X-Git-Url: http://git.purplebirdman.com/star-foxy.git/blobdiff_plain/a0b7af4227664a5d3898ed3bdc9baf9a85a85eeb..ea3124d9ad99637a80354553e400511dba817513:/player/player.gd diff --git a/player/player.gd b/player/player.gd index 53bd3ed..b8d2b3b 100644 --- a/player/player.gd +++ b/player/player.gd @@ -1,9 +1,9 @@ extends KinematicBody -const SPEED_FORWARD = 5 -const SPEED_TURN = 60 -const SPEED_AIM = PI / 4 -const FRICTION = 0.99 +const SPEED_FORWARD = 2 +const SPEED_TURN = 120 +const SPEED_AIM = PI / 2 +const FRICTION = 0.95 var velocity = Vector3() @@ -27,25 +27,23 @@ func get_player_input(delta): velocity += SPEED_TURN * -vec_vertical * delta if Input.is_action_pressed("player_aim_up"): - rotate_x(SPEED_AIM * delta) + rotate_object_local(Vector3.RIGHT, SPEED_AIM * delta) elif Input.is_action_pressed("player_aim_down"): - rotate_x(-SPEED_AIM * delta) + rotate_object_local(Vector3.RIGHT, -SPEED_AIM * delta) if Input.is_action_pressed("player_aim_left"): - rotate_y(SPEED_AIM * delta) + rotate(Vector3.UP, SPEED_AIM * delta) elif Input.is_action_pressed("player_aim_right"): - rotate_y(-SPEED_AIM * delta) + rotate(Vector3.UP, -SPEED_AIM * delta) func _process(delta): # get velocity changes player asks for get_player_input(delta) - velocity.x *= FRICTION - velocity.y *= FRICTION # move foward according to the camera's POV var vec_forward = transform.basis.z velocity += SPEED_FORWARD * -vec_forward * delta -func _physics_process(delta): +func _physics_process(_delta): velocity = move_and_slide(velocity, Vector3.UP)