[gd_scene load_steps=6 format=2] [ext_resource path="res://player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://obstacle.tres" type="Material" id=2] [sub_resource type="VisualShaderNodeColorConstant" id=1] constant = Color( 0.00150203, 0.503906, 0.0800027, 1 ) [sub_resource type="VisualShader" id=2] code = "shader_type spatial; render_mode specular_schlick_ggx; void vertex() { // Output:0 } void fragment() { // Color:2 vec3 n_out2p0 = vec3(0.001502, 0.503906, 0.080003); float n_out2p1 = 1.000000; // Output:0 ALBEDO = n_out2p0; } void light() { // Output:0 } " graph_offset = Vector2( -479.705, 4.5 ) nodes/fragment/2/node = SubResource( 1 ) nodes/fragment/2/position = Vector2( 20, 160 ) nodes/fragment/connections = PoolIntArray( 2, 0, 0, 0 ) [sub_resource type="ShaderMaterial" id=3] shader = SubResource( 2 ) [node name="world" type="Spatial"] [node name="boxes" type="Spatial" parent="."] [node name="CSGBox" type="CSGBox" parent="boxes"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8 ) material_override = ExtResource( 2 ) [node name="CSGBox2" type="CSGBox" parent="boxes"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10.6742, 0, 0 ) material_override = ExtResource( 2 ) [node name="CSGBox3" type="CSGBox" parent="boxes"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.353, 0, 0 ) material_override = ExtResource( 2 ) [node name="floor" type="CSGBox" parent="boxes"] transform = Transform( 111, 0, 0, 0, 1, 0, 0, 0, 111, 0, -11, 0 ) material_override = SubResource( 3 ) [node name="arwing" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0547695, 0, 35.9027 )