extends Node3D signal picked var is_picked := false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass func _on_area_3d_area_entered(area: Area3D) -> void: if(area.is_in_group("player")): # make this instance vanish hide() $Area3D/CollisionShape3D.set_deferred("disabled", true) is_picked = true # emit "picked" signal picked.emit()