]> Untitled Git - william-skin.git/blobdiff - william.tscn
Updated to Godot 4.4
[william-skin.git] / william.tscn
index 689c0d4f69e5cc1a4805bad30d4d7f99cabb38ba..28341d3e7e77b757a3809095537e859e0fc5338d 100644 (file)
@@ -1,14 +1,15 @@
-[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
-[ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
+[ext_resource type="Script" uid="uid://csai88h87nmak" path="res://william.gd" id="2_0p3og"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
-[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"]
-[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
-[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
+[ext_resource type="Script" uid="uid://hu072m8wnolr" path="res://jigglebone_setup.gd" id="7_4sh2k"]
+[ext_resource type="Script" uid="uid://rfk2x3tyi7cs" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" uid="uid://b6qok4l5840il" path="res://jigglebone_config.gd" id="8_ptrfv"]
+[ext_resource type="Script" uid="uid://ds1dxylci82yo" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
@@ -179,10 +180,61 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
 nodes/talking/position = Vector2(-260, 920)
 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
 nodes/talking/position = Vector2(-260, 920)
 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
+[sub_resource type="Resource" id="Resource_2rjdy"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-back"
+stiffness = 2.0
+damping = 2.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_7y4fq"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-front"
+stiffness = 2.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_kfq4j"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_n2mxm"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_orlqw"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_65olk"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
-[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4)
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="1"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
 parameters/backward/blend_position = 3.0
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
 parameters/backward/blend_position = 3.0
@@ -197,47 +249,47 @@ parameters/talking/current_state = "talk"
 parameters/talking/transition_request = ""
 parameters/talking/current_index = 0
 
 parameters/talking/transition_request = ""
 parameters/talking/current_index = 0
 
-[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
 libraries = {
-"face": ExtResource("5_ted5p"),
-"hips": ExtResource("6_jmeds"),
-"idle": ExtResource("3_pbx3f"),
-"move": ExtResource("2_64b73")
+&"face": ExtResource("5_ted5p"),
+&"hips": ExtResource("6_jmeds"),
+&"idle": ExtResource("3_pbx3f"),
+&"move": ExtResource("2_64b73")
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313)
-bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
+bones/0/position = Vector3(-0.0322498, 0.953319, -0.0907262)
+bones/0/rotation = Quaternion(0.0897084, -0.0783759, -0.0150198, 0.992766)
+bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
+bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
+bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128)
+bones/4/rotation = Quaternion(0.214347, -0.000442004, 0.0788951, 0.973566)
 bones/4/scale = Vector3(1, 1, 1)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439)
-bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614)
+bones/5/rotation = Quaternion(-0.0948554, 0.00562053, -0.000535711, 0.995475)
+bones/6/rotation = Quaternion(0.0405041, 0.00776675, -0.09052, 0.99504)
 bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
 bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
-bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/8/scale = Vector3(0.999991, 1.00002, 0.99999)
 bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
 bones/9/scale = Vector3(1, 0.999996, 1)
 bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932)
 bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205)
 bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
 bones/9/scale = Vector3(1, 0.999996, 1)
 bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932)
 bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205)
-bones/11/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918)
-bones/12/scale = Vector3(1, 0.999995, 1)
+bones/11/scale = Vector3(0.99998, 1.00004, 0.99998)
+bones/12/rotation = Quaternion(-0.367354, 0.263567, 0.891402, -0.0313918)
+bones/12/scale = Vector3(1.00001, 0.999981, 1.00001)
 bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252)
