+
+
+func _process(_delta: float) -> void:
+ for player: Player in _player_wall_map.keys():
+ var wall: PlayerWall = _player_wall_map[player]
+ wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
+
+
+func _player_add_wall(player: Player) -> void:
+ var wall: PlayerWall = _player_wall_tscn.instantiate()
+
+ # start new wall from origin position
+ add_child(wall)
+ wall.global_position = player.global_position
+ wall.global_rotation = player.global_rotation
+
+ _player_wall_map[player] = wall
+
+
+func _on_player_destroyed(player: Player) -> void:
+ print("Player \"" + player.name + "\" destroyed")
+
+
+func _on_player_player_restart(player: Player) -> void:
+ print("Player \"" + player.name + "\" wants to restart")
+ get_tree().reload_current_scene()