var _player_wall_tscn = preload("res://player/player_wall.tscn")
var _player_wall_map = {}
+var _player_color_map = {}
var _input_map = [
{
_screen.set_splitscreen(players)
for player in players:
- _player_add_wall(player)
player.set_input_map(_input_map.pop_front())
+ _player_color_map[player] = player.color
+ _player_add_wall(player)
func _input(event: InputEvent) -> void:
# start new wall from origin position
add_child(wall)
+ wall.set_color(_player_color_map[player])
wall.global_position = player.global_position
wall.global_rotation = player.global_rotation