]> Untitled Git - lightcycles.git/blobdiff - map/world.gd
Added map split screen
[lightcycles.git] / map / world.gd
index 6429a3c3df3f1d0a4610e3b2020b8dc1cd80fdc3..27a9208fe79ecabb6ded8a39339a6cb585bbb334 100644 (file)
@@ -2,6 +2,7 @@ extends Node3D
 
 
 @onready var _screen: SplitScreenContainer = $SplitScreenContainer
 
 
 @onready var _screen: SplitScreenContainer = $SplitScreenContainer
+@onready var _topdown_camera: Camera3D = $topdown_camera
 
 var _player_wall_tscn = preload("res://player/player_wall.tscn")
 var _player_wall_map = {}
 
 var _player_wall_tscn = preload("res://player/player_wall.tscn")
 var _player_wall_map = {}
@@ -24,6 +25,7 @@ func _ready() -> void:
        var players: Array[Player] = [$Player1, $Player2]
        
        _screen.set_splitscreen(players)
        var players: Array[Player] = [$Player1, $Player2]
        
        _screen.set_splitscreen(players)
+       _screen.set_map(_topdown_camera)
        
        for player in players:
                player.set_input_map(_input_map.pop_front())
        
        for player in players:
                player.set_input_map(_input_map.pop_front())