+class_name Player
extends CharacterBody3D
+
+signal playerReady
+signal playerTurn
+
+
@export_category("Movement")
@export var speed = 5.0
@export var distance = 3.0
@onready var _springArm = $SpringArm3D
-@onready var _skin = %skin
+func _ready() -> void:
+ _springArm.spring_length = distance
+ playerReady.emit(self)
+
func _input(event: InputEvent) -> void:
if event.is_action_pressed("player_left"):
+ playerTurn.emit(self)
global_rotate(Vector3.UP, PI/2)
elif event.is_action_pressed("player_right"):
+ playerTurn.emit(self)
global_rotate(Vector3.UP, -PI/2)
-func _physics_process(delta: float) -> void:
+
+func _physics_process(_delta: float) -> void:
velocity = global_transform.basis.z * speed
move_and_slide()