]> Untitled Git - william-skin.git/blobdiff - william.tscn
Added NPC
[william-skin.git] / william.tscn
index 689c0d4f69e5cc1a4805bad30d4d7f99cabb38ba..892eb3c51f619a4ebaa0d8d49524ec8116c596c4 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
@@ -6,8 +6,9 @@
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
-[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"]
+[ext_resource type="Script" path="res://jigglebone_setup.gd" id="7_4sh2k"]
 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" path="res://jigglebone_config.gd" id="8_ptrfv"]
 [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
@@ -179,6 +180,54 @@ nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
 nodes/talking/position = Vector2(-260, 920)
 node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
+[sub_resource type="Resource" id="Resource_2rjdy"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-back"
+stiffness = 2.0
+damping = 2.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_7y4fq"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-hair-front"
+stiffness = 2.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_kfq4j"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_n2mxm"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_orlqw"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_65olk"]
+script = ExtResource("8_ptrfv")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
@@ -206,18 +255,18 @@ libraries = {
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313)
+bones/0/position = Vector3(-0.0334491, 0.952181, -0.107531)
+bones/0/rotation = Quaternion(0.100051, -0.0644568, -0.030875, 0.992412)
 bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
 bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
 bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128)
+bones/4/rotation = Quaternion(0.182344, -0.00301916, 0.119489, 0.975943)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439)
-bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614)
+bones/5/rotation = Quaternion(-0.0948569, 0.00243061, -0.000231334, 0.995488)
+bones/6/rotation = Quaternion(-0.0467218, 0.0171424, -0.0889993, 0.994788)
 bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
 bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
@@ -293,27 +342,27 @@ bones/45/scale = Vector3(1, 1, 1)
 bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
 bones/46/scale = Vector3(1, 1, 1)
 bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
-bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278)
-bones/48/scale = Vector3(0.997058, 1.00591, 0.997058)
-bones/49/position = Vector3(0.227561, 0.104019, 0.125792)
-bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164)
-bones/49/scale = Vector3(1.05744, 0.894313, 1.05744)
-bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697)
-bones/50/scale = Vector3(0.912266, 1.05925, 1.04385)
-bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296)
-bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163)
-bones/51/scale = Vector3(1.08267, 0.853143, 1.08267)
+bones/48/rotation = Quaternion(0.0187827, -0.404697, -0.688828, 0.601152)
+bones/48/scale = Vector3(0.997864, 1.00429, 0.997863)
+bones/49/position = Vector3(0.229985, 0.104341, 0.122446)
+bones/49/rotation = Quaternion(0.520314, -0.116257, 0.828981, -0.168963)
+bones/49/scale = Vector3(1.05594, 0.896851, 1.05594)
+bones/50/rotation = Quaternion(-0.545564, 0.0794897, -0.0546653, 0.832498)
+bones/50/scale = Vector3(0.909563, 1.07002, 1.03624)
+bones/51/position = Vector3(0.141648, 0.0388806, 0.0474723)
+bones/51/rotation = Quaternion(-0.0818977, -0.395281, 0.594464, 0.695455)
+bones/51/scale = Vector3(1.08948, 0.84249, 1.08948)
 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
-bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855)
-bones/53/scale = Vector3(0.99771, 1.0046, 0.99771)
-bones/54/position = Vector3(-0.226537, 0.104635, 0.127234)
-bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695)
