0.292863, -0.00615582, 0.0222875, 0.955875)
-bones/142/rotation = Quaternion(-0.159043, -0.00183536, 0.0135201, 0.987177)
-bones/143/rotation = Quaternion(-0.0734919, -0.000543583, 0.00559817, 0.99728)
-bones/144/rotation = Quaternion(-0.0339642, -0.00012136, 0.00255185, 0.99942)
-bones/145/position = Vector3(0.0955965, 0.915883, -0.0491515)
-bones/145/rotation = Quaternion(0.978571, 0.120962, 0.047079, 0.159844)
-bones/145/scale = Vector3(1.00677, 0.986594, 1.00677)
-bones/146/rotation = Quaternion(3.26893e-08, -0.0729622, -1.19715e-09, 0.997335)
-bones/147/rotation = Quaternion(0.160533, -0.0733715, 0.0117642, 0.984229)
-bones/147/scale = Vector3(1.00029, 0.997517, 1.00227)
-bones/148/rotation = Quaternion(3.43568e-08, -0.00481263, -1.79303e-08, 0.999988)
-bones/149/rotation = Quaternion(-0.471894, -0.00542361, 0.0867528, 0.87736)
-bones/149/scale = Vector3(0.993957, 0.998653, 1.00763)
-bones/150/rotation = Quaternion(2.5087e-05, 0.965996, -0.258557, -0.000225191)
+bones/132/position = Vector3(0.0930177, 0.922321, -0.0839892)
+bones/132/rotation = Quaternion(-0.762323, -0.0247902, -0.0674337, 0.643196)
+bones/133/position = Vector3(-0.148635, 0.934342, -0.115564)
+bones/133/rotation = Quaternion(-0.762314, -0.0243811, -0.0678948, 0.643174)
+bones/134/position = Vector3(-0.022956, 0.899869, 0.0843844)
+bones/134/rotation = Quaternion(0.997785, -0.0106891, 0.0636839, 0.0159775)
+bones/135/rotation = Quaternion(0.00908026, -9.79528e-05, -0.0081179, 0.999926)
+bones/136/rotation = Quaternion(0.000999727, -1.44815e-06, -0.00161471, 0.999998)
+bones/137/position = Vector3(-0.0824468, 0.902862, 0.0765726)
+bones/137/rotation = Quaternion(0.997789, -0.0106847, 0.0636837, 0.0157276)
+bones/138/rotation = Quaternion(0.00942092, -0.000102293, -0.00803748, 0.999923)
+bones/139/rotation = Quaternion(3.5482e-05, -1.77777e-06, -0.00151488, 0.999999)
+bones/140/position = Vector3(-0.0498096, 0.901157, 0.0577102)
+bones/140/rotation = Quaternion(-0.0269299, 0.629445, 0.774585, 0.0556085)
+bones/141/rotation = Quaternion(-0.289554, -0.00638159, 0.019506, 0.956942)
+bones/142/rotation = Quaternion(-0.156851, -0.00170527, 0.0112364, 0.987557)
+bones/143/rotation = Quaternion(-0.0717591, -0.000543652, 0.00553941, 0.997407)
+bones/144/rotation = Quaternion(-0.0321303, -0.000121367, 0.00190612, 0.999482)
+bones/145/position = Vector3(0.102218, 0.917828, -0.0529236)
+bones/145/rotation = Quaternion(0.979091, 0.115677, 0.0534368, 0.158568)
+bones/145/scale = Vector3(1.00694, 0.986273, 1.00694)
+bones/146/rotation = Quaternion(-3.66467e-08, -0.071437, -1.64588e-08, 0.997445)
+bones/147/rotation = Quaternion(0.154935, -0.0709733, 0.0109767, 0.985311)
+bones/147/scale = Vector3(1.00031, 0.997265, 1.00251)
+bones/148/rotation = Quaternion(4.16502e-08, -0.00796529, 1.82673e-08, 0.999968)
+bones/149/rotation = Quaternion(-0.470589, -0.00987864, 0.0819565, 0.878483)
+bones/149/scale = Vector3(0.9936, 0.998679, 1.00799)
+bones/150/rotation = Quaternion(2.46684e-05, 0.965744, -0.259497, -0.000225146)
 bones/150/scale = Vector3(0.99967, 1.00041, 0.999919)
-bones/151/position = Vector3(-0.172456, 0.933816, -0.0819122)
-bones/151/rotation = Quaternion(0.995943, 0.070269, 0.0560567, 0.00421393)
-bones/151/scale = Vector3(1.00509, 0.989892, 1.00509)
