const SPEED_TURN = 120
const SPEED_AIM = PI / 2
+var bullet_alterating = 0
var velocity = Vector3()
+var scene_bullet = preload("res://player/bullet.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
elif Input.is_action_pressed("player_aim_right"):
rotate(Vector3.UP, -SPEED_AIM * delta)
+ # offense
+ if Input.is_action_pressed("player_fire"):
+ if $bullet_timer.time_left == 0:
+ fire_bullet()
+
+func fire_bullet():
+ var bullet = scene_bullet.instance()
+ $"..".add_child(bullet)
+
+ bullet_alterating = (bullet_alterating + 1) % 2
+ bullet.translation = translation - transform.basis.x * (4 * bullet_alterating - 2)
+ bullet.rotation = rotation
+ bullet.direction = -transform.basis.z
+
+ $bullet_timer.start()
func _process(delta):
# get velocity changes player asks for