-bones/54/scale = Vector3(1.0524, 0.902896, 1.0524)
-bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436)
-bones/55/scale = Vector3(0.91484, 1.06392, 1.03489)
-bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401)
-bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967)
-bones/56/scale = Vector3(1.07963, 0.857935, 1.07963)
+bones/53/rotation = Quaternion(0.0183519, 0.404277, 0.689123, 0.601109)
+bones/53/scale = Vector3(0.997928, 1.00416, 0.997928)
+bones/54/position = Vector3(-0.230082, 0.104367, 0.121936)
+bones/54/rotation = Quaternion(-0.519771, -0.114589, 0.829007, 0.171622)
+bones/54/scale = Vector3(1.0544, 0.899477, 1.0544)
+bones/55/rotation = Quaternion(-0.547559, -0.079897, 0.0539887, 0.831192)
+bones/55/scale = Vector3(0.907519, 1.07752, 1.03076)
+bones/56/position = Vector3(-0.141489, 0.0385768, 0.0465146)
+bones/56/rotation = Quaternion(-0.0780487, 0.393482, -0.591136, 0.699742)
+bones/56/scale = Vector3(1.09396, 0.835602, 1.09396)
 bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
 bones/57/scale = Vector3(1, 1, 1)
 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
@@ -413,93 +462,93 @@ bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994)
 bones/105/scale = Vector3(1, 0.99999, 1.00001)
 bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509)
 bones/106/scale = Vector3(1, 1, 1)
-bones/108/rotation = Quaternion(-0.0975026, -0.000262186, -0.00264089, 0.995232)
-bones/109/rotation = Quaternion(-0.0990569, -0.000247472, -0.00276359, 0.995078)
-bones/110/rotation = Quaternion(-0.0986107, -0.000201474, -0.00199687, 0.995124)
+bones/108/rotation = Quaternion(-0.0780995, -0.000267313, -0.00274632, 0.996942)
+bones/109/rotation = Quaternion(-0.0785074, -0.000251105, -0.00281578, 0.99691)
+bones/110/rotation = Quaternion(-0.0903045, -9.87659e-05, -0.00114268, 0.995914)
 bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887)
 bones/111/scale = Vector3(1, 1, 1)
 bones/112/scale = Vector3(1, 1, 1)
-bones/113/rotation = Quaternion(-0.0582864, 0.00497806, 0.0722378, 0.99567)
-bones/114/rotation = Quaternion(-0.0621172, 0.00480661, 0.0854612, 0.994392)
+bones/113/rotation = Quaternion(-0.0395815, 0.00583959, 0.0731061, 0.996521)
+bones/114/rotation = Quaternion(-0.0414173, 0.00661838, 0.086647, 0.995356)
 bones/114/scale = Vector3(1, 1, 1)
-bones/115/rotation = Quaternion(-0.0160829, 0.0050461, 0.141582, 0.989783)
+bones/115/rotation = Quaternion(-0.00536357, 0.00718538, 0.142023, 0.989823)
 bones/115/scale = Vector3(1, 1, 1)
 bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907)
-bones/118/rotation = Quaternion(-0.219406, -0.004253, -0.00151272, 0.975623)
+bones/118/rotation = Quaternion(-0.222807, -0.00352195, 0.00194919, 0.974854)
 bones/118/scale = Vector3(1, 1, 1)
 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
 bones/119/scale = Vector3(1, 0.999999, 1)
-bones/120/rotation = Quaternion(-0.151082, -0.000189137, -0.000743238, 0.988521)
-bones/121/rotation = Quaternion(-0.142002, 0.000104141, 0.000681184, 0.989866)
+bones/120/rotation = Quaternion(-0.139363, -0.000293258, -0.00166095, 0.99024)
+bones/121/rotation = Quaternion(-0.146979, 4.24879e-05, 0.000188893, 0.98914)
 bones/121/scale = Vector3(1, 1, 1)
 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
-bones/123/rotation = Quaternion(-0.264699, 8.00334e-05, -0.00230667, 0.964328)
+bones/123/rotation = Quaternion(-0.25348, 9.18025e-05, -0.00223405, 0.967338)
 bones/123/scale = Vector3(1, 1, 1)
-bones/124/rotation = Quaternion(-0.187935, 0.00173886, 0.00212732, 0.982178)
+bones/124/rotation = Quaternion(-0.187923, 0.00119816, -0.000843786, 0.982183)
 bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887)
 bones/125/scale = Vector3(1, 1, 1)
 bones/126/scale = Vector3(1, 1, 1)
-bones/127/rotation = Quaternion(-0.0584578, -0.00513411, -0.0785714, 0.99518)
-bones/128/rotation = Quaternion(-0.0619739, -0.00516017, -0.092949, 0.993727)