-bones/152/rotation = Quaternion(4.52117e-09, 0.0397239, 2.73837e-08, 0.999211)
-bones/153/rotation = Quaternion(0.14083, 0.0397094, -0.00558021, 0.989221)
-bones/153/scale = Vector3(1.00024, 0.998487, 1.00131)
-bones/154/rotation = Quaternion(-5.37472e-08, 0.0129334, -1.84217e-08, 0.999916)
-bones/155/rotation = Quaternion(-0.61113, 0.0130842, 0.0745878, 0.7879)
-bones/155/scale = Vector3(0.995005, 0.995314, 1.00979)
-bones/156/rotation = Quaternion(0.000112833, 0.95983, -0.280584, 0.000186715)
+bones/151/position = Vector3(-0.165867, 0.931154, -0.0879616)
+bones/151/rotation = Quaternion(0.996042, 0.0629042, 0.060574, 0.0165541)
+bones/151/scale = Vector3(1.00571, 0.988671, 1.00571)
+bones/152/rotation = Quaternion(-1.04502e-08, 0.0424713, 1.57295e-08, 0.999098)
+bones/153/rotation = Quaternion(0.161077, 0.0429185, -0.00690501, 0.985984)
+bones/153/scale = Vector3(1.00026, 0.99816, 1.00162)
+bones/154/rotation = Quaternion(-1.7515e-08, 0.00932134, 1.19572e-08, 0.999957)
+bones/155/rotation = Quaternion(-0.616679, 0.00818171, 0.0692582, 0.78412)
+bones/155/scale = Vector3(0.994394, 0.994755, 1.01098)
+bones/156/rotation = Quaternion(0.000119669, 0.959757, -0.280833, 0.000184698)
 bones/156/scale = Vector3(0.999826, 1.0002, 0.999978)
-bones/157/position = Vector3(0.0211373, 1.54827, -0.0604212)
-bones/157/rotation = Quaternion(-0.504319, -0.49761, -0.466189, 0.529825)
-bones/158/position = Vector3(0.254008, 1.5437, -0.0794793)
-bones/158/rotation = Quaternion(-0.240239, -0.117853, 0.943355, -0.196157)
-bones/158/scale = Vector3(1.00075, 0.998503, 1.00075)
-bones/159/rotation = Quaternion(-3.94294e-08, 0.0209691, 6.68101e-08, 0.99978)
+bones/157/position = Vector3(0.0169384, 1.54885, -0.0648442)
+bones/157/rotation = Quaternion(-0.511832, -0.425531, -0.473775, 0.576619)
+bones/158/position = Vector3(0.24519, 1.53778, -0.11316)
+bones/158/rotation = Quaternion(-0.218483, -0.096905, 0.952293, -0.189768)
+bones/158/scale = Vector3(1.00002, 0.99997, 1.00002)
+bones/159/rotation = Quaternion(6.07454e-08, -0.00507401, -3.03259e-08, 0.999987)
 bones/159/scale = Vector3(0.999999, 1, 1)
-bones/160/rotation = Quaternion(0.35235, 0.0222049, -0.00836151, 0.935567)
-bones/160/scale = Vector3(1.00002, 0.998931, 1.00106)
-bones/161/rotation = Quaternion(6.68066e-08, 0.0135093, -7.75189e-08, 0.999909)
-bones/162/rotation = Quaternion(0.0486255, 0.0187694, -0.0244507, 0.998341)
-bones/162/scale = Vector3(0.999239, 1.00151, 0.999247)
+bones/160/rotation = Quaternion(0.326133, -0.00505712, 0.00174424, 0.945309)
+bones/160/scale = Vector3(0.999998, 0.999379, 1.00062)
+bones/161/rotation = Quaternion(-2.10688e-10, -0.00311448, 6.15767e-08, 0.999995)
+bones/162/rotation = Quaternion(0.065914, 0.00213375, -0.0526759, 0.996432)
+bones/162/scale = Vector3(1.00001, 0.999975, 1.00001)
 bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734)
 bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517)
 bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624)
@@ -533,18 +583,18 @@ bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
 bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/182/position = Vector3(-0.0151141, 1.5507, -0.0648353)
-bones/182/rotation = Quaternion(-0.667995, 0.402242, 0.429591, 0.455452)
-bones/183/position = Vector3(-0.226991, 1.47242, -0.124815)
