]> Untitled Git - lightcycles.git/blobdiff - map/world.gd
Made walls better
[lightcycles.git] / map / world.gd
index d1979f7deda8b2045124e69b03e2234af5adb1f5..f3dc592fa9ffc936a85cc715a85c16c6b5193da9 100644 (file)
@@ -1,6 +1,29 @@
 extends Node3D
 
+@onready var _walls = $map
+
+var _player_wall_tscn = preload("res://player/player_wall.tscn")
+var _player_wall_map = {}
+
+
+func _ready() -> void:
+       _player_add_wall($player)
+
 
 func _input(event: InputEvent) -> void:
        if event.is_action_pressed("ui_cancel"):
                get_tree().quit()
+
+
+func _process(_delta: float) -> void:
+       for player: Player in _player_wall_map.keys():
+               var wall: PlayerWall = _player_wall_map[player]
+               wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
+
+
+func _player_add_wall(player: Player) -> void:
+       var wall: PlayerWall = _player_wall_tscn.instantiate()
+       add_child(wall)
+       wall.global_position = player.global_position
+       wall.global_rotation = player.global_rotation
+       _player_wall_map[player] = wall