[gd_scene load_steps=6 format=2] [ext_resource path="res://player/bullet.gd" type="Script" id=1] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.200265, 0.163217, 1.15937 ) [sub_resource type="VisualShaderNodeColorConstant" id=2] constant = Color( 0.934058, 0.128752, 0, 1 ) [sub_resource type="VisualShader" id=3] code = "shader_type spatial; render_mode specular_schlick_ggx, unshaded; void vertex() { // Output:0 } void fragment() { // Color:2 vec3 n_out2p0 = vec3(0.934058, 0.128752, 0.000000); float n_out2p1 = 1.000000; // Output:0 ALBEDO = n_out2p0; } void light() { // Output:0 } " graph_offset = Vector2( 0, 20.4406 ) flags/unshaded = true nodes/fragment/0/position = Vector2( 1560, 60 ) nodes/fragment/2/node = SubResource( 2 ) nodes/fragment/2/position = Vector2( 1040, 100 ) nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 ) [sub_resource type="ShaderMaterial" id=4] shader = SubResource( 3 ) [node name="bullet" type="KinematicBody"] collision_layer = 2 collision_mask = 0 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="CSGSphere" type="CSGSphere" parent="."] transform = Transform( 2, 0, 0, 0, 2, 0, 0, 0, 16, 0, 0, 0 ) material_override = SubResource( 4 ) radius = 0.1