]> Untitled Git - william-skin.git/blobdiff - william.tscn
Fixed head snapping by adding a default tracking target to the william skin
[william-skin.git] / william.tscn
index 73bc0557c5d3af2fefe225afa73e8aeec5d2ce0b..f35b7fd40baad3966da7ceefe4de0eafd2e7c37c 100644 (file)
@@ -231,7 +231,10 @@ use_gravity = false
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
-[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+[node name="defaultTrackingTarget" type="Node3D" parent="." index="0"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4)
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="1"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
 parameters/backward/blend_position = 3.0
@@ -246,7 +249,7 @@ parameters/talking/current_state = "talk"
 parameters/talking/transition_request = ""
 parameters/talking/current_index = 0
 
-[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
 "face": ExtResource("5_ted5p"),
 "hips": ExtResource("6_jmeds"),
@@ -255,18 +258,18 @@ libraries = {
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0309692, 0.951593, -0.107306)
-bones/0/rotation = Quaternion(0.0943206, -0.0710542, -0.0343918, 0.992407)
+bones/0/position = Vector3(-0.0257162, 0.951681, -0.107052)
+bones/0/rotation = Quaternion(0.0954857, -0.0670702, -0.0189823, 0.992987)
 bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
 bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
 bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.244995, 0.00221437, 0.12983, 0.96079)
+bones/4/rotation = Quaternion(0.162761, 0.00598545, 0.102777, 0.98128)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948524, 0.00997605, -0.000950435, 0.995441)
-bones/6/rotation = Quaternion(-0.0723547, 0.0217614, -0.0840369, 0.993594)
+bones/5/rotation = Quaternion(-0.0948542, 0.00826387, -0.000787317, 0.995457)
+bones/6/rotation = Quaternion(0.0397427, 0.00540537, -0.0780339, 0.996144)
 bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
 bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
 bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
@@ -342,27 +345,27 @@ bones/45/scale = Vector3(1, 1, 1)
 bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
 bones/46/scale = Vector3(1, 1, 1)
 bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
-bones/48/rotation = Quaternion(0.0268154, -0.409863, -0.688099, 0.598175)
-bones/48/scale = Vector3(0.997391, 1.00524, 0.997391)
-bones/49/position = Vector3(0.228062, 0.104573, 0.124999)
-bones/49/rotation = Quaternion(0.519691, -0.117498, 0.828101, -0.174255)
-bones/49/scale = Vector3(1.05458, 0.899177, 1.05457)
-bones/50/rotation = Quaternion(-0.545686, 0.0816836, -0.0507015, 0.832456)
-bones/50/scale = Vector3(0.911558, 1.06789, 1.03559)
-bones/51/position = Vector3(0.141099, 0.0394381, 0.0489972)
-bones/51/rotation = Quaternion(-0.0898971, -0.400816, 0.597227, 0.688901)
-bones/51/scale = Vector3(1.08712, 0.846162, 1.08712)
+bones/48/rotation = Quaternion(0.0290139, -0.409921, -0.690339, 0.595445)
+bones/48/scale = Vector3(0.996781, 1.00647, 0.996781)
+bones/49/position = Vector3(0.227635, 0.103166, 0.125895)
+bones/49/rotation = Quaternion(0.51907, -0.116884, 0.827749, -0.178147)
+bones/49/scale = Vector3(1.05676, 0.89547, 1.05676)
+bones/50/rotation = Quaternion(-0.548375, 0.0831789, -0.0482136, 0.830687)
+bones/50/scale = Vector3(0.913495, 1.05735, 1.04413)
+bones/51/position = Vector3(0.141845, 0.0391479, 0.0495799)
+bones/51/rotation = Quaternion(-0.0900839, -0.400986, 0.597201, 0.688801)
+bones/51/scale = Vector3(1.07905, 0.858847, 1.07905)
 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
-bones/53/rotation = Quaternion(0.0243414, 0.408277, 0.688328, 0.5991)
-bones/53/scale = Vector3(0.997414, 1.00519, 0.997414)
-bones/54/position = Vector3(-0.228751, 0.10451, 0.124176)
-bones/54/rotation = Quaternion(-0.519068, -0.113016, 0.828865, 0.17544)
-bones/54/scale = Vector3(1.05677, 0.895439, 1.05677)