+bones/127/rotation = Quaternion(-0.0392316, -0.00619309, -0.078504, 0.996122)
+bones/128/rotation = Quaternion(-0.0413287, -0.00690274, -0.0923617, 0.994844)
 bones/128/scale = Vector3(1, 1, 1)
-bones/129/rotation = Quaternion(-0.0158285, -0.00397203, -0.114614, 0.993276)
-bones/130/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/130/rotation = Quaternion(-0.106283, -0.789576, -0.382177, 0.468204)
-bones/131/position = Vector3(-0.0321247, 0.951928, -0.102163)
-bones/131/rotation = Quaternion(-0.0992405, 0.732314, 0.334599, 0.584731)
+bones/129/rotation = Quaternion(-0.0067314, -0.00538064, -0.114055, 0.993437)
+bones/130/position = Vector3(-0.0334491, 0.952181, -0.107531)
+bones/130/rotation = Quaternion(-0.1058, -0.787275, -0.388458, 0.467017)
+bones/131/position = Vector3(-0.0334491, 0.952181, -0.107531)
+bones/131/rotation = Quaternion(-0.0936178, 0.730217, 0.336965, 0.586918)
 bones/131/scale = Vector3(1, 1, 1)
-bones/132/position = Vector3(0.0862235, 0.92054, -0.0801261)
-bones/132/rotation = Quaternion(-0.762841, -0.0164583, -0.0707116, 0.642497)
-bones/133/position = Vector3(-0.155402, 0.936702, -0.109658)
-bones/133/rotation = Quaternion(-0.762594, -0.0164738, -0.0706929, 0.642793)
-bones/134/position = Vector3(-0.0286946, 0.900093, 0.0893747)
-bones/134/rotation = Quaternion(0.997979, -0.0173837, 0.0594571, 0.014152)
-bones/135/rotation = Quaternion(0.0107798, -9.79466e-05, -0.00941081, 0.999898)
-bones/136/rotation = Quaternion(0.00201188, -1.4518e-06, -0.00112696, 0.999997)
-bones/137/position = Vector3(-0.0881461, 0.904071, 0.0821486)
-bones/137/rotation = Quaternion(0.997997, -0.0173251, 0.0593533, 0.0133672)
-bones/138/rotation = Quaternion(0.0110247, -0.00010229, -0.00942573, 0.999895)
-bones/139/rotation = Quaternion(0.00148002, -1.78311e-06, -0.00135161, 0.999998)
-bones/140/position = Vector3(-0.0556928, 0.901836, 0.063238)
-bones/140/rotation = Quaternion(-0.0186339, 0.628916, 0.775007, 0.0590095)
-bones/141/rotation = Quaternion(-0.292863, -0.00615582, 0.0222875, 0.955875)
-bones/142/rotation = Quaternion(-0.159043, -0.00183536, 0.0135201, 0.987177)
-bones/143/rotation = Quaternion(-0.0734919, -0.000543583, 0.00559817, 0.99728)
-bones/144/rotation = Quaternion(-0.0339642, -0.00012136, 0.00255185, 0.99942)
-bones/145/position = Vector3(0.0955965, 0.915883, -0.0491515)
-bones/145/rotation = Quaternion(0.978571, 0.120962, 0.047079, 0.159844)
-bones/145/scale = Vector3(1.00677, 0.986594, 1.00677)
-bones/146/rotation = Quaternion(3.26893e-08, -0.0729622, -1.19715e-09, 0.997335)
-bones/147/rotation = Quaternion(0.160533, -0.0733715, 0.0117642, 0.984229)
-bones/147/scale = Vector3(1.00029, 0.997517, 1.00227)
-bones/148/rotation = Quaternion(3.43568e-08, -0.00481263, -1.79303e-08, 0.999988)
-bones/149/rotation = Quaternion(-0.471894, -0.00542361, 0.0867528, 0.87736)
-bones/149/scale = Vector3(0.993957, 0.998653, 1.00763)
-bones/150/rotation = Quaternion(2.5087e-05, 0.965996, -0.258557, -0.000225191)
+bones/132/position = Vector3(0.0847623, 0.919643, -0.0856495)
+bones/132/rotation = Quaternion(-0.758838, -0.0140803, -0.0734941, 0.646967)
+bones/133/position = Vector3(-0.156814, 0.937855, -0.115372)
+bones/133/rotation = Quaternion(-0.758712, -0.0140905, -0.0734868, 0.647115)
+bones/134/position = Vector3(-0.0306435, 0.898097, 0.0834619)
+bones/134/rotation = Quaternion(0.997954, -0.020018, 0.0599397, 0.00976449)
+bones/135/rotation = Quaternion(0.0107023, -9.79473e-05, -0.0101516, 0.999891)
+bones/136/rotation = Quaternion(0.00139564, -1.4513e-06, -0.00149611, 0.999998)
+bones/137/position = Vector3(-0.0900429, 0.902532, 0.0761356)
+bones/137/rotation = Quaternion(0.99796, -0.019958, 0.059959, 0.00906081)
+bones/138/rotation = Quaternion(0.0105392, -0.000102289, -0.00993159, 0.999895)
+bones/139/rotation = Quaternion(0.00201703, -1.78525e-06, -0.00139717, 0.999997)
+bones/140/position = Vector3(-0.0575837, 0.900297, 0.057252)
+bones/140/rotation = Quaternion(-0.016122, 0.624339, 0.778564, 0.0614787)