-bones/183/rotation = Quaternion(0.114049, -0.105708, 0.98226, 0.104804)
-bones/183/scale = Vector3(0.999039, 1.00193, 0.999039)
-bones/184/rotation = Quaternion(-7.77584e-08, 0.0139998, -9.87914e-08, 0.999902)
+bones/182/position = Vector3(-0.0193096, 1.55065, -0.0695777)
+bones/182/rotation = Quaternion(-0.646521, 0.379073, 0.421117, 0.510857)
+bones/183/position = Vector3(-0.230163, 1.48869, -0.149517)
+bones/183/rotation = Quaternion(0.0941466, -0.130383, 0.980895, 0.109462)
+bones/183/scale = Vector3(0.999553, 1.0009, 0.999553)
+bones/184/rotation = Quaternion(4.14111e-08, 0.0338786, 6.55162e-09, 0.999426)
 bones/184/scale = Vector3(1, 1, 1)
-bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907)
-bones/185/scale = Vector3(0.999965, 1.00055, 0.999483)
-bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775)
-bones/187/rotation = Quaternion(-0.0641636, 0.0168689, 0.0924421, 0.993505)
-bones/187/scale = Vector3(1.00093, 0.998093, 1.00098)
+bones/185/rotation = Quaternion(0.322699, 0.033891, -0.0115662, 0.945824)
+bones/185/scale = Vector3(0.999956, 1.00075, 0.999293)
+bones/186/rotation = Quaternion(-3.98812e-08, 0.0417094, -1.84451e-08, 0.99913)
+bones/187/rotation = Quaternion(-0.0634241, 0.0364826, 0.0474494, 0.99619)
+bones/187/scale = Vector3(1.00047, 0.99907, 1.00046)
 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
@@ -579,17 +629,19 @@ bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
 bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/207/position = Vector3(0.104333, 1.40421, 0.00703726)
-bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859)
+bones/207/position = Vector3(0.102004, 1.40626, 0.0033124)
+bones/207/rotation = Quaternion(-0.0287544, 0.679021, 0.731051, 0.0605662)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965)
-bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319)
+bones/208/position = Vector3(-0.132558, 1.41787, -0.0273064)
+bones/208/rotation = Quaternion(-0.0287848, 0.678667, 0.731379, 0.0605532)
 bones/208/scale = Vector3(1, 1, 1)
-bones/209/position = Vector3(0.178758, 1.37109, -0.134744)
-bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
-bones/210/position = Vector3(-0.172333, 1.39463, -0.177478)
-bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
-script = ExtResource("7_2sr7c")
+bones/209/position = Vector3(0.17825, 1.37445, -0.137766)
+bones/209/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701)
+bones/210/position = Vector3(-0.172801, 1.39186, -0.183584)
+bones/210/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701)
+script = ExtResource("7_4sh2k")
+enable_jigglebones = false
+jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
 
 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
 _import_path = NodePath("")
@@ -611,7 +663,6 @@ active = false
 influence = 0.0
 script = ExtResource("7_h7lx0")
 bone = "DEF-spine.006"
-target = Vector3(1.07, 1.61, 2)
 influence_lerp_seconds = 3.0
 rotation_lerp_weight = 0.01
 
@@ -635,7 +686,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
-target = Vector3(0, 1, 2)
 
 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
@@ -657,7 +707,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
-target = Vector3(0, 1, 2)
 
 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)