 bones/13/scale = Vector3(0.999999, 1, 0.999999)
 bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252)
 bones/13/scale = Vector3(0.999999, 1, 0.999999)
-bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953)
-bones/14/scale = Vector3(0.999999, 1, 1)
-bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188)
+bones/14/rotation = Quaternion(0.168183, -0.569009, -0.588716, 0.54896)
+bones/14/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/15/rotation = Quaternion(-0.241128, -0.0184643, 0.077886, 0.967187)
 bones/15/scale = Vector3(1, 1, 0.999999)
 bones/15/scale = Vector3(1, 1, 0.999999)
-bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931)
-bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202)
-bones/17/scale = Vector3(0.999989, 1.00002, 0.99999)
+bones/16/rotation = Quaternion(-0.314064, -0.00747429, 0.0807426, 0.945933)
+bones/17/rotation = Quaternion(-0.223802, 0.00784129, -0.14866, 0.963199)
+bones/17/scale = Vector3(0.999974, 1.00005, 0.999975)
 bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
 bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
-bones/18/scale = Vector3(1, 0.999995, 1)
+bones/18/scale = Vector3(1.00001, 0.999979, 1.00001)
 bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252)
 bones/19/scale = Vector3(1, 1, 0.999999)
 bones/20/scale = Vector3(1, 1, 1)
 bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252)
 bones/19/scale = Vector3(1, 1, 0.999999)
 bones/20/scale = Vector3(1, 1, 1)
@@ -285,86 +337,86 @@ bones/41/scale = Vector3(1, 1, 1)
 bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121)
 bones/42/scale = Vector3(1, 1, 1)
 bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213)
 bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121)
 bones/42/scale = Vector3(1, 1, 1)
 bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213)
-bones/43/scale = Vector3(0.999991, 1.00002, 0.999991)
-bones/44/rotation = Quaternion(0.999673, -4.86008e-08, 1.55244e-09, -0.0255556)
+bones/43/scale = Vector3(0.999973, 1.00005, 0.999973)
+bones/44/rotation = Quaternion(0.999673, -4.63807e-08, 1.68653e-09, -0.0255554)
 bones/44/scale = Vector3(1, 0.999996, 1)
 bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522)
 bones/45/scale = Vector3(1, 1, 1)
 bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
 bones/46/scale = Vector3(1, 1, 1)
 bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
 bones/44/scale = Vector3(1, 0.999996, 1)
 bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522)
 bones/45/scale = Vector3(1, 1, 1)
 bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
 bones/46/scale = Vector3(1, 1, 1)
 bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
-bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278)
-bones/48/scale = Vector3(0.997058, 1.00591, 0.997058)
-bones/49/position = Vector3(0.227561, 0.104019, 0.125792)
-bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164)
-bones/49/scale = Vector3(1.05744, 0.894313, 1.05744)
-bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697)
-bones/50/scale = Vector3(0.912266, 1.05925, 1.04385)
-bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296)
-bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163)
-bones/51/scale = Vector3(1.08267, 0.853143, 1.08267)
+bones/48/rotation = Quaternion(0.0273021, -0.409334, -0.689582, 0.596806)
+bones/48/scale = Vector3(0.995167, 1.00974, 0.995167)
+bones/49/position = Vector3(0.228605, 0.104107, 0.125551)
+bones/49/rotation = Quaternion(0.518901, -0.116968, 0.827579, -0.179372)
+bones/49/scale = Vector3(1.06024, 0.889587, 1.06024)
+bones/50/rotation = Quaternion(-0.551932, 0.0835516, -0.0478475, 0.828312)
+bones/50/scale = Vector3(0.912881, 1.05008, 1.05292)
+bones/51/position = Vector3(0.142912, 0.0410732, 0.0495789)
+bones/51/rotation = Quaternion(-0.0881709, -0.39383, 0.609312, 0.682541)
+bones/51/scale = Vector3(1.07665, 0.862692, 1.07665)
 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
-bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855)
-bones/53/scale = Vector3(0.99771, 1.0046, 0.99771)
-bones/54/position = Vector3(-0.226537, 0.104635, 0.127234)
-bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695)
-bones/54/scale = Vector3(1.0524, 0.902896, 1.0524)
-bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436)
-bones/55/scale = Vector3(0.91484, 1.06392, 1.03489)
-bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401)
-bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967)
-bones/56/scale = Vector3(1.07963, 0.857935, 1.07963)
+bones/53/rotation = Quaternion(0.0334122, 0.412285, 0.690703, 0.593156)