+bones/141/rotation = Quaternion(-0.289881, -0.00682847, 0.0220391, 0.956785)
+bones/142/rotation = Quaternion(-0.15722, -0.00227524, 0.0134875, 0.987469)
+bones/143/rotation = Quaternion(-0.0729062, -0.000543607, 0.0054352, 0.997324)
+bones/144/rotation = Quaternion(-0.0336155, -0.000121362, 0.00248277, 0.999432)
+bones/145/position = Vector3(0.0940114, 0.914672, -0.0546842)
+bones/145/rotation = Quaternion(0.977893, 0.12247, 0.0475193, 0.162691)
+bones/145/scale = Vector3(1.00698, 0.98618, 1.00698)
+bones/146/rotation = Quaternion(-1.61789e-08, -0.0732116, -2.27142e-09, 0.997316)
+bones/147/rotation = Quaternion(0.16, -0.0734391, 0.0117358, 0.984312)
+bones/147/scale = Vector3(1.00031, 0.997262, 1.00252)
+bones/148/rotation = Quaternion(1.81237e-08, -0.00442741, 3.40051e-08, 0.99999)
+bones/149/rotation = Quaternion(-0.467783, -0.00484397, 0.0880531, 0.879433)
+bones/149/scale = Vector3(0.993591, 0.9987, 1.00798)
+bones/150/rotation = Quaternion(2.46375e-05, 0.965725, -0.259567, -0.000225143)
 bones/150/scale = Vector3(0.99967, 1.00041, 0.999919)
-bones/151/position = Vector3(-0.172456, 0.933816, -0.0819122)
-bones/151/rotation = Quaternion(0.995943, 0.070269, 0.0560567, 0.00421393)
-bones/151/scale = Vector3(1.00509, 0.989892, 1.00509)
-bones/152/rotation = Quaternion(4.52117e-09, 0.0397239, 2.73837e-08, 0.999211)
-bones/153/rotation = Quaternion(0.14083, 0.0397094, -0.00558021, 0.989221)
-bones/153/scale = Vector3(1.00024, 0.998487, 1.00131)
-bones/154/rotation = Quaternion(-5.37472e-08, 0.0129334, -1.84217e-08, 0.999916)
-bones/155/rotation = Quaternion(-0.61113, 0.0130842, 0.0745878, 0.7879)
-bones/155/scale = Vector3(0.995005, 0.995314, 1.00979)
-bones/156/rotation = Quaternion(0.000112833, 0.95983, -0.280584, 0.000186715)
+bones/151/position = Vector3(-0.173928, 0.934751, -0.0876868)
+bones/151/rotation = Quaternion(0.995786, 0.071836, 0.0566153, 0.00673535)
+bones/151/scale = Vector3(1.00496, 0.990146, 1.00496)
+bones/152/rotation = Quaternion(1.47285e-08, 0.0376498, 8.2278e-09, 0.999291)
+bones/153/rotation = Quaternion(0.138725, 0.0376484, -0.00521122, 0.989601)
+bones/153/scale = Vector3(1.00025, 0.998336, 1.00145)
+bones/154/rotation = Quaternion(-6.98089e-08, 0.0139087, 2.06132e-08, 0.999903)
+bones/155/rotation = Quaternion(-0.607462, 0.0140594, 0.0772356, 0.79046)
+bones/155/scale = Vector3(0.995047, 0.995391, 1.00967)
+bones/156/rotation = Quaternion(0.000119087, 0.959715, -0.280975, 0.000184867)
 bones/156/scale = Vector3(0.999826, 1.0002, 0.999978)
-bones/157/position = Vector3(0.0211373, 1.54827, -0.0604212)
-bones/157/rotation = Quaternion(-0.504319, -0.49761, -0.466189, 0.529825)
-bones/158/position = Vector3(0.254008, 1.5437, -0.0794793)
-bones/158/rotation = Quaternion(-0.240239, -0.117853, 0.943355, -0.196157)
-bones/158/scale = Vector3(1.00075, 0.998503, 1.00075)
-bones/159/rotation = Quaternion(-3.94294e-08, 0.0209691, 6.68101e-08, 0.99978)
+bones/157/position = Vector3(0.0236747, 1.54763, -0.0587545)
+bones/157/rotation = Quaternion(-0.505543, -0.456996, -0.485099, 0.547961)
+bones/158/position = Vector3(0.255039, 1.53433, -0.0883859)
+bones/158/rotation = Quaternion(-0.241216, -0.108833, 0.947166, -0.181238)
+bones/158/scale = Vector3(1.00019, 0.999611, 1.00019)
+bones/159/rotation = Quaternion(3.22115e-08, 0.00313075, 3.37006e-08, 0.999995)
 bones/159/scale = Vector3(0.999999, 1, 1)
-bones/160/rotation = Quaternion(0.35235, 0.0222049, -0.00836151, 0.935567)
-bones/160/scale = Vector3(1.00002, 0.998931, 1.00106)
-bones/161/rotation = Quaternion(6.68066e-08, 0.0135093, -7.75189e-08, 0.999909)
-bones/162/rotation = Quaternion(0.0486255, 0.0187694, -0.0244507, 0.998341)
-bones/162/scale = Vector3(0.999239, 1.00151, 0.999247)
+bones/160/rotation = Quaternion(0.322152, 0.00313088, -0.00106479, 0.946682)
+bones/160/scale = Vector3(1.00001, 0.999146, 1.00085)
+bones/161/rotation = Quaternion(2.95905e-08, 0.00665094, 1.25159e-08, 0.999978)
