X-Git-Url: http://git.purplebirdman.com/lightcycles.git/blobdiff_plain/010b3d611cf1bfc9b1b0e715206b484844d5ad65..50bbcd345ad197834435d5a7aa375d8f41b3e8e8:/player/player.gd diff --git a/player/player.gd b/player/player.gd index 4378676..42300fe 100644 --- a/player/player.gd +++ b/player/player.gd @@ -3,30 +3,67 @@ extends CharacterBody3D signal playerTurn +signal playerDestroyed +signal playerRestart -@export_category("Movement") -@export var speed = 5.0 +@onready var _skin = $skin + + +@export_category("Appearance") +@export var color: Color = Color.GOLD + +@export_category("Movement") +@export var speed: float = 5.0 @export_category("Camera") -@export var distance = 3.0 +@export var distance: float = 3.0 + @onready var _springArm = $SpringArm3D +@onready var _camera = $SpringArm3D/Camera3D + +enum state {ALIVE, DEAD} +var _state = state.ALIVE + +var _input_map = null func _ready() -> void: _springArm.spring_length = distance + _skin.set_color(color) func _input(event: InputEvent) -> void: - if event.is_action_pressed("player_left"): - global_rotate(Vector3.UP, PI/2) - playerTurn.emit(self) - elif event.is_action_pressed("player_right"): - global_rotate(Vector3.UP, -PI/2) - playerTurn.emit(self) + if _state == state.ALIVE: + if event.is_action_pressed(_input_map.left): + global_rotate(Vector3.UP, PI/2) + playerTurn.emit(self) + elif event.is_action_pressed(_input_map.right): + global_rotate(Vector3.UP, -PI/2) + playerTurn.emit(self) + else: + if event.is_action_pressed(_input_map.restart): + playerRestart.emit(self) func _physics_process(_delta: float) -> void: - velocity = global_transform.basis.z * speed - move_and_slide() + if _state == state.ALIVE: + velocity = global_transform.basis.z * speed + move_and_slide() + if velocity.length() == 0: + _explode() + + +func _explode() -> void: + _skin.visible = false + _state = state.DEAD + playerDestroyed.emit(self) + + +func get_camera_rid() -> RID: + return _camera.get_camera_rid() + + +func set_input_map(input_map) -> void: + _input_map = input_map