+bones/53/scale = Vector3(0.99642, 1.0072, 0.99642)
+bones/54/position = Vector3(-0.226677, 0.103511, 0.127452)
+bones/54/rotation = Quaternion(-0.519193, -0.118033, 0.82752, 0.178093)
+bones/54/scale = Vector3(1.05441, 0.899464, 1.05441)
+bones/55/rotation = Quaternion(-0.548208, -0.0832328, 0.0480536, 0.830801)
+bones/55/scale = Vector3(0.907581, 1.0765, 1.03158)
+bones/56/position = Vector3(-0.139291, 0.0384934, 0.0499479)
+bones/56/rotation = Quaternion(-0.0988939, 0.411941, -0.589206, 0.688012)
+bones/56/scale = Vector3(1.09077, 0.840497, 1.09077)
 bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
 bones/57/scale = Vector3(1, 1, 1)
 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
 bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
 bones/57/scale = Vector3(1, 1, 1)
 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
-bones/58/scale = Vector3(1.00001, 0.999974, 1.00001)
+bones/58/scale = Vector3(1.00003, 0.99995, 1.00003)
 bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
 bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
-bones/59/scale = Vector3(0.999977, 1.00003, 0.999994)
+bones/59/scale = Vector3(0.999954, 1.00006, 0.999987)
 bones/60/position = Vector3(0.02808, 0.0319368, 0.182278)
 bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848)
 bones/60/scale = Vector3(1, 0.999999, 1)
 bones/61/position = Vector3(-0.0280801, 0.0319369, 0.182278)
 bones/60/position = Vector3(0.02808, 0.0319368, 0.182278)
 bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848)
 bones/60/scale = Vector3(1, 0.999999, 1)
 bones/61/position = Vector3(-0.0280801, 0.0319369, 0.182278)
-bones/61/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848)
+bones/61/rotation = Quaternion(0.279569, 0.622043, 0.626207, -0.377846)
 bones/61/scale = Vector3(1, 0.999999, 1)
 bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
 bones/62/scale = Vector3(1, 1, 1)
 bones/61/scale = Vector3(1, 0.999999, 1)
 bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
 bones/62/scale = Vector3(1, 1, 1)
-bones/63/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.013575)
-bones/63/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/64/rotation = Quaternion(0.267555, 0.003866, 0.0401717, 0.962697)
-bones/64/scale = Vector3(0.999981, 1.00003, 0.999987)
-bones/65/rotation = Quaternion(0.276027, -0.0101848, -0.0901629, 0.956857)
-bones/65/scale = Vector3(1.00001, 0.999989, 1)
-bones/66/rotation = Quaternion(0.228163, -0.00139444, -0.0302555, 0.973152)
-bones/66/scale = Vector3(1.00001, 0.999978, 1.00001)
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-bones/68/rotation = Quaternion(0.261349, 0.00584457, -0.0690943, 0.96275)
-bones/68/scale = Vector3(1.00001, 0.999993, 1)
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-bones/69/scale = Vector3(1.00001, 0.999989, 1.00001)
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 bones/71/scale = Vector3(1, 1, 1)
 bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
 bones/73/scale = Vector3(1, 1, 1)
 bones/71/scale = Vector3(1, 1, 1)
 bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
 bones/73/scale = Vector3(1, 1, 1)
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-bones/74/scale = Vector3(1, 0.999998, 1)
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-bones/75/scale = Vector3(0.999994, 1.00001, 0.999995)
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-bones/76/scale = Vector3(0.99999, 1.00002, 0.999987)
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-bones/78/scale = Vector3(0.99999, 1.00002, 0.99999)
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-bones/79/scale = Vector3(1.00001, 0.999988, 1)
-bones/80/rotation = Quaternion(0.284131, -0.00942123, 0.141962, 0.948171)
-bones/80/scale = Vector3(1, 0.999995, 1)
-bones/81/rotation = Quaternion(0.241779, -0.0107562, 0.190016, 0.951484)
-bones/81/scale = Vector3(0.999973, 1.00005, 0.999974)
-bones/82/rotation = Quaternion(5.39184e-09, 0.707107, 0.707107, -5.10372e-09)
+bones/74/rotation = Quaternion(0.739824, -0.558815, -0.374678, -0.00187148)
+bones/74/scale = Vector3(1.00015, 0.999708, 1.00015)
+bones/75/rotation = Quaternion(0.268076, -0.00908449, -0.0214715, 0.963116)
+bones/75/scale = Vector3(1.00015, 0.999579, 1.00027)
+bones/76/rotation = Quaternion(0.27539, 0.00448275, 0.109669, 0.955046)
+bones/76/scale = Vector3(0.996585, 1.00666, 0.99679)
+bones/77/rotation = Quaternion(0.231574, -0.000837875, 0.0401439, 0.971988)
+bones/77/scale = Vector3(0.995164, 1.01165, 0.993322)
