extends GridContainer
-@onready var viewport1: SubViewport = $SubViewportContainer/SubViewport
-@onready var viewport2: SubViewport = $SubViewportContainer2/SubViewport2
+@onready var _viewport1: SubViewport = %SubViewport_Player1
+@onready var _viewport2: SubViewport = %SubViewport_Player2
+@onready var _viewport_map: SubViewport = %SubViewport_map
func set_splitscreen(players: Array[Player]) -> void:
- var viewports = [viewport1, viewport2]
+ var viewports = [_viewport1, _viewport2]
for player in players:
var camera_rid = player.get_camera_rid()
var viewport_rid = viewports.pop_front().get_viewport_rid()
RenderingServer.viewport_attach_camera(viewport_rid, camera_rid)
+
+
+func set_map(camera: Camera3D) -> void:
+ var camera_rid = camera.get_camera_rid()
+ var viewport_rid = _viewport_map.get_viewport_rid()
+ RenderingServer.viewport_attach_camera(viewport_rid, camera_rid)