-[gd_scene load_steps=5 format=3 uid="uid://6a20phajjwu8"]
+[gd_scene load_steps=6 format=3 uid="uid://6a20phajjwu8"]
[ext_resource type="Script" path="res://player/player_wall.gd" id="1_rj8im"]
+[ext_resource type="Texture2D" uid="uid://cewcflr88mwxq" path="res://textures/untextured2.png" id="2_uvwff"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sk1tc"]
albedo_color = Color(0.716296, 0.716296, 0.716296, 1)
+albedo_texture = ExtResource("2_uvwff")
+emission_enabled = true
emission = Color(0.726732, 0.726732, 0.726732, 1)
+emission_energy_multiplier = 0.25
uv1_triplanar = true
uv1_world_triplanar = true
[sub_resource type="BoxMesh" id="BoxMesh_p4d0s"]
material = SubResource("StandardMaterial3D_sk1tc")
-size = Vector3(1, 0.02, 1)
+size = Vector3(1, 0.04, 1)
-[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_71bu6"]
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[node name="PlayerWall" type="Node3D"]
script = ExtResource("1_rj8im")
mesh = SubResource("BoxMesh_p4d0s")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
+collision_layer = 2
+collision_mask = 2
+axis_lock_linear_x = true
+axis_lock_linear_y = true
+axis_lock_linear_z = true
+axis_lock_angular_x = true
+axis_lock_angular_y = true
+axis_lock_angular_z = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
-shape = SubResource("ConcavePolygonShape3D_71bu6")
+shape = SubResource("ConvexPolygonShape3D_aaxpr")