[gd_scene load_steps=32 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"] [ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"] [sub_resource type="Resource" id="Resource_4wmfk"] script = ExtResource("4_luuwg") name_pattern = "DEF-ear" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_06a1d"] script = ExtResource("4_luuwg") name_pattern = "DEF-ass" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_3l7pn"] script = ExtResource("4_luuwg") name_pattern = "DEF-breast" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_wyssi"] script = ExtResource("4_luuwg") name_pattern = "DEF-penis" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_8fcmc"] script = ExtResource("4_luuwg") name_pattern = "DEF-balls" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_ut5vu"] script = ExtResource("4_luuwg") name_pattern = "DEF-hair-back" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_jmjda"] script = ExtResource("4_luuwg") name_pattern = "DEF-hair-front" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "pose" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] graph_offset = Vector2(-672.256, 18.5249) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-180, 760) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-190, 900) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-180, 1030) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") nodes/backward/position = Vector2(-240, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/forward/position = Vector2(-230, 200) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) nodes/output/position = Vector2(1190, 100) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(80, 790) node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"motion", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(-0.0265722, 0.952015, -0.10708) bones/0/rotation = Quaternion(0.0964054, -0.0676081, -0.0197605, 0.992847) bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.161229, 0.00552136, 0.104239, 0.981381) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(-0.0948542, 0.00835962, -0.000796451, 0.995456) bones/6/rotation = Quaternion(0.0334772, 0.00609976, -0.0788343, 0.996307) bones/8/position = Vector3(-0.0265722, 0.952015, -0.10708) bones/8/rotation = Quaternion(-0.0980296, -0.79198, -0.380439, 0.467359) bones/9/position = Vector3(-0.0265722, 0.952015, -0.10708) bones/9/rotation = Quaternion(-0.105281, 0.728284, 0.339447, 0.585914) bones/9/scale = Vector3(1, 1, 1) bones/10/position = Vector3(0.0920081, 0.922218, -0.0839295) bones/10/rotation = Quaternion(-0.761304, -0.0239914, -0.0686692, 0.644302) bones/11/position = Vector3(-0.149505, 0.935063, -0.115915) bones/11/rotation = Quaternion(-0.761794, -0.0238465, -0.0685894, 0.643737) bones/12/position = Vector3(-0.024379, 0.89966, 0.0843904) bones/12/rotation = Quaternion(0.997721, -0.0115438, 0.064275, 0.0169558) bones/13/rotation = Quaternion(0.00756472, -9.79571e-05, -0.00933362, 0.999928) bones/14/rotation = Quaternion(0.000789937, -1.4476e-06, -0.00183075, 0.999998) bones/15/position = Vector3(-0.083801, 0.902796, 0.0766044) bones/15/rotation = Quaternion(0.997719, -0.0115753, 0.0642641, 0.0171099) bones/16/rotation = Quaternion(0.00762278, -0.000102291, -0.00931224, 0.999928) bones/17/rotation = Quaternion(1.10316e-05, -1.7761e-06, -0.00181864, 0.999998) bones/18/position = Vector3(-0.0511287, 0.901089, 0.057949) bones/18/rotation = Quaternion(-0.0266869, 0.628789, 0.775063, 0.0564657) bones/19/rotation = Quaternion(-0.287774, -0.00644766, 0.019857, 0.957471) bones/20/rotation = Quaternion(-0.156262, -0.00176087, 0.0118683, 0.987643) bones/21/rotation = Quaternion(-0.0715562, -0.000543658, 0.0059128, 0.997419) bones/22/rotation = Quaternion(-0.0321403, -0.000121367, 0.00238174, 0.999481) bones/23/position = Vector3(0.101052, 0.917648, -0.0528572) bones/23/rotation = Quaternion(0.978993, 0.116537, 0.05382, 0.158414) bones/23/scale = Vector3(1.00694, 0.98626, 1.00694) bones/24/rotation = Quaternion(-4.73524e-08, -0.0715782, -1.92738e-08, 0.997435) bones/25/rotation = Quaternion(0.154977, -0.0713638, 0.0110404, 0.985275) bones/25/scale = Vector3(1.00031, 0.997265, 1.00251) bones/26/rotation = Quaternion(5.11595e-08, -0.00780649, 1.82954e-08, 0.99997) bones/27/rotation = Quaternion(-0.470093, -0.00980795, 0.0827286, 0.878676) bones/27/scale = Vector3(0.993599, 0.998682, 1.00799) bones/28/rotation = Quaternion(2.4664e-05, 0.965741, -0.259507, -0.000225146) bones/28/scale = Vector3(0.99967, 1.00041, 0.999919) bones/29/position = Vector3(-0.166925, 0.931811, -0.0881743) bones/29/rotation = Quaternion(0.995953, 0.0640757, 0.0611928, 0.0150501) bones/29/scale = Vector3(1.00568, 0.988744, 1.00568) bones/30/rotation = Quaternion(-2.16443e-09, 0.0420989, 2.4315e-08, 0.999114) bones/31/rotation = Quaternion(0.157352, 0.0421067, -0.00661622, 0.986622) bones/31/scale = Vector3(1.00026, 0.998185, 1.0016) bones/32/rotation = Quaternion(-1.46134e-08, 0.00951712, 1.22328e-08, 0.999955) bones/33/rotation = Quaternion(-0.614987, 0.00848509, 0.0702155, 0.785359) bones/33/scale = Vector3(0.994435, 0.994785, 1.01091) bones/34/rotation = Quaternion(0.00011974, 0.959751, -0.280852, 0.000184676) bones/34/scale = Vector3(0.999826, 1.0002, 0.999978) bones/35/position = Vector3(-0.0178007, 1.92346, -0.0625021) bones/35/rotation = Quaternion(0.0538217, -0.047156, 0.00306989, 0.997432) bones/36/rotation = Quaternion(0.168184, 0.569008, 0.588719, 0.548958) bones/36/scale = Vector3(0.999996, 1.00001, 0.999996) bones/37/rotation = Quaternion(-0.241129, 0.0184651, -0.0778842, 0.967187) bones/37/scale = Vector3(1, 0.999994, 1) bones/38/rotation = Quaternion(-0.314065, 0.00747547, -0.080739, 0.945933) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(-0.223789, -0.00784308, 0.148644, 0.963204) bones/39/scale = Vector3(0.999993, 1.00001, 0.999994) bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313915) bones/40/scale = Vector3(0.999998, 1, 0.999999) bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252) bones/41/scale = Vector3(1, 0.999998, 1) bones/42/rotation = Quaternion(0.168186, -0.569004, -0.588725, 0.548954) bones/42/scale = Vector3(0.999998, 1, 0.999999) bones/43/rotation = Quaternion(-0.241115, -0.0184588, 0.0779051, 0.967188) bones/43/scale = Vector3(1, 1, 0.999999) bones/44/rotation = Quaternion(-0.314075, -0.00748111, 0.0807246, 0.94593) bones/44/scale = Vector3(1, 1, 1) bones/45/rotation = Quaternion(-0.223794, 0.00784349, -0.148645, 0.963203) bones/45/scale = Vector3(0.999986, 1.00003, 0.999987) bones/46/rotation = Quaternion(0.367354, 0.263563, 0.891403, 0.0313918) bones/46/scale = Vector3(1, 0.999994, 1) bones/47/rotation = Quaternion(0.139162, 0.122499, -0.254062, 0.949253) bones/47/scale = Vector3(0.999998, 1.00001, 0.999997) bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888) bones/54/rotation = Quaternion(0.235823, -0.0209284, -0.288052, 0.927888) bones/56/position = Vector3(0.0443385, -0.213734, 0.157378) bones/56/rotation = Quaternion(-0.542165, -0.1825, -0.149659, 0.806445) bones/56/scale = Vector3(0.999998, 1, 0.999998) bones/57/rotation = Quaternion(0.270947, -0.0956788, -0.0183007, 0.957653) bones/57/scale = Vector3(1, 0.999999, 1) bones/58/position = Vector3(-0.0443385, -0.213734, 0.157378) bones/58/rotation = Quaternion(-0.542164, 0.1825, 0.149659, 0.806446) bones/58/scale = Vector3(0.999998, 1.00001, 0.999998) bones/59/rotation = Quaternion(0.270944, 0.0956788, 0.0183005, 