-bones/55/rotation = Quaternion(-0.551199, -0.0808537, 0.0525446, 0.828783)
-bones/55/scale = Vector3(0.910309, 1.06454, 1.04058)
-bones/56/position = Vector3(-0.141489, 0.0397868, 0.0488346)
-bones/56/rotation = Quaternion(-0.088559, 0.398533, -0.599776, 0.688184)
-bones/56/scale = Vector3(1.086, 0.847895, 1.086)
+bones/53/rotation = Quaternion(0.0289172, 0.410095, 0.689922, 0.595814)
+bones/53/scale = Vector3(0.997816, 1.00438, 0.997816)
+bones/54/position = Vector3(-0.228264, 0.103307, 0.124962)
+bones/54/rotation = Quaternion(-0.51838, -0.112133, 0.82853, 0.179573)
+bones/54/scale = Vector3(1.05752, 0.894174, 1.05752)
+bones/55/rotation = Quaternion(-0.553327, -0.0822475, 0.0501818, 0.827373)
+bones/55/scale = Vector3(0.912966, 1.05564, 1.04638)
+bones/56/position = Vector3(-0.141489, 0.0395981, 0.0499728)
+bones/56/rotation = Quaternion(-0.0930075, 0.402549, -0.599176, 0.685778)
+bones/56/scale = Vector3(1.08023, 0.856974, 1.08023)
 bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
 bones/57/scale = Vector3(1, 1, 1)
 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
@@ -462,93 +465,93 @@ bones/105/rotation = Quaternion(-0.0153969, -0.0395331, -0.239399, 0.969994)
 bones/105/scale = Vector3(1, 0.99999, 1.00001)
 bones/106/rotation = Quaternion(0.909589, -9.30845e-09, 3.15841e-08, -0.415509)
 bones/106/scale = Vector3(1, 1, 1)
-bones/108/rotation = Quaternion(-0.0903696, 1.43808e-05, 0.00314306, 0.995903)
-bones/109/rotation = Quaternion(-0.0915473, 0.00020205, 0.00373144, 0.995794)
-bones/110/rotation = Quaternion(-0.0958237, 0.000286892, 0.0020646, 0.995396)
+bones/108/rotation = Quaternion(-0.0973636, -6.32087e-05, 0.00151919, 0.995248)
+bones/109/rotation = Quaternion(-0.0997229, 3.70551e-05, 0.00134735, 0.995014)
+bones/110/rotation = Quaternion(-0.0989835, 5.04218e-05, 9.79888e-05, 0.995089)
 bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887)
 bones/111/scale = Vector3(1, 1, 1)
 bones/112/scale = Vector3(1, 1, 1)
-bones/113/rotation = Quaternion(-0.0514349, 0.00545756, 0.0792577, 0.995511)
-bones/114/rotation = Quaternion(-0.0543703, 0.00572538, 0.092509, 0.99421)
+bones/113/rotation = Quaternion(-0.0582571, 0.00510011, 0.0771794, 0.995301)
+bones/114/rotation = Quaternion(-0.0618065, 0.00499896, 0.0900147, 0.994008)
 bones/114/scale = Vector3(1, 1, 1)
-bones/115/rotation = Quaternion(-0.0126762, 0.00575698, 0.145181, 0.989307)
+bones/115/rotation = Quaternion(-0.0155466, 0.00517119, 0.143622, 0.989497)
 bones/115/scale = Vector3(1, 1, 1)
 bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907)
-bones/118/rotation = Quaternion(-0.222662, -0.00423506, -0.00140778, 0.974886)
+bones/118/rotation = Quaternion(-0.221263, -0.0044456, -0.0024074, 0.975201)
 bones/118/scale = Vector3(1, 1, 1)
 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
 bones/119/scale = Vector3(1, 0.999999, 1)
-bones/120/rotation = Quaternion(-0.14507, 7.98288e-05, 0.00162851, 0.98942)
-bones/121/rotation = Quaternion(-0.143841, -1.907e-05, -0.000302621, 0.989601)
+bones/120/rotation = Quaternion(-0.149436, 0.000140472, 0.00216309, 0.988769)
+bones/121/rotation = Quaternion(-0.143091, 2.89518e-05, 8.08379e-05, 0.98971)
 bones/121/scale = Vector3(1, 1, 1)
 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
-bones/123/rotation = Quaternion(-0.259164, 0.000940819, 0.000974511, 0.965832)
+bones/123/rotation = Quaternion(-0.262691, 0.000895043, 0.000791984, 0.964879)
 bones/123/scale = Vector3(1, 1, 1)
-bones/124/rotation = Quaternion(-0.187379, 0.00152879, 0.00097465, 0.982286)
+bones/124/rotation = Quaternion(-0.188104, 0.00155517, 0.00111739, 0.982147)
 bones/125/rotation = Quaternion(0.897883, -0.391856, 0.0802525, -0.183887)
 bones/125/scale = Vector3(1, 1, 1)
 bones/126/scale = Vector3(1, 1, 1)
-bones/127/rotation = Quaternion(-0.0514145, -0.00549075, -0.0721481, 0.996053)
