]> Untitled Git - lightcycles.git/blobdiff - player/player.tscn
Added basic walls with no collision
[lightcycles.git] / player / player.tscn
index e52446ec1c4f78a3d4cfba9ea108663406cfe608..3404340fbabf9b972c7f30e0cbd3ee3b9c0051a7 100644 (file)
@@ -7,6 +7,7 @@
 size = Vector3(0.25116, 0.472717, 0.987427)
 
 [node name="Player" type="CharacterBody3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.367284)
 script = ExtResource("1_kh0vu")
 
 [node name="skin" parent="." instance=ExtResource("1_m3abw")]
@@ -21,3 +22,6 @@ transform = Transform3D(-1, 0, -8.74228e-08, -2.26267e-08, 0.965926, 0.258819, 8
 spring_length = 5.0
 
 [node name="Camera3D" type="Camera3D" parent="SpringArm3D"]
+
+[node name="WallOrigin" type="Node3D" parent="." groups=["wall_origin"]]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.343644)