0.957653) bones/59/scale = Vector3(1, 0.999997, 1) bones/60/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283194) bones/60/scale = Vector3(1, 1, 1) bones/61/rotation = Quaternion(0.535987, 0.0194265, 0.557477, 0.633687) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(0.746153, 0.445831, 0.405328, 0.283194) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.535987, -0.019426, -0.557477, 0.633687) bones/63/scale = Vector3(1, 1, 1) bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201) bones/65/scale = Vector3(1, 1, 1) bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217) bones/66/scale = Vector3(1, 1, 0.999999) bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201) bones/68/scale = Vector3(1, 0.999992, 1) bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) bones/69/scale = Vector3(1, 1, 0.999999) bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/70/scale = Vector3(1, 1, 1) bones/71/rotation = Quaternion(0.125213, 1.78464e-08, -2.57111e-08, 0.99213) bones/71/scale = Vector3(0.999991, 1.00002, 0.999991) bones/72/rotation = Quaternion(0.999673, 1.22845e-07, 5.09101e-09, -0.0255552) bones/72/scale = Vector3(1, 0.999996, 1) bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) bones/74/scale = Vector3(1, 1, 1) bones/76/rotation = Quaternion(0.0285804, -0.409801, -0.690097, 0.595829) bones/76/scale = Vector3(0.996743, 1.00655, 0.996743) bones/77/position = Vector3(0.227908, -0.0947504, 0.125726) bones/77/rotation = Quaternion(0.519164, -0.116734, 0.827874, -0.17739) bones/77/scale = Vector3(1.05579, 0.897109, 1.05579) bones/78/rotation = Quaternion(-0.547569, 0.0828689, -0.048706, 0.831221) bones/78/scale = Vector3(0.913544, 1.05972, 1.04153) bones/79/position = Vector3(0.141878, -0.159188, 0.0495246) bones/79/rotation = Quaternion(-0.0897379, -0.400777, 0.597018, 0.689126) bones/79/scale = Vector3(1.07905, 0.858855, 1.07905) bones/81/rotation = Quaternion(0.0269518, 0.408605, 0.69053, 0.596224) bones/81/scale = Vector3(0.997343, 1.00534, 0.997343) bones/82/position = Vector3(-0.228391, -0.0950215, 0.124824) bones/82/rotation = Quaternion(-0.51868, -0.112988, 0.828542, 0.178108) bones/82/scale = Vector3(1.05835, 0.892767, 1.05835) bones/83/rotation = Quaternion(-0.553459, -0.0818494, 0.0509341, 0.827278) bones/83/scale = Vector3(0.911069, 1.05795, 1.04656) bones/84/position = Vector3(-0.141489, -0.158766, 0.0495133) bones/84/rotation = Quaternion(-0.0911184, 0.40121, -0.598629, 0.687293) bones/84/scale = Vector3(1.08226, 0.853768, 1.08226) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(0.985574, 4.53997e-07, 4.37034e-08, 0.169244) bones/86/scale = Vector3(1.00001, 0.999975, 1.00001) bones/87/rotation = Quaternion(0.350701, -2.72919e-07, 1.38537e-07, 0.936488) bones/87/scale = Vector3(0.999977, 1.00003, 0.999992) bones/88/position = Vector3(0.02808, -0.166363, 0.182278) bones/88/rotation = Quaternion(-0.279567, 0.622047, 0.626203, 0.377849) bones/88/scale = Vector3(1, 0.999999, 1) bones/89/position = Vector3(-0.02808, -0.166364, 0.182278) bones/89/rotation = Quaternion(0.279566, 0.622048, 0.626202, -0.37785) bones/89/scale = Vector3(1, 0.999999, 1) bones/90/rotation = Quaternion(-2.80396e-09, 0.707107, 0.707107, 1.32223e-09) bones/90/scale = Vector3(1, 1, 1) bones/91/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.0135752) bones/91/scale = Vector3(1.00001, 0.999985, 1.00001) bones/92/rotation = Quaternion(0.267551, 0.00386362, 0.0401798, 0.962698) bones/92/scale = Vector3(0.999985, 1.00002, 0.999991) bones/93/rotation = Quaternion(0.276038, -0.0101799, -0.0901834, 0.956852) bones/93/scale = Vector3(0.999996, 1.00001, 0.999991) bones/94/rotation = Quaternion(0.228155, -0.00139924, -0.030234, 0.973154) bones/94/scale = Vector3(1.00003, 0.999946, 1.00002) bones/95/rotation = Quaternion(-0.519629, 0.726728, 0.266959, -0.361365) bones/95/scale = Vector3(0.999992, 1.00002, 0.999992) bones/96/rotation = Quaternion(0.261352, 0.00584776, -0.069107, 0.962749) bones/96/scale = Vector3(1.00001, 0.99999, 1) bones/97/rotation = Quaternion(0.284132, 0.00942567, -0.141977, 0.948168) bones/97/scale = Vector3(1, 0.999993, 1) bones/98/rotation = Quaternion(0.24178, 0.0107541, -0.190009, 0.951485) bones/98/scale = Vector3(0.999976, 1.00005, 0.999977) bones/99/rotation = Quaternion(5.69024e-09, 0.707107, 0.707107, -6.92501e-09) bones/99/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) bones/105/rotation = Quaternion(-2.80396e-09, 0.707107, 0.707107, 1.32223e-09) bones/105/scale = Vector3(1, 1, 1) bones/106/rotation = Quaternion(0.716775, -0.587896, -0.374738, 0.0135641) bones/106/scale = Vector3(1, 0.999996, 1) bones/107/rotation = Quaternion(0.267556, -0.00387556, -0.0401377, 0.962698) bones/107/scale = Vector3(0.999998, 1, 0.999999) bones/108/rotation = Quaternion(0.276028, 0.0101827, 0.0901707, 0.956856) bones/108/scale = Vector3(0.999989, 1.00002, 0.999989) bones/109/rotation = Quaternion(0.228165, 0.00140177, 0.0302244, 0.973152) bones/109/scale = Vector3(1.00003, 0.999952, 1.00002) bones/110/rotation = Quaternion(0.519622, 0.726734, 0.266955, 0.361367) bones/110/scale = Vector3(0.999989, 1.00002, 0.999989) bones/111/rotation = Quaternion(0.261351, -0.00585234, 0.0691231, 0.962748) bones/111/scale = Vector3(1.00001, 0.999983, 1) bones/112/rotation = Quaternion(0.284134, -0.00942332, 0.141971, 0.948168) bones/112/scale = Vector3(1, 0.999999, 1) bones/113/rotation = Quaternion(0.241778, -0.0107552, 0.190011, 0.951485) bones/113/scale = Vector3(0.999977, 1.00005, 0.999977) bones/114/rotation = Quaternion(-3.38687e-08, 0.707107, 0.707107, 3.25928e-08) bones/114/scale = Vector3(1, 1, 1) bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) bones/120/position = Vector3(-3.72528e-09, -0.224927, 0.160554) bones/120/rotation = Quaternion(-0.707107, -6.32844e-10, -1.12669e-09, 0.707107) bones/120/scale = Vector3(1, 1, 1) bones/121/position = Vector3(-9.31322e-10, -0.21997, 0.147152) bones/121/rotation = Quaternion(-0.626053, 4.54126e-08, -6.46761e-08, 0.779781) bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708) bones/123/rotation = Quaternion(-0.360016, -1.89322e-20, -6.7914e-22, 0.932946) bones/124/position = Vector3(1.28065e-09, -0.152483, 0.046333) bones/124/rotation = Quaternion(0.907365, 1.49162e-07, 3.28631e-07, 0.420345) bones/124/scale = Vector3(1, 1, 1) bones/125/position = Vector3(-4.65664e-09, -0.26503, 0.179103) bones/125/rotation = Quaternion(0.229331, -1.31131e-07, 4.18237e-08, 0.973348) bones/125/scale = Vector3(1.00001, 0.99999, 1.00001) bones/126/scale = Vector3(0.999978, 1.00004, 0.999981) bones/127/position = Vector3(-5.81881e-10, -0.261295, 0.0806333) bones/127/rotation = Quaternion(0.720382, 4.92482e-07, 5.22928e-07, 0.693578) bones/128/rotation = Quaternion(0.993959, -0.079236, -0.0118518, 0.0750139) bones/128/scale = Vector3(1, 0.999997, 1) bones/129/rotation = Quaternion(-0.407505, -0.0263002, 0.202202, 0.890147) bones/129/scale = Vector3(0.999999, 1, 1) bones/130/rotation = Quaternion(-0.743149, -0.119129, 0.346343, 0.559986) bones/130/scale = Vector3(1, 1, 0.999999) bones/131/rotation = Quaternion(0.993959, 0.0792359, 0.0118518, 0.0750139) bones/131/scale = Vector3(1, 1, 1) bones/132/rotation = Quaternion(-0.407506, 0.0263002, -0.202202, 0.890147) bones/132/scale = Vector3(1, 1, 1) bones/133/rotation = Quaternion(-0.743148, 0.119129, -0.346343, 0.559987) bones/133/scale = Vector3(1, 0.999998, 1) bones/134/rotation = Quaternion(-0.607268, -0.344888, -0.346708, 0.626156) bones/134/scale = Vector3(1, 1, 1) bones/135/rotation = Quaternion(-0.124976, -0.0514626, 0.270361, 0.953225) bones/135/scale = Vector3(0.999999, 1, 0.999999) bones/136/rotation = Quaternion(-0.607269, 0.344888, 0.346709, 0.626154) bones/136/scale = Vector3(1, 1, 1) bones/137/rotation = Quaternion(-0.124973, 0.0514616, -0.270362, 0.953225) bones/137/scale = Vector3(0.999999, 1, 0.999999) bones/138/position = Vector3(1.59554e-08, -0.21993, 0.199498) bones/138/rotation = Quaternion(-0.562414, -0.34975, -0.375742, 0.648216) bones/138/scale = Vector3(0.999999, 1, 0.999999) bones/139/rotation = Quaternion(-0.0153905, 0.0395347, 0.239395, 0.969995) bones/139/scale = Vector3(1, 0.999996, 1) bones/140/position = Vector3(4.28668e-08, -0.21993, 0.199498) bones/140/rotation = Quaternion(-0.562419, 0.349748, 0.375745, 0.648211) bones/140/scale = Vector3(0.999999, 1, 0.999999) bones/141/rotation = Quaternion(-0.0153775, -0.039538, -0.239398, 0.969994) bones/141/scale = Vector3(1, 0.999996, 1) bones/142/position = Vector3(-0.012745, 1.93702, -0.11597) bones/142/rotation = Quaternion(0.88489, 0.0223861, 0.0416171, -0.463398) bones/142/scale = Vector3(1, 1, 1) bones/144/rotation = Quaternion(-0.0940589, 6.8831e-05, 0.00427991, 0.995557) bones/145/rotation = Quaternion(-0.0961365, 0.000193303, 0.00360492, 0.995362) bones/146/rotation = Quaternion(-0.0983464, 0.00016868, 0.0010815, 0.995152) bones/147/position = Vector3(0.0361682, 1.93123, -0.0571454) bones/147/rotation = Quaternion(0.888261, 0.406597, -0.0171799, -0.213015) bones/147/scale = Vector3(1, 1, 1) bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) bones/149/rotation = Quaternion(-0.054577, 0.00530885, 0.0789516, 0.995369) bones/150/rotation = Quaternion(-0.0579634, 0.00541387, 0.0923879, 0.99402) bones/150/scale = Vector3(1, 1, 1) bones/151/rotation = Quaternion(-0.0139828, 0.00549122, 0.144575, 0.98938) bones/152/position = Vector3(-0.00873782, 1.92913, -0.00889742) bones/152/rotation = Quaternion(0.346311, 0.479869, 0.755551, -0.280958) bones/152/scale = Vector3(1, 1, 1) bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) bones/154/rotation = Quaternion(-0.222708, -0.00444951, -0.00241649, 0.974872) bones/155/position = Vector3(-0.0232098, 1.92861, -0.00551543) bones/155/rotation = Quaternion(-0.040273, 0.531991, 0.84543, 0.0247223) bones/156/rotation = Quaternion(-0.148417, 0.000250379, 0.00313222, 0.98892) bones/157/rotation = Quaternion(-0.143342, 4.02397e-05, 0.000170941, 0.989673) bones/157/scale = Vector3(1, 1, 1) bones/158/position = Vector3(-0.0445727, 1.93025, -0.023051) bones/158/rotation = Quaternion(0.579179, -0.360856, -0.561353, -0.468207) bones/158/scale = Vector3(1, 1, 1) bones/159/rotation = Quaternion(-0.261901, 0.00110956, 0.0016084, 0.965093) bones/159/scale = Vector3(1, 1, 1) bones/160/rotation = Quaternion(-0.188136, 0.00154852, 0.00108077, 0.982141) bones/161/position = Vector3(-0.0718307, 1.93112, -0.0673864) bones/161/rotation = Quaternion(0.883098, -0.383742, 0.100732, -0.250465) bones/161/scale = Vector3(1, 1, 1) bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) bones/163/rotation = Quaternion(-0.0564389, -0.00526122, -0.0719997, 0.995793) bones/164/rotation = Quaternion(-0.0597636, -0.00508987, -0.0858248, 0.994503) bones/164/scale = Vector3(1, 1, 1) bones/165/rotation = Quaternion(-0.0149459, -0.00408348, -0.112052, 0.993582) bones/166/position = Vector3(0.0175184, 1.54894, -0.0631037) bones/166/rotation = Quaternion(-0.510432, -0.425297, -0.476912, 0.575444) bones/167/position = Vector3(0.24612, 1.53717, -0.11017) bones/167/rotation = Quaternion(-0.22065, -0.100254, 0.952373, -0.185064) bones/167/scale = Vector3(1.00004, 