]> Untitled Git - lightcycles.git/blobdiff - player/player_wall.tscn
Updated export config
[lightcycles.git] / player / player_wall.tscn
index 727f4734f24ec294fe57bfe9a861ebdc631df116..29061403bd26147f89ea5252429ffb29743481dd 100644 (file)
@@ -1,19 +1,23 @@
-[gd_scene load_steps=5 format=3 uid="uid://6a20phajjwu8"]
+[gd_scene load_steps=6 format=3 uid="uid://6a20phajjwu8"]
 
 
-[ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"]
+[ext_resource type="Script" uid="uid://d4am6bi2gabvl" path="res://player/player_wall.gd" id="1_rj8im"]
+[ext_resource type="Texture2D" uid="uid://cewcflr88mwxq" path="res://textures/untextured2.png" id="2_uvwff"]
 
 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
 albedo_color = Color(0.716296, 0.716296, 0.716296, 1)
 
 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
 albedo_color = Color(0.716296, 0.716296, 0.716296, 1)
+albedo_texture = ExtResource("2_uvwff")
+emission_enabled = true
 emission = Color(0.726732, 0.726732, 0.726732, 1)
 emission = Color(0.726732, 0.726732, 0.726732, 1)
+emission_energy_multiplier = 0.25
 uv1_triplanar = true
 uv1_world_triplanar = true
 
 [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
 material = SubResource("StandardMaterial3D_sk1tc")
 uv1_triplanar = true
 uv1_world_triplanar = true
 
 [sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
 material = SubResource("StandardMaterial3D_sk1tc")
-size = Vector3(1, 0.02, 1)
+size = Vector3(1, 0.04, 1)
 
 
-[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_71bu6"]
-data = PackedVector3Array(-0.5, 0.005, 0.5, 0.5, 0.005, 0.5, -0.5, -0.005, 0.5, 0.5, 0.005, 0.5, 0.5, -0.005, 0.5, -0.5, -0.005, 0.5, 0.5, 0.005, -0.5, -0.5, 0.005, -0.5, 0.5, -0.005, -0.5, -0.5, 0.005, -0.5, -0.5, -0.005, -0.5, 0.5, -0.005, -0.5, 0.5, 0.005, 0.5, 0.5, 0.005, -0.5, 0.5, -0.005, 0.5, 0.5, 0.005, -0.5, 0.5, -0.005, -0.5, 0.5, -0.005, 0.5, -0.5, 0.005, -0.5, -0.5, 0.005, 0.5, -0.5, -0.005, -0.5, -0.5, 0.005, 0.5, -0.5, -0.005, 0.5, -0.5, -0.005, -0.5, 0.5, 0.005, 0.5, -0.5, 0.005, 0.5, 0.5, 0.005, -0.5, -0.5, 0.005, 0.5, -0.5, 0.005, -0.5, 0.5, 0.005, -0.5, -0.5, -0.005, 0.5, 0.5, -0.005, 0.5, -0.5, -0.005, -0.5, 0.5, -0.005, 0.5, 0.5, -0.005, -0.5, -0.5, -0.005, -0.5)
+[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_aaxpr"]
+points = PackedVector3Array(0.508, 0.014, 0.5, -0.508, -0.018, -0.5, -0.508, 0.014, -0.5, 0.508, -0.018, -0.5, -0.508, -0.018, 0.5, -0.508, 0.014, 0.5, 0.508, 0.014, -0.5, 0.508, -0.018, 0.5)
 
 [node name="PlayerWall" type="Node3D"]
 script = ExtResource("1_rj8im")
 
 [node name="PlayerWall" type="Node3D"]
 script = ExtResource("1_rj8im")
@@ -23,6 +27,14 @@ transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0,
 mesh = SubResource("BoxMesh_p4d0s")
 
 [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
 mesh = SubResource("BoxMesh_p4d0s")
 
 [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
+collision_layer = 2
+collision_mask = 2
+axis_lock_linear_x = true
+axis_lock_linear_y = true
+axis_lock_linear_z = true
+axis_lock_angular_x = true
+axis_lock_angular_y = true
+axis_lock_angular_z = true
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
-shape = SubResource("ConcavePolygonShape3D_71bu6")
+shape = SubResource("ConvexPolygonShape3D_aaxpr")