[gd_scene load_steps=3 format=3 uid="uid://c3e31ok0vb5j1"] [sub_resource type="SphereMesh" id="SphereMesh_bi6pp"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ydpbn"] no_depth_test = true emission_enabled = true emission = Color(1, 1, 1, 1) emission_energy_multiplier = 16.0 disable_receive_shadows = true fixed_size = true [node name="LockonIndicator" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.01, 0, 0, 0, 0.01, 0, 0, 0, 0.01, 0, 0, 0) layers = 2 gi_mode = 0 mesh = SubResource("SphereMesh_bi6pp") surface_material_override/0 = SubResource("StandardMaterial3D_ydpbn")