0.999919, 1.00004) bones/168/rotation = Quaternion(8.74976e-08, -0.00651242, -4.06485e-08, 0.999979) bones/168/scale = Vector3(0.999999, 1, 1) bones/169/rotation = Quaternion(0.322912, -0.00648939, 0.00221427, 0.946404) bones/169/scale = Vector3(0.999999, 0.999346, 1.00066) bones/170/rotation = Quaternion(-4.19438e-08, -0.00331586, -2.2327e-08, 0.999995) bones/171/rotation = Quaternion(0.0712534, 0.000807981, -0.0470166, 0.996349) bones/171/scale = Vector3(0.999987, 1.00003, 0.999986) bones/172/position = Vector3(-0.0197298, 0.120467, 0.0346734) bones/172/rotation = Quaternion(0.0718441, 0.386481, 0.0423991, 0.918517) bones/173/rotation = Quaternion(0.112742, -6.40415e-05, 0.000564981, 0.993624) bones/174/rotation = Quaternion(-0.0243421, 1.53655e-06, -0.00107798, 0.999703) bones/175/rotation = Quaternion(0.17073, 0.850092, 0.347046, 0.357428) bones/176/rotation = Quaternion(0.0314431, -6.59155e-05, 0.00209581, 0.999503) bones/176/scale = Vector3(1, 1, 1) bones/177/rotation = Quaternion(0.0521303, 8.57115e-06, -0.00435438, 0.998631) bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) bones/178/scale = Vector3(1, 1, 1) bones/179/position = Vector3(-0.0073889, 0.131406, 0.00407599) bones/179/rotation = Quaternion(0.0214791, 0.420277, -0.0560823, 0.905407) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(0.061603, -0.000469828, 0.0076087, 0.998072) bones/180/scale = Vector3(1, 1, 1) bones/181/rotation = Quaternion(0.00952832, 1.17221e-05, -0.0164548, 0.999819) bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876) bones/182/scale = Vector3(1, 1, 1) bones/183/position = Vector3(0.00557842, 0.125892, -0.0231762) bones/183/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231) bones/184/rotation = Quaternion(0.0754094, 0.000904019, -0.011953, 0.997081) bones/184/scale = Vector3(1, 1, 1) bones/185/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708) bones/185/scale = Vector3(1, 1, 1) bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) bones/186/scale = Vector3(1, 1, 1) bones/187/position = Vector3(0.0221777, 0.109413, -0.0432364) bones/187/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253) bones/187/scale = Vector3(1, 1, 1) bones/188/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657) bones/188/scale = Vector3(1, 1, 1) bones/189/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293) bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) bones/191/position = Vector3(-0.0187184, 1.55085, -0.0678778) bones/191/rotation = Quaternion(-0.647918, 0.377349, 0.423234, 0.508609) bones/192/position = Vector3(-0.229073, 1.48719, -0.147312) bones/192/rotation = Quaternion(0.0945588, -0.133533, 0.980227, 0.111276) bones/192/scale = Vector3(0.999572, 1.00086, 0.999572) bones/193/rotation = Quaternion(-6.41178e-08, 0.0361209, -1.08001e-08, 0.999347) bones/193/scale = Vector3(1, 1, 1) bones/194/rotation = Quaternion(0.324644, 0.0361302, -0.0124143, 0.945065) bones/194/scale = Vector3(0.999955, 1.00075, 0.999293) bones/195/rotation = Quaternion(3.70995e-08, 0.0424168, -1.07547e-07, 0.9991) bones/196/rotation = Quaternion(-0.062396, 0.0372286, 0.0481447, 0.996194) bones/196/scale = Vector3(1.00045, 0.999109, 1.00044) bones/197/position = Vector3(0.0197299, 0.120467, 0.0346735) bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517) bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624) bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703) bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642) bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428) bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503) bones/201/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631) bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) bones/203/scale = Vector3(1, 1, 1) bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595) bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) bones/205/scale = Vector3(1, 1, 1) bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.0055785, 0.125891, -0.0231761) bones/208/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) bones/209/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) bones/210/scale = Vector3(1, 1, 1) bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) bones/212/scale = Vector3(1, 1, 1) bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/213/scale = Vector3(1, 1, 1) bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293) bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) bones/216/position = Vector3(0.102124, 1.40591, 0.00480265) bones/216/rotation = Quaternion(-0.0287208, 0.677891, 0.73194, 0.0624673) bones/216/scale = Vector3(1, 1, 1) bones/217/position = Vector3(-0.132294, 1.41829, -0.0260821) bones/217/rotation = Quaternion(-0.0287403, 0.677681, 0.732135, 0.0624604) bones/217/scale = Vector3(1, 1, 1) bones/218/position = Vector3(0.178456, 1.3743, -0.136274) bones/218/rotation = Quaternion(-0.725751, -0.0257915, -0.065545, 0.684342) bones/219/position = Vector3(-0.172438, 1.39284, -0.182508) bones/219/rotation = Quaternion(-0.725751, -0.0257915, -0.065545, 0.684342) script = ExtResource("3_qnlho") reparent_face = false jigglebone_configs = Array[ExtResource("4_luuwg")]([SubResource("Resource_4wmfk"), SubResource("Resource_06a1d"), SubResource("Resource_3l7pn"), SubResource("Resource_wyssi"), SubResource("Resource_8fcmc"), SubResource("Resource_ut5vu"), SubResource("Resource_jmjda")]) [node name="horns" parent="base/rig/Skeleton3D" index="0"] transform = Transform3D(0.995589, -0.0111534, -0.0931655, 0.00107209, 0.994198, -0.107564, 0.0938247, 0.10699, 0.989824, 0.00136507, -0.034067, -0.242172) [node name="iris_001" parent="base/rig/Skeleton3D" index="1"] transform = Transform3D(-0.0189729, 0.00021345, -0.00178648, -1.99723e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, 0.0189293, 1.79074, 0.0310159) [node name="eye_001" parent="base/rig/Skeleton3D" index="2"] transform = Transform3D(-0.0189729, 0.00021345, -0.00178648, -1.99723e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, 0.0189293, 1.79074, 0.0310159) [node name="black_001" parent="base/rig/Skeleton3D" index="3"] transform = Transform3D(-0.0189729, 0.00021345, -0.00178648, -1.99723e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, 0.0189293, 1.79074, 0.0310159) [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] transform = Transform3D(-0.0189729, 0.00021345, -0.00178649, -1.99721e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, -0.0711765, 1.79064, 0.0224717) [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] transform = Transform3D(-0.0189729, 0.00021345, -0.00178649, -1.99721e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, -0.0711765, 1.79064, 0.0224717) [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] transform = Transform3D(-0.0189729, 0.00021345, -0.00178649, -1.99721e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, -0.0711765, 1.79064, 0.0224717) [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { "idle": ExtResource("3_pbx3f"), "move": ExtResource("2_64b73") } [node name="AnimationTree" type="AnimationTree" parent="." index="3"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 parameters/forward/blend_position = 3.0 parameters/motion/current_state = "idle" parameters/motion/transition_request = "" parameters/motion/current_index = 3 parameters/talking/current_state = "talk2" parameters/talking/transition_request = "" parameters/talking/current_index = 1