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+bones/78/scale = Vector3(1.00873, 0.982764, 1.00873)
+bones/79/rotation = Quaternion(0.259366, -0.000451504, 0.0482092, 0.964575)
+bones/79/scale = Vector3(0.993989, 1.00591, 1.0004)
+bones/80/rotation = Quaternion(0.284901, -0.00476649, 0.126658, 0.95014)
+bones/80/scale = Vector3(1.0021, 0.994098, 1.00385)
+bones/81/rotation = Quaternion(0.23312, -0.00899049, 0.175975, 0.956351)
+bones/81/scale = Vector3(1.01997, 0.960207, 1.02113)
+bones/82/rotation = Quaternion(-0.000767246, 0.666016, 0.745936, 0.000767245)
 bones/82/scale = Vector3(1, 1, 1)
 bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554)
 bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107)
 bones/82/scale = Vector3(1, 1, 1)
 bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554)
 bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107)
@@ -373,12 +425,12 @@ bones/85/position = Vector3(-1.86265e-09, -0.0216699, 0.147152)
 bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779)
 bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946)
 bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333)
 bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779)
 bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946)
 bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333)
-bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345)
+bones/88/rotation = Quaternion(0.907365, 1.49678e-07, 3.25313e-07, 0.420345)
 bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
 bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
-bones/89/scale = Vector3(1, 1, 1)
+bones/89/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
-bones/90/scale = Vector3(1, 1, 1)
+bones/90/scale = Vector3(1.00002, 0.999957, 1.00002)
 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
 bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578)
 bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137)
 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
 bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578)
 bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137)
@@ -393,121 +445,121 @@ bones/96/rotation = Quaternion(-0.407506, 0.0263004, -0.202202, 0.890147)
 bones/96/scale = Vector3(0.999999, 1, 1)
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 bones/97/scale = Vector3(1, 1, 1)
 bones/96/scale = Vector3(0.999999, 1, 1)
 bones/97/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559987)
 bones/97/scale = Vector3(1, 1, 1)
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 bones/98/scale = Vector3(1, 1, 1)
 bones/98/scale = Vector3(1, 1, 1)
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-bones/99/scale = Vector3(0.999994, 1.00001, 0.999994)
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 bones/100/scale = Vector3(1, 1, 1)
 bones/100/rotation = Quaternion(-0.60726, 0.344893, 0.346704, 0.626163)
 bones/100/scale = Vector3(1, 1, 1)
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-bones/101/scale = Vector3(0.999995, 1.00001, 0.999995)
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 bones/102/position = Vector3(-3.06542e-09, -0.0216296, 0.199498)
 bones/102/rotation = Quaternion(-0.562411, -0.349752, -0.375741, 0.648218)
 bones/102/scale = Vector3(0.999998, 1, 0.999998)
 bones/102/position = Vector3(-3.06542e-09, -0.0216296, 0.199498)
 bones/102/rotation = Quaternion(-0.562411, -0.349752, -0.375741, 0.648218)
 bones/102/scale = Vector3(0.999998, 1, 0.999998)
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 bones/103/scale = Vector3(1, 0.999992, 1)
 bones/104/position = Vector3(2.38277e-09, -0.0216296, 0.199498)
 bones/104/rotation = Quaternion(-0.562412, 0.349752, 0.375742, 0.648216)
 bones/104/scale = Vector3(0.999997, 1.00001, 0.999998)
 bones/103/scale = Vector3(1, 0.999992, 1)
 bones/104/position = Vector3(2.38277e-09, -0.0216296, 0.199498)
 bones/104/rotation = Quaternion(-0.562412, 0.349752, 0.375742, 0.648216)
 bones/104/scale = Vector3(0.999997, 1.00001, 0.999998)
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 bones/105/scale = Vector3(1, 0.99999, 1.00001)
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 bones/106/scale = Vector3(1, 1, 1)
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 bones/112/scale = Vector3(1, 1, 1)
 bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887)
 bones/111/scale = Vector3(1, 1, 1)
 bones/112/scale = Vector3(1, 1, 1)
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 bones/114/scale = Vector3(1, 1, 1)
 bones/114/scale = Vector3(1, 1, 1)
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 bones/115/scale = Vector3(1, 1, 1)
