-func _on_player_player_ready(player: Player) -> void:
- var origin: Vector3 = player.get_tree().get_first_node_in_group("wall_origin").global_position
- _wall_start = origin
+func _process(_delta: float) -> void:
+ for player: Player in _player_wall_map.keys():
+ var wall: PlayerWall = _player_wall_map[player]
+ wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())