+bones/162/rotation = Quaternion(0.0735189, 0.0118944, -0.0449221, 0.996211)
+bones/162/scale = Vector3(0.999828, 1.00034, 0.99983)
 bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734)
 bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517)
 bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624)
@@ -533,18 +582,18 @@ bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
 bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/182/position = Vector3(-0.0151141, 1.5507, -0.0648353)
-bones/182/rotation = Quaternion(-0.667995, 0.402242, 0.429591, 0.455452)
-bones/183/position = Vector3(-0.226991, 1.47242, -0.124815)
-bones/183/rotation = Quaternion(0.114049, -0.105708, 0.98226, 0.104804)
-bones/183/scale = Vector3(0.999039, 1.00193, 0.999039)
-bones/184/rotation = Quaternion(-7.77584e-08, 0.0139998, -9.87914e-08, 0.999902)
+bones/182/position = Vector3(-0.0122783, 1.55028, -0.0636533)
+bones/182/rotation = Quaternion(-0.651395, 0.390252, 0.436529, 0.482525)
+bones/183/position = Vector3(-0.224953, 1.47934, -0.130026)
+bones/183/rotation = Quaternion(0.11304, -0.131997, 0.977361, 0.12068)
+bones/183/scale = Vector3(0.999496, 1.00101, 0.999496)
+bones/184/rotation = Quaternion(-1.43556e-07, 0.0293739, -9.3858e-08, 0.999569)
 bones/184/scale = Vector3(1, 1, 1)
-bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907)
-bones/185/scale = Vector3(0.999965, 1.00055, 0.999483)
-bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775)
-bones/187/rotation = Quaternion(-0.0641636, 0.0168689, 0.0924421, 0.993505)
-bones/187/scale = Vector3(1.00093, 0.998093, 1.00098)
+bones/185/rotation = Quaternion(0.32788, 0.0293724, -0.0102015, 0.944207)
+bones/185/scale = Vector3(0.999955, 1.00075, 0.999293)
+bones/186/rotation = Quaternion(1.20083e-07, 0.0346823, -4.40695e-08, 0.999398)
+bones/187/rotation = Quaternion(-0.0645372, 0.0294331, 0.0555323, 0.995934)
+bones/187/scale = Vector3(1.00052, 0.998966, 1.00052)
 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
@@ -579,17 +628,19 @@ bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
 bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/207/position = Vector3(0.104333, 1.40421, 0.00703726)
-bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859)
+bones/207/position = Vector3(0.105998, 1.40221, 0.00704497)
+bones/207/rotation = Quaternion(-0.0156378, 0.674981, 0.734776, 0.0652649)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965)
-bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319)
+bones/208/position = Vector3(-0.128581, 1.41982, -0.0216445)
+bones/208/rotation = Quaternion(-0.0156217, 0.675223, 0.734555, 0.0652578)
 bones/208/scale = Vector3(1, 1, 1)
-bones/209/position = Vector3(0.178758, 1.37109, -0.134744)
-bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
-bones/210/position = Vector3(-0.172333, 1.39463, -0.177478)
-bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
-script = ExtResource("7_2sr7c")
+bones/209/position = Vector3(0.180494, 1.37024, -0.13474)
+bones/209/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
+bones/210/position = Vector3(-0.170522, 1.39662, -0.177935)
+bones/210/rotation = Quaternion(-0.723174, -0.0150759, -0.0698618, 0.686958)
+script = ExtResource("7_4sh2k")
+enable_jigglebones = false
+jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
 
 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
 _import_path = NodePath("")
@@ -611,7 +662,6 @@ active = false
 influence = 0.0
 script = ExtResource("7_h7lx0")
 bone = "DEF-spine.006"
-target = Vector3(1.07, 1.61, 2)
 influence_lerp_seconds = 3.0
 rotation_lerp_weight = 0.01
 
@@ -635,7 +685,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
-target = Vector3(0, 1, 2)
 
 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
@@ -657,7 +706,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
-target = Vector3(0, 1, 2)
 
 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)