-bones/128/rotation = Quaternion(-0.054287, -0.00554829, -0.085558, 0.994838)
+bones/127/rotation = Quaternion(-0.0589871, -0.00519813, -0.0741089, 0.995491)
+bones/128/rotation = Quaternion(-0.062899, -0.00490213, -0.0880315, 0.994118)
 bones/128/scale = Vector3(1, 1, 1)
-bones/129/rotation = Quaternion(-0.0121287, -0.00451661, -0.111563, 0.993673)
-bones/130/position = Vector3(-0.0309692, 0.951593, -0.107306)
-bones/130/rotation = Quaternion(-0.109661, -0.791773, -0.386729, 0.459903)
-bones/131/position = Vector3(-0.0309692, 0.951593, -0.107306)
-bones/131/rotation = Quaternion(-0.0956655, 0.728984, 0.329598, 0.59228)
+bones/129/rotation = Quaternion(-0.0153331, -0.00402772, -0.112489, 0.993527)
+bones/130/position = Vector3(-0.0257162, 0.951681, -0.107052)
+bones/130/rotation = Quaternion(-0.0980616, -0.792195, -0.379266, 0.46794)
+bones/131/position = Vector3(-0.0257162, 0.951681, -0.107052)
+bones/131/rotation = Quaternion(-0.106241, 0.728817, 0.33924, 0.585197)
 bones/131/scale = Vector3(1, 1, 1)
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-bones/132/rotation = Quaternion(-0.761974, -0.0152609, -0.0812267, 0.642313)
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-bones/133/rotation = Quaternion(-0.762044, -0.0151902, -0.0811401, 0.642242)
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-bones/134/rotation = Quaternion(0.997518, -0.0193941, 0.0660711, 0.0147313)
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-bones/137/rotation = Quaternion(0.997519, -0.0193963, 0.0660658, 0.0146976)
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-bones/140/rotation = Quaternion(-0.0176184, 0.628308, 0.774791, 0.0679537)
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-bones/145/scale = Vector3(1.00728, 0.985604, 1.00728)
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+bones/151/scale = Vector3(1.00571, 0.988671, 1.00571)
+bones/152/rotation = Quaternion(-1.04502e-08, 0.0424713, 1.57295e-08, 0.999098)
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+bones/153/scale = Vector3(1.00026, 0.99816, 1.00162)
+bones/154/rotation = Quaternion(-1.7515e-08, 0.00932134, 1.19572e-08, 0.999957)
+bones/155/rotation = Quaternion(-0.616679, 0.00818171, 0.0692582, 0.78412)
+bones/155/scale = Vector3(0.994394, 0.994755, 1.01098)
+bones/156/rotation = Quaternion(0.000119669, 0.959757, -0.280833, 0.000184698)
 bones/156/scale = Vector3(0.999826, 1.0002, 0.999978)
-bones/157/position = Vector3(0.0309402, 1.54704, -0.0645917)
-bones/157/rotation = Quaternion(-0.507462, -0.508762, -0.474596, 0.508334)
-bones/158/position = Vector3(0.264242, 1.53721, -0.074372)
-bones/158/rotation = Quaternion(-0.246812, -0.134176, 0.939727, -0.194919)
-bones/158/scale = Vector3(1.0006, 0.998802, 1.0006)
-bones/159/rotation = Quaternion(6.78934e-09, 0.023431, 7.70126e-08, 0.999725)
+bones/157/position = Vector3(0.0169384, 1.54885, -0.0648442)
+bones/157/rotation = Quaternion(-0.511832, -0.425531, -0.473775, 0.576619)
+bones/158/position = Vector3(0.24519, 1.53778, -0.11316)
+bones/158/rotation = Quaternion(-0.218483, -0.096905, 0.952293, -0.189768)
+bones/158/scale = Vector3(1.00002, 0.99997, 1.00002)
+bones/159/rotation = Quaternion(6.07454e-08, -0.00507401, -3.03259e-08, 0.999987)
 bones/159/scale = Vector3(0.999999, 1, 1)
-bones/160/rotation = Quaternion(0.384489, 0.0237718, -0.00990415, 0.92277)
-bones/160/scale = Vector3(1.00003, 0.998584, 1.00139)
-bones/161/rotation = Quaternion(1.16154e-07, 0.0228609, -3.21839e-08, 0.999739)
-bones/162/rotation = Quaternion(0.0304526, 0.0283363, -0.0106711, 0.999078)
-bones/162/scale = Vector3(0.999356, 1.00128, 0.999366)
+bones/160/rotation = Quaternion(0.326133, -0.00505712, 0.00174424, 0.945309)
+bones/160/scale = Vector3(0.999998, 0.999379, 1.00062)
+bones/161/rotation = Quaternion(-2.10688e-10, -0.00311448, 6.15767e-08, 0.999995)
+bones/162/rotation = Quaternion(0.065914, 0.00213375, -0.0526759, 0.996432)
