const SPEED_AIM = PI / 2
var velocity = Vector3()
+var scene_bullet = preload("res://player/bullet.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
elif Input.is_action_pressed("player_aim_right"):
rotate(Vector3.UP, -SPEED_AIM * delta)
+ # offense
+ if Input.is_action_pressed("player_fire"):
+ print("firing!")
+ fire_bullet()
+
+func fire_bullet():
+ var bullet = scene_bullet.instance()
+ $"..".add_child(bullet)
+ bullet.translation = translation - transform.basis.x * 2
+ bullet.rotation = rotation
+ bullet.direction = -transform.basis.z
func _process(delta):
# get velocity changes player asks for