extends KinematicBody # Declare member variables here. Examples: # var a = 2 # var b = "text" var SPEED = 200 var direction = Vector3.ZERO # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): translation += SPEED * direction * delta