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 bones/115/scale = Vector3(1, 1, 1)
 bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907)
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 bones/118/scale = Vector3(1, 1, 1)
 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
 bones/119/scale = Vector3(1, 0.999999, 1)
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 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
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 bones/123/scale = Vector3(1, 1, 1)
 bones/123/scale = Vector3(1, 1, 1)
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 bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887)
 bones/125/scale = Vector3(1, 1, 1)
 bones/126/scale = Vector3(1, 1, 1)
 bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887)
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 bones/126/scale = Vector3(1, 1, 1)
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 bones/128/scale = Vector3(1, 1, 1)
 bones/128/scale = Vector3(1, 1, 1)
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-bones/130/rotation = Quaternion(-0.106283, -0.789576, -0.382177, 0.468204)
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-bones/131/rotation = Quaternion(-0.0992405, 0.732314, 0.334599, 0.584731)
+bones/129/rotation = Quaternion(-0.017093, -0.00376037, -0.113115, 0.993428)
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 bones/131/scale = Vector3(1, 1, 1)
 bones/131/scale = Vector3(1, 1, 1)
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-bones/132/rotation = Quaternion(-0.762841, -0.0164583, -0.0707116, 0.642497)
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-bones/133/rotation = Quaternion(-0.762594, -0.0164738, -0.0706929, 0.642793)
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-bones/134/rotation = Quaternion(0.997979, -0.0173837, 0.0594571, 0.014152)
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-bones/137/rotation = Quaternion(0.997997, -0.0173251, 0.0593533, 0.0133672)
-bones/138/rotation = Quaternion(0.0110247, -0.00010229, -0.00942573, 0.999895)
-bones/139/rotation = Quaternion(0.00148002, -1.78311e-06, -0.00135161, 0.999998)
-bones/140/position = Vector3(-0.0556928, 0.901836, 0.063238)
-bones/140/rotation = Quaternion(-0.0186339, 0.628916, 0.775007, 0.0590095)
-bones/141/rotation = Quaternion(-0.292863, -0.00615582, 0.0222875, 0.955875)
-bones/142/rotation = Quaternion(-0.159043, -0.00183536, 0.0135201, 0.987177)
-bones/143/rotation = Quaternion(-0.0734919, -0.000543583, 0.00559817, 0.99728)
-bones/144/rotation = Quaternion(-0.0339642, -0.00012136, 0.00255185, 0.99942)
-bones/145/position = Vector3(0.0955965, 0.915883, -0.0491515)
-bones/145/rotation = Quaternion(0.978571, 0.120962, 0.047079, 0.159844)
-bones/145/scale = Vector3(1.00677, 0.986594, 1.00677)
-bones/146/rotation = Quaternion(3.26893e-08, -0.0729622, -1.19715e-09, 0.997335)
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-bones/147/scale = Vector3(1.00029, 0.997517, 1.00227)
-bones/148/rotation = Quaternion(3.43568e-08, -0.00481263, -1.79303e-08, 0.999988)
-bones/149/rotation = Quaternion(-0.471894, -0.00542361, 0.0867528, 0.87736)
-bones/149/scale = Vector3(0.993957, 0.998653, 1.00763)
-bones/150/rotation = Quaternion(2.5087e-05, 0.965996, -0.258557, -0.000225191)
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+bones/140/rotation = Quaternion(-0.0403809, 0.633429, 0.770154, 0.0632413)
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+bones/142/rotation = Quaternion(-0.156492, -0.00217709, 0.00735244, 0.987649)
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+bones/145/scale = Vector3(1.00652, 0.987091, 1.00652)
+bones/146/rotation = Quaternion(-6.39261e-08, -0.0745361, -4.55985e-08, 0.997218)
+bones/147/rotation = Quaternion(0.151973, -0.0744813, 0.0112987, 0.98551)
+bones/147/scale = Vector3(1.00027, 0.997858, 1.00193)
+bones/148/rotation = Quaternion(6.16541e-08, -0.0134117, -8.73586e-09, 0.99991)
+bones/149/rotation = Quaternion(-0.478331, -0.0145981, 0.0870773, 0.87373)
+bones/149/scale = Vector3(0.993958, 0.998504, 1.00778)
+bones/150/rotation = Quaternion(2.51147e-05, 0.965957, -0.258704, -0.000225025)
 bones/150/scale = Vector3(0.99967, 1.00041, 0.999919)
 bones/150/scale = Vector3(0.99967, 1.00041, 0.999919)
-bones/151/position = Vector3(-0.172456, 0.933816, -0.0819122)
-bones/151/rotation = Quaternion(0.995943, 0.070269, 0.0560567, 0.00421393)
-bones/151/scale = Vector3(1.00509, 0.989892, 1.00509)
-bones/152/rotation = Quaternion(4.52117e-09, 0.0397239, 2.73837e-08, 0.999211)
