material = SubResource("StandardMaterial3D_ul8mq")
size = Vector2(50, 50)
-[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_mhr6o"]
+[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_t6tpe"]
data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
[node name="World" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="map/MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="map/MeshInstance3D/StaticBody3D"]
-shape = SubResource("ConcavePolygonShape3D_mhr6o")
+shape = SubResource("ConcavePolygonShape3D_t6tpe")
[node name="player" parent="." instance=ExtResource("1_3tqxd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16)
distance = 5.0
-[connection signal="playerReady" from="player" to="." method="_on_player_player_ready"]
-[connection signal="playerTurn" from="player" to="." method="_on_player_player_turn"]
+[connection signal="playerDestroyed" from="player" to="." method="_on_player_destroyed"]
+[connection signal="playerRestart" from="player" to="." method="_on_player_player_restart"]
+[connection signal="playerTurn" from="player" to="." method="_player_add_wall"]