]> Untitled Git - lightcycles.git/blobdiff - map/world.gd
Updated player walls to be same color as player
[lightcycles.git] / map / world.gd
index d1979f7deda8b2045124e69b03e2234af5adb1f5..6429a3c3df3f1d0a4610e3b2020b8dc1cd80fdc3 100644 (file)
@@ -1,6 +1,63 @@
 extends Node3D
 
 
+@onready var _screen: SplitScreenContainer = $SplitScreenContainer
+
+var _player_wall_tscn = preload("res://player/player_wall.tscn")
+var _player_wall_map = {}
+var _player_color_map = {}
+
+var _input_map = [
+       {
+               "left": "player1_left",
+               "right": "player1_right",
+               "restart": "player1_restart"
+       },
+       {
+               "left": "player2_left",
+               "right": "player2_right",
+               "restart": "player2_restart"
+       }
+]
+
+func _ready() -> void:
+       var players: Array[Player] = [$Player1, $Player2]
+       
+       _screen.set_splitscreen(players)
+       
+       for player in players:
+               player.set_input_map(_input_map.pop_front())
+               _player_color_map[player] = player.color
+               _player_add_wall(player)
+
+
 func _input(event: InputEvent) -> void:
        if event.is_action_pressed("ui_cancel"):
                get_tree().quit()
+
+
+func _process(_delta: float) -> void:
+       for player: Player in _player_wall_map.keys():
+               var wall: PlayerWall = _player_wall_map[player]
+               wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
+
+
+func _player_add_wall(player: Player) -> void:
+       var wall: PlayerWall = _player_wall_tscn.instantiate()
+       
+       # start new wall from origin position
+       add_child(wall)
+       wall.set_color(_player_color_map[player])
+       wall.global_position = player.global_position
+       wall.global_rotation = player.global_rotation
+       
+       _player_wall_map[player] = wall
+
+
+func _on_player_destroyed(player: Player) -> void:
+       print("Player \"" + player.name + "\" destroyed")
+
+
+func _on_player_player_restart(player: Player) -> void:
+       print("Player \"" + player.name + "\" wants to restart")
+       get_tree().reload_current_scene()