-bones/153/rotation = Quaternion(0.14083, 0.0397094, -0.00558021, 0.989221)
-bones/153/scale = Vector3(1.00024, 0.998487, 1.00131)
-bones/154/rotation = Quaternion(-5.37472e-08, 0.0129334, -1.84217e-08, 0.999916)
-bones/155/rotation = Quaternion(-0.61113, 0.0130842, 0.0745878, 0.7879)
-bones/155/scale = Vector3(0.995005, 0.995314, 1.00979)
-bones/156/rotation = Quaternion(0.000112833, 0.95983, -0.280584, 0.000186715)
+bones/151/position = Vector3(-0.17273, 0.932426, -0.0748241)
+bones/151/rotation = Quaternion(0.995097, 0.0668037, 0.0729117, -0.00156683)
+bones/151/scale = Vector3(1.00512, 0.989838, 1.00512)
+bones/152/rotation = Quaternion(-8.04929e-08, 0.0448716, 6.29966e-09, 0.998993)
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+bones/153/scale = Vector3(1.00025, 0.998289, 1.0015)
+bones/154/rotation = Quaternion(3.32195e-08, 0.00063302, 4.52382e-08, 1)
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+bones/155/scale = Vector3(0.994944, 0.995202, 1.00996)
+bones/156/rotation = Quaternion(0.00011388, 0.960198, -0.27932, 0.000186576)
 bones/156/scale = Vector3(0.999826, 1.0002, 0.999978)
 bones/156/scale = Vector3(0.999826, 1.0002, 0.999978)
-bones/157/position = Vector3(0.0211373, 1.54827, -0.0604212)
-bones/157/rotation = Quaternion(-0.504319, -0.49761, -0.466189, 0.529825)
-bones/158/position = Vector3(0.254008, 1.5437, -0.0794793)
-bones/158/rotation = Quaternion(-0.240239, -0.117853, 0.943355, -0.196157)
-bones/158/scale = Vector3(1.00075, 0.998503, 1.00075)
-bones/159/rotation = Quaternion(-3.94294e-08, 0.0209691, 6.68101e-08, 0.99978)
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 bones/159/scale = Vector3(0.999999, 1, 1)
 bones/159/scale = Vector3(0.999999, 1, 1)
-bones/160/rotation = Quaternion(0.35235, 0.0222049, -0.00836151, 0.935567)
-bones/160/scale = Vector3(1.00002, 0.998931, 1.00106)
-bones/161/rotation = Quaternion(6.68066e-08, 0.0135093, -7.75189e-08, 0.999909)
-bones/162/rotation = Quaternion(0.0486255, 0.0187694, -0.0244507, 0.998341)
-bones/162/scale = Vector3(0.999239, 1.00151, 0.999247)
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+bones/160/scale = Vector3(1.00006, 0.997545, 1.00241)
+bones/161/rotation = Quaternion(-5.96197e-08, -0.00386463, -1.08792e-08, 0.999993)
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+bones/162/scale = Vector3(0.998478, 1.00305, 0.998474)
 bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734)
 bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517)
 bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734)
 bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517)
-bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624)
+bones/164/rotation = Quaternion(0.112742, -6.40416e-05, 0.000564981, 0.993624)
 bones/165/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703)
 bones/166/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428)
 bones/167/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503)
 bones/167/scale = Vector3(1, 1, 1)
 bones/165/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703)
 bones/166/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428)
 bones/167/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503)
 bones/167/scale = Vector3(1, 1, 1)
-bones/168/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631)
+bones/168/rotation = Quaternion(0.0521303, 8.57114e-06, -0.00435438, 0.998631)
 bones/169/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729)
 bones/169/scale = Vector3(1, 1, 1)
 bones/170/position = Vector3(-0.0073889, 0.131406, 0.00407599)
 bones/169/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729)
 bones/169/scale = Vector3(1, 1, 1)
 bones/170/position = Vector3(-0.0073889, 0.131406, 0.00407599)
@@ -531,20 +583,20 @@ bones/178/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253)
 bones/178/scale = Vector3(1, 1, 1)
 bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
 bones/178/scale = Vector3(1, 1, 1)
 bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
-bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
+bones/180/rotation = Quaternion(-0.0363518, -7.20589e-06, 0.00959009, 0.999293)
 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/182/position = Vector3(-0.0151141, 1.5507, -0.0648353)
-bones/182/rotation = Quaternion(-0.667995, 0.402242, 0.429591, 0.455452)
-bones/183/position = Vector3(-0.226991, 1.47242, -0.124815)
-bones/183/rotation = Quaternion(0.114049, -0.105708, 0.98226, 0.104804)
-bones/183/scale = Vector3(0.999039, 1.00193, 0.999039)