+bones/162/scale = Vector3(1.00001, 0.999975, 1.00001)
 bones/163/position = Vector3(-0.0197298, 0.120467, 0.0346734)
 bones/163/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517)
 bones/164/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624)
@@ -582,18 +585,18 @@ bones/179/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/179/scale = Vector3(1, 1, 1)
 bones/180/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/182/position = Vector3(-0.00520391, 1.55003, -0.0695138)
-bones/182/rotation = Quaternion(-0.663681, 0.409085, 0.442055, 0.443582)
-bones/183/position = Vector3(-0.218339, 1.46942, -0.121178)
-bones/183/rotation = Quaternion(0.127982, -0.119031, 0.978115, 0.112884)
-bones/183/scale = Vector3(0.999049, 1.0019, 0.999049)
-bones/184/rotation = Quaternion(4.54167e-08, 0.0165822, 8.94388e-08, 0.999863)
+bones/182/position = Vector3(-0.0193096, 1.55065, -0.0695777)
+bones/182/rotation = Quaternion(-0.646521, 0.379073, 0.421117, 0.510857)
+bones/183/position = Vector3(-0.230163, 1.48869, -0.149517)
+bones/183/rotation = Quaternion(0.0941466, -0.130383, 0.980895, 0.109462)
+bones/183/scale = Vector3(0.999553, 1.0009, 0.999553)
+bones/184/rotation = Quaternion(4.14111e-08, 0.0338786, 6.55162e-09, 0.999426)
 bones/184/scale = Vector3(1, 1, 1)
-bones/185/rotation = Quaternion(0.319208, 0.0166682, -0.0056169, 0.947521)
-bones/185/scale = Vector3(0.999958, 1.00075, 0.999292)
-bones/186/rotation = Quaternion(9.24581e-08, 0.0255189, -1.06448e-07, 0.999674)
-bones/187/rotation = Quaternion(-0.0616937, 0.0204298, 0.081947, 0.994516)
-bones/187/scale = Vector3(1.00095, 0.99807, 1.00099)
+bones/185/rotation = Quaternion(0.322699, 0.033891, -0.0115662, 0.945824)
+bones/185/scale = Vector3(0.999956, 1.00075, 0.999293)
+bones/186/rotation = Quaternion(-3.98812e-08, 0.0417094, -1.84451e-08, 0.99913)
+bones/187/rotation = Quaternion(-0.0634241, 0.0364826, 0.0474494, 0.99619)
+bones/187/scale = Vector3(1.00047, 0.99907, 1.00046)
 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
@@ -628,16 +631,16 @@ bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
 bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/207/position = Vector3(0.110959, 1.4017, 0.00401887)
-bones/207/rotation = Quaternion(-0.0174562, 0.678729, 0.730583, 0.0726013)
+bones/207/position = Vector3(0.102004, 1.40626, 0.0033124)
+bones/207/rotation = Quaternion(-0.0287544, 0.679021, 0.731051, 0.0605662)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.122881, 1.42102, -0.027914)
-bones/208/rotation = Quaternion(-0.0176228, 0.67884, 0.730461, 0.0727497)
+bones/208/position = Vector3(-0.132558, 1.41787, -0.0273064)
+bones/208/rotation = Quaternion(-0.0287848, 0.678667, 0.731379, 0.0605532)
 bones/208/scale = Vector3(1, 1, 1)
-bones/209/position = Vector3(0.186903, 1.36748, -0.136655)
-bones/209/rotation = Quaternion(-0.726681, -0.016337, -0.0772309, 0.682425)
-bones/210/position = Vector3(-0.163115, 1.39643, -0.184448)
-bones/210/rotation = Quaternion(-0.726681, -0.016337, -0.0772309, 0.682425)
+bones/209/position = Vector3(0.17825, 1.37445, -0.137766)
+bones/209/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701)
+bones/210/position = Vector3(-0.172801, 1.39186, -0.183584)
+bones/210/rotation = Quaternion(-0.726426, -0.0260772, -0.0646432, 0.683701)
 script = ExtResource("7_4sh2k")
 enable_jigglebones = false
 jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
@@ -662,7 +665,6 @@ active = false
 influence = 0.0
 script = ExtResource("7_h7lx0")
 bone = "DEF-spine.006"
-target = Vector3(1.07, 1.61, 2)
 influence_lerp_seconds = 3.0
 rotation_lerp_weight = 0.01
 
@@ -686,7 +688,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
-target = Vector3(0, 1, 2)
 
 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
@@ -708,7 +709,6 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
-target = Vector3(0, 1, 2)
 
 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)