-bones/184/rotation = Quaternion(-7.77584e-08, 0.0139998, -9.87914e-08, 0.999902)
+bones/182/position = Vector3(-0.0288367, 1.55269, -0.0602166)
+bones/182/rotation = Quaternion(-0.667086, 0.402718, 0.381475, 0.497283)
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+bones/183/scale = Vector3(0.999713, 1.00058, 0.999713)
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 bones/184/scale = Vector3(1, 1, 1)
 bones/184/scale = Vector3(1, 1, 1)
-bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907)
-bones/185/scale = Vector3(0.999965, 1.00055, 0.999483)
-bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775)
-bones/187/rotation = Quaternion(-0.0641636, 0.0168689, 0.0924421, 0.993505)
-bones/187/scale = Vector3(1.00093, 0.998093, 1.00098)
+bones/185/rotation = Quaternion(0.332893, 0.0112978, -0.00398898, 0.942889)
+bones/185/scale = Vector3(0.999994, 1.00007, 0.99994)
+bones/186/rotation = Quaternion(1.592e-07, 0.0277427, -1.11605e-07, 0.999615)
+bones/187/rotation = Quaternion(-0.0839848, 0.0241837, 0.0623452, 0.994221)
+bones/187/scale = Vector3(1.00029, 0.999433, 1.00028)
 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
@@ -553,7 +605,7 @@ bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
 bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
 bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
 bones/192/scale = Vector3(1, 1, 1)
 bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
 bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
 bones/192/scale = Vector3(1, 1, 1)
-bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
+bones/193/rotation = Quaternion(0.0521297, -8.55237e-06, 0.00435397, 0.998631)
 bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
 bones/194/scale = Vector3(1, 1, 1)
 bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
 bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
 bones/194/scale = Vector3(1, 1, 1)
 bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
@@ -577,19 +629,21 @@ bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
 bones/203/scale = Vector3(1, 1, 1)
 bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
 bones/203/scale = Vector3(1, 1, 1)
 bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
-bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
+bones/205/rotation = Quaternion(-0.0363513, 7.21738e-06, -0.00959023, 0.999293)
 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/207/position = Vector3(0.104333, 1.40421, 0.00703726)
-bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859)
+bones/207/position = Vector3(0.0911707, 1.40961, 0.0173649)
+bones/207/rotation = Quaternion(-0.0401355, 0.68296, 0.726161, 0.0681517)
 bones/207/scale = Vector3(1, 1, 1)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965)
-bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319)
+bones/208/position = Vector3(-0.142569, 1.42002, -0.0191246)
+bones/208/rotation = Quaternion(-0.0401744, 0.682655, 0.726447, 0.0681432)
 bones/208/scale = Vector3(1, 1, 1)
 bones/208/scale = Vector3(1, 1, 1)
-bones/209/position = Vector3(0.178758, 1.37109, -0.134744)
-bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
-bones/210/position = Vector3(-0.172333, 1.39463, -0.177478)
-bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
-script = ExtResource("7_2sr7c")
+bones/209/position = Vector3(0.170956, 1.37645, -0.121426)
+bones/209/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999)
+bones/210/position = Vector3(-0.178913, 1.39203, -0.176045)
+bones/210/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999)
+script = ExtResource("7_4sh2k")
+enable_jigglebones = false
+jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
 
 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
 _import_path = NodePath("")
 
 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
 _import_path = NodePath("")
@@ -611,7 +665,6 @@ active = false
 influence = 0.0
 script = ExtResource("7_h7lx0")
 bone = "DEF-spine.006"
 influence = 0.0
 script = ExtResource("7_h7lx0")
 bone = "DEF-spine.006"
-target = Vector3(1.07, 1.61, 2)
 influence_lerp_seconds = 3.0
 rotation_lerp_weight = 0.01
 
 influence_lerp_seconds = 3.0
 rotation_lerp_weight = 0.01
 
@@ -635,7 +688,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
-target = Vector3(0, 1, 2)
 
 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
 
 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
@@ -657,7 +709,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
-target = Vector3(0, 1, 2)